Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (7.0)
Showing 41-47 of 47 entries
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Update: Sep 24, 2022 @ 10:40am

Added new Warband Upgrade system.
All State Troops can become Hakbutschutzen at different levels. Handgunners can also become Jaegerkorps. Pistoliers can become Thrice-Pistols. GOTE units can upgrade as you'd expect

Removed excessive unit groups to reduce over-buffing over a campaign.
Rebalanced some stats.
Added support for Mixus Legendary Lord unit groups
New Unit Art for Ersatzsolder and Ironsides
Buffed AP damage for Hellhammer and LMFAO but reduced radius of damage so they should be more effective against more enemies.
Buffed Hellhammer damage multiplier vs buildings because I hate the Siege supplies towers so much.
Switched Airship Gunners to Jaegerkorps models.
Removed table entries preventing faction colors on units.
Added Passive for Jaegerkorp so their moving range is 145 and moving range is 160

Update: Sep 10, 2022 @ 6:19am

Removed VFX texting files that were ruining other smoke effects.
Fixed Steamcopter gun projectile type and therefore icon.

Update: Sep 9, 2022 @ 9:09pm

Updated CDIR keys for 2.1
Added Reloading Animation compatibility
Added some smoke vfx for infantry
Fixed unit cap issues (units not tired to unit sets) across the board
Put Airship in appropriate unit groups.
Reworked projectile stats to match more my preferences for bullet behavior
Turned Steamcopter gun into real gattling gun. Missile is still there as a swapable projectile but will be switched to a limited ability like gyrobomber once I figure that out. Enjoy the limitless rockets while it lasts.

Many other tweaks I don't even remember anymore.

Update: Sep 1, 2022 @ 8:52pm

Fixed Unit Cap on Hellhammer
Added Unit Toggle via MCT
Fixed anims for Crank Gunners

Update: Aug 30, 2022 @ 9:24pm

Update: Aug 30, 2022 @ 9:09pm

Update: Aug 30, 2022 @ 8:18pm