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Bretonia will get french troops, but we might add some british expeditionary forces. We don't want to rule out a proper UK faction, but we would have to rely on something like the Albion mod to have a faction that we can edit. Our prioritiy is in every case to edit the official factions first.
There is not really a faction that we can turn into the US. Maybe in the far future something like the new world colonies, but otherwise no.
@Roasted Coffee
We are making good progress, but it's still quite a lot to do before we reach any playable state.
@Hoovy Gaming
There are not really any good animations that we can use for a unit like this. We can't add our own animations, so we have to use some kind of vanilla animations for our units.
Also great mod btw
We are currently working on the new units to get them ready for custom battles. Once this is done we will work on the campaign changes. We are making good progress, but it will probably still take a few months.
@13racken
Not yet. This will be part of the next major update though.
You will need an Empire faction. So it's either owning Warhammer 1 or one of the DLCs with Volkmar, Markus or Elspeth.
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There are lots of teasers of the upcoming content on our Discord server. It will still take a while, but we are working on one last major update for the Empire before we continue with Bretonia.
Any insights to what you might be working on next? You mentioned maybe giving the other human factions the same treatment, and I notice Bretonia already has rifles late into their tech tree. They up next for a makeover?
If nothing else works, you can always deactivate all your mods and enable them one by one until you find the culprit. It takes a lot of time, but it is the safest way. Otherwise it is hard to tell, what other mod might cause this.
You said in your other comment you can recruit spearmen? This sounds like some mod changed the Empire military group in the factions_tables. Have you tried to give our mod the highest priority in your mod list?
@Tired Machinist
Thanks, we are doing our best and are already working on the next major update.
@poet of latin
For the vanilla wizards you can build the special building in Altdorf. The modern ones currently need a special tech and one of the tier 5 buildings, if I remember correctly.
@Global elite -1
Dou you own any Empire factions?
I was just wanting to know what type of mod could be disabling the units? I know it's an issue on my end, was just hoping you might know what type of thing could be conflicting.
With one of the recent updates from CA, we might be able to increase the compatibilty with other mods again in future versions. Until then you can simply add the building chains yourself by opening the packfile of the relevant mod with the RPFM and change all "wh_main_bas_emp" to "wh_twm_base_emp" in the db/building_chain_availability_sets_tables.
We replaced all vanilla units and buildings with update 1.6. Other Empire mods will most likely not work and need a compatibility patch.
To some extent it's the edited textures, but most of it are our custom models. The largest ones are the battlefield buildings from the Base Engineers with roughly 1,5 gb. The rest are the other vehicles, aerial units, artillery pieces, etc.
Well...Did you read the mod page? The FAQ maybe? It's kind of not far above your comment. Someone told me this might help.
Jokes aside, the answer is yes. We already have some prototype units for Bretonia in the mod.
Heraldry makes it that you can't recruit units and the Techtree messes with the well techtree
https://steamcommunity.com/sharedfiles/filedetails/?id=3579728944