Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
Showing 31-40 of 40 entries
< 1  2  3  >
Update: Aug 29, 2022 @ 1:13pm

Hotfix 1.2.4
- Updated some of the unit cards
- Imperial Flamethrowers range increased back to 80 and fire arc reduced to 70° to avoid friendly fire
- Reduced fire arc for all other infantry units to 160°
- Increased morale of the Imperial Rifle-Company and Flamethrowers
- Slightly decreased morale of the Imperial Pioneers and Snipers
- Lifepoints of all infantry units except Imperial Assault-Infantry slightly increased
- Imperial Rifle-Company received resistance to fear
- Pioneers can now build trenches as fast as the Imperial Rifle-Company
- Increased number of pioneers to 60 for better survivability

Update: Aug 28, 2022 @ 6:48pm

Hotfix 1.2.3
- made Imperial Assault Infantry and Imperial Sniper-Squad recruitable again

Update: Aug 28, 2022 @ 5:35pm

Hotfix 1.2.2
- Reduced framerate drop caused by weapon fire effects on all weapons
- Added Imperial conscripts
- Added experimental ability for cavalry to dismount (feedback required)
- Imperial dragoons (lance) melee attack and defence increased
- Reduced rocket launcher HE damage slightly
- Imperial Assault-Infantry:
.............. - added ability to fire in all directions
.............. - decreased number to 60
.............. - increased ammo to 20
.............. - changed melee weapon to shovels
.............. - increased melee attack, reduced melee defence, increased charge
- Imperial Rifle-Company:
.............. - received charge defense against large enemies
.............. - range increased to 150
.............. - reduced magazine reload time
.............. - received ability to throw a grenade
.............. - decreased number to 90
.............. - now stands in tighter formation to be able to stand closer to fortifications
.............. - rifle damage got slightly increased

Update: Aug 27, 2022 @ 6:20pm

Hotfix 1.2.1
- fixed the way to fast animation for certain lord in the campaign

Update: Aug 27, 2022 @ 4:29pm

Changelog 1.2 The Imperial Pioneer Corps
- Added Imperial pioneers
- Added ability to place barbed wire
- Added ability to build machine gun bunkers
- Added ability to build reinforced trenches
- Added ability to place minefields
- Added ability to place breaching charges
- Added Imperial heraldry to helmets
- Added Imperial garrison building on T5
- Added new unit cards
- Imperial Rifle-Company can now use their bayonets
- Imperial modern rocket launcher damage has been decreased, the overpowered effect was removed
- Imperial Flamethrower damage against large enemies has been massively decreased, their range was somewhat reduced
- Imperial Flamethrower ammunition has been reduced to 18
- Imperial heavy machinegun range was increased to 225
- Imperial Assault-Infantry damage has been slightly reduced

Update: Aug 25, 2022 @ 11:45am

Hotfix 1.1.2
- Reduced rocket launcher ammo from 420 to 120
- Reduced rocket launcher shrapnel damage against infantry
- HE grenades from field cannons and super-heavy mortars can damage buildings again
- All normal units as well as the captain can now be recruited in T5 buildings

Update: Aug 24, 2022 @ 3:00pm

Hotfix 1.1.1
- Added hand grenades for Assault-Infantry
- Reduced cooldown for trenches to 1 minute
- Damage of artillery shrapnel against infantry has been increased

Update: Aug 24, 2022 @ 2:36pm

Update 1.1 The Imperial Cavalry
- Added Imperial Dragoons (lance)
- Added Imperial Dragoons (carbine)
- All units are now recruitable in fitting T5 buildings for all imperial factions
- All units require the Imperial Academy for recruitment
- The damage of the modern rocket launcher missile has been reduced

Update: Aug 23, 2022 @ 11:08pm

Version 1.0

Update: Aug 23, 2022 @ 7:11pm