Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
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Update: Mar 26 @ 11:07am

-Reuploaded the regular mod version
-Everything should work with 6.1, please report any bugs or problems as usual

Update: Mar 25 @ 2:25pm

- Accidentally uploaded the WIP version of the mod
- Normal version will be reuploaded later today

Update: Dec 12, 2024 @ 1:35pm

Hotfix 1.6.6
- Updated the mod for game version 6.0
- Fixed the missing missile damage of Battle Wizards standard shot
- The Master Engineer in his tank can now be repaired.
- Theodore Bruckner’s second unlock phase can now be completed by Imperial Cavalry Units.
- Elspeth’s Pale Scythe quest should now count the kills as intended.
- Elspeth’s special items (Frostbite Gem, etc…) can now be equipped by other Lords & Heroes

Update: Nov 3, 2024 @ 11:54am

Hotfix 1.6.5.2
- Mod now works in “The Realm of Chaos” campaign
- Fixed some of Boris skills not being exclusive to each other
- Fixed missing ranged weapons for heroes

Update: Nov 1, 2024 @ 10:36am

Hotfix 1.6.5.1
- Fixed the Imperial Dragoons not using their rifles
- Fixed some missing descriptions
- Made the Bretonian modern units available for players in the campaign

Update: Oct 31, 2024 @ 2:27pm

Hotfix 1.6.5
- Updated the mod for game version 5.3
- Updated models for most artillery pieces with more realistic wheels
- Changed names and descriptions of artillery pieces to be more historical accurate
- Reduced infantry movement speed to more realistic values
- The first line of infantry in square formation will now fire while kneeling
- Adjusted infantry spacing to be more evenly spread out
- Slightly reduced range for all rifle infantry units
- Adjusted precision of rifle infantry units to better reflect their different training levels
- Slightly reduced damage of rifle infantry units, but increased their damage against infantry
- Removed the reloading ability for infantry units due to better AI behavior without it
- Added the missing upgrade effect for the Emperors Decrees to the technology “Establish the Imperial Senate”
- Fixed some Huntsmarshal skills not being exclusive to each other
- Fixed a missing Skill for Boris Todbringer
- Fixed the garrison of Imperial T4 cities
- Fixed a bug where the UI would not show the effect of a skill or technology due to too many units being affected
- Added reduction of technology time again. (It was accidentally removed)

Update: Aug 20, 2024 @ 1:24pm

Hotfix 1.6.4.2
- Updated the mod for game version 5.2

Update: Aug 6, 2024 @ 10:17am

Hotfix 1.6.4.1
- Updated the mod for game version 5.1.3
- Fixed some effects not applying to modern units
- Fixed the flying spotter ability for the Imperial Scout Zeppelin

Update: Jul 20, 2024 @ 5:41pm

Hotfix 1.6.4
- Fixed the rifle position for soldiers in trenches
- Removed the misleading description about loyalty bonus from Karl Franz domestic technologies (the required function in the empire_politics script does not work anymore since game version 5.0)
- Changed the required resources for Ioreks hunter missions to their modern variants
- Fixed missing contact stat icons and texts
- Fixed Gelt’s position in his Heavy Tank
- Fixed the incorrect ranges for artillery in their unit stats
- Added the ability to initiate siege battles to the Imperial Fortress Pioneers
- Added militia garrison units to minor T4 settlements from the “Alarayn's Tier 4 Minor Settlements” mod
- Fixed the limbering ability not appearing in custom battles for some artillery units
- Fixed the shrapnel of mines causing the game to crash
- Fixed the light mortar in the trench not firing
- Slightly reduced the required rounds for most of the technologies

Update: Jun 26, 2024 @ 2:28pm

Hotfix 1.6.3 (Not Savegame Compatible!)
- Updated for game version 5.1.0
- Fixed the wrong skill tree appearing for the Imperial Generals
- Fixed the Imperial Heavy Tank Crew not standing correctly
- Fixed Gelt inside his personal tank
- Fixed Transport Helicopter Crew
- Added naval movement bonus to the Maritime Diesel Engine technology
- Added multiple missing unit, resource and building descriptions
- Added the ability to shoot while kneeling for the square formation
- Changed the amount of Imperial Light Tanks from 3 to 4