Total War: WARHAMMER III

Total War: WARHAMMER III

TW Millennium: Modern Warfare
2,486 Comments
prosadox 17 hours ago 
is it normal that the imperial dragoons can't shoot? I remembered them being able to.
Chad Nov 22 @ 9:17pm 
Turning the High Elves to be British like might be a Idea, they are kinda like them in lots of ways
Jensehc  [author] Nov 22 @ 6:58pm 
@Winblu
Bretonia will get french troops, but we might add some british expeditionary forces. We don't want to rule out a proper UK faction, but we would have to rely on something like the Albion mod to have a faction that we can edit. Our prioritiy is in every case to edit the official factions first.
Winblu Nov 22 @ 2:33pm 
Is bretonia going to have french troops, british troops, or both? and if its just french will there be a faction turned in to the UK?
Jensehc  [author] Nov 22 @ 7:35am 
@Gargamel The Despoiler
There is not really a faction that we can turn into the US. Maybe in the far future something like the new world colonies, but otherwise no.

@Roasted Coffee
We are making good progress, but it's still quite a lot to do before we reach any playable state.

@Hoovy Gaming
There are not really any good animations that we can use for a unit like this. We can't add our own animations, so we have to use some kind of vanilla animations for our units.
Hoovy Gaming Nov 22 @ 6:06am 
Hey as your adding mechs into this mod are you also planning to add Exosuit Infantry as well?
Roasted Coffee Nov 21 @ 12:16pm 
When is your next major update going to be released?
Gargamel The Despoiler Nov 19 @ 7:04pm 
any plans on making a version thats the US army instead of the german one?
Batma Nov 18 @ 1:34pm 
Do you think there'll be compatiblilty with the Deithland series mods?
Also great mod btw
Jensehc  [author] Nov 16 @ 6:32pm 
@Boom_Sverige
We are currently working on the new units to get them ready for custom battles. Once this is done we will work on the campaign changes. We are making good progress, but it will probably still take a few months.

@13racken
Not yet. This will be part of the next major update though.
Boom_Sverige Nov 16 @ 4:00pm 
I'm curious as to when we should be expecting the next massive update. I'm not in the discord server because I don't want spoilers for the update, but really love this mod, and am curious as to when we should be expecting it. No rush, though, take your time if that makes the update better.
13racken Nov 15 @ 5:46am 
Are the units in this mod effected by Elspeth's mechanics?
Jensehc  [author] Nov 14 @ 4:48am 
@Kauczuk @Dragon
You will need an Empire faction. So it's either owning Warhammer 1 or one of the DLCs with Volkmar, Markus or Elspeth.
Dragon Nov 13 @ 8:44pm 
Hi, do I need DLC to play this mods and if so what are the DLCS names?
Captain Lurk Nov 12 @ 8:30am 
does anyone know if there is a submod kicking around that just adds the units to existing buildings? i love these units but i dont wanna give up the base games units
Star1337_online Nov 10 @ 2:00pm 
i think you need total warhammer 1 or so @Kauczuk
Kauczuk Nov 9 @ 7:55am 
yo guys i downloaded the mod and edabled it but i dont have a faction for it and idk how to play it
YatorotniTokyot Nov 5 @ 2:35am 
Is there a way to edit unit sizes? I only play with double unit size mod but would love to play with this mod
Earnest48 Nov 4 @ 9:57pm 
now i can finally turn total war warhammer into wizards 1977
RiChar Oct 28 @ 5:31pm 
Is there a submod or way to modify the files so that the mod only affects the Reikland faction?
CampinKarl Oct 28 @ 4:19am 
you don't get enough compliments, thank you for the 11/10 mod :steamthumbsup:

best isekai power fantasy to pair with the All Quiet Western Front OST on youtube
croissant78 Oct 27 @ 8:10am 
cool mod but the infatry refuse to shoot sometimes and the machine gun nest direction is inaccurate
GhostDragonz2000 Oct 25 @ 1:15pm 
Hi, so I've finally figured out which mod was causing the issue, I would never have thought it, but it looks like the "Heraldry, Flags & Banners" mod by RobinHat is what is doing it. I don't... know why, but something there is disabling Millennium's units.
Jensehc  [author] Oct 25 @ 12:22pm 
@Dawnstar
There are lots of teasers of the upcoming content on our Discord server. It will still take a while, but we are working on one last major update for the Empire before we continue with Bretonia.
Dawnstar Oct 25 @ 12:05pm 
Loving the mod so far, looking forward to running this as a coop game lol

Any insights to what you might be working on next? You mentioned maybe giving the other human factions the same treatment, and I notice Bretonia already has rifles late into their tech tree. They up next for a makeover?
Jensehc  [author] Oct 25 @ 11:32am 
@GhostDragonz2000
If nothing else works, you can always deactivate all your mods and enable them one by one until you find the culprit. It takes a lot of time, but it is the safest way. Otherwise it is hard to tell, what other mod might cause this.
GhostDragonz2000 Oct 25 @ 9:45am 
That's the funny thing, I don't have any other mods left that should be touching the empire, it's bizarre.
IronWatchmen Oct 25 @ 1:35am 
if you have any empire mod that is a overhaul with this one they will conflict 100%
GhostDragonz2000 Oct 24 @ 8:24am 
So I put this mod and it's submods at the top of the load order and still the units were not showing up. How can I check which mod would be affecting the Empire military group factions_tables ? I tried looking around with the wh3 mod manager compat checker but couldn't figure out if there were any conflicts or overights.
JackYo Oct 24 @ 12:34am 
how to start this mod?
Jensehc  [author] Oct 23 @ 2:03pm 
@GhostDragonz2000
You said in your other comment you can recruit spearmen? This sounds like some mod changed the Empire military group in the factions_tables. Have you tried to give our mod the highest priority in your mod list?

@Tired Machinist
Thanks, we are doing our best and are already working on the next major update.

@poet of latin
For the vanilla wizards you can build the special building in Altdorf. The modern ones currently need a special tech and one of the tier 5 buildings, if I remember correctly.

@Global elite -1
Dou you own any Empire factions?
GhostDragonz2000 Oct 23 @ 1:09pm 
Hi, I'm currently bug testing for a Elspeth campaign, and for some reason none of this mods units are able to be recruited from their modded buildings. The custom buildings are appearing fine, even using to some submods like adding Derpy's tanks actually adds them to be recruited, but for some reason the base units aren't showing up.

I was just wanting to know what type of mod could be disabling the units? I know it's an issue on my end, was just hoping you might know what type of thing could be conflicting.
Tired Machinist Oct 22 @ 7:13pm 
just wanted to let you know, I bought the TWW trilogy solely so I could play this mod, well worth the price to gas some medieval knights. thank you for your hard work.
Global elite -1 Oct 21 @ 9:57pm 
i have disabled all other mods except this one but i ts not working
poet of latin Oct 18 @ 10:45am 
How can I get a Battle Wizard?
Jensehc  [author] Oct 10 @ 7:52am 
@GhostDragonz2000
With one of the recent updates from CA, we might be able to increase the compatibilty with other mods again in future versions. Until then you can simply add the building chains yourself by opening the packfile of the relevant mod with the RPFM and change all "wh_main_bas_emp" to "wh_twm_base_emp" in the db/building_chain_availability_sets_tables.
GhostDragonz2000 Oct 9 @ 8:02pm 
Concerning the replacement of vanilla buildings, do you guys think that Landmarks and consequently mods adding landmarks could be re-added? I just think that having them in the game would be better then without.
Jensehc  [author] Oct 9 @ 4:03pm 
@DocHolliday
We replaced all vanilla units and buildings with update 1.6. Other Empire mods will most likely not work and need a compatibility patch.
DocHolliday Oct 9 @ 3:56pm 
Yeah my bad I've had this mod downloaded for I while I didn't think to reread the description for some reason. Thanks though, also do you perhaps know why I cannot get any heraldry mods to work? I thought I remembered using them just fine with this mod but now they seem to cause a weird bug where non of the troops show up in recruitment buildings, only vanilla spearmen.
>Big Lez< Oct 8 @ 11:35pm 
is Kislev version next? In the name of the Tsar i wish to unite all of Kislev with the modern Tsars army :D
Jensehc  [author] Oct 8 @ 6:25pm 
@[ Force ]
To some extent it's the edited textures, but most of it are our custom models. The largest ones are the battlefield buildings from the Base Engineers with roughly 1,5 gb. The rest are the other vehicles, aerial units, artillery pieces, etc.
Frost Oct 8 @ 6:10pm 
may i ask..why is this mod 4 gb like isnt it models maybe sounds and animations..how are they that big
Jensehc  [author] Oct 8 @ 5:36pm 
@DocHolliday
Well...Did you read the mod page? The FAQ maybe? It's kind of not far above your comment. Someone told me this might help.

Jokes aside, the answer is yes. We already have some prototype units for Bretonia in the mod.
DocHolliday Oct 8 @ 5:20pm 
I feel like I might have asked this but it was a while ago so I don't remember unfortunately, do you guys plan on overhauling any other human factions down the line when your finished with the empire itself?
LOLOlex Oct 5 @ 5:33am 
Discovered that the mods ie: Heraldry by Robinhat and the Techtree Compilation New version are incompatible with TWM. So if any of you are like me downloaded a bunch of mods then notices it late or if you want to play with these two mods here you go
Heraldry makes it that you can't recruit units and the Techtree messes with the well techtree
Jensehc  [author] Oct 4 @ 5:56am 
If anyone wants to still be able to recruit the vanilla units in our modern buildings, there is now a submod for this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3579728944
rustydragonling Oct 4 @ 3:08am 
@Jensehc Thank you for the answer. :)
Naughty Mouse Oct 4 @ 2:20am 
I dont post very often. But this Mod deserves a praise. The amount of work you had to put into it is staggering.
IronWatchmen Oct 3 @ 9:57pm 
@BastingLeech yeah that is a glitch its mainly funny cus you dont suffer that casualties but yeah its a funny bug
BastingLeech Oct 3 @ 6:52pm 
Um i had 269 troops with many being motorized infantry with 4294965473 casualties