Arma 3
Killfeed
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Update: Jun 26 @ 6:56am

Update: Jun 25 @ 8:33am

Update: Jun 25 @ 5:59am

- switched to the "EntityCreated" Mission-Event-Handler such that the script now works stand-alone (without a mod)

Update: Jun 20 @ 1:55pm

- added option to show/hide " (AI)" in the names of ai units and vehicles

Update: Dec 29, 2024 @ 1:19am

- fixed MPHit Eventhandler Code

Update: Dec 25, 2024 @ 2:16pm

- adjusted to changes in the Event Handlers "MPHit" and "EntityKilled"

Update: Sep 12, 2024 @ 1:11pm

- ignore initial unit deaths caused by respawnOnStart = 1

Update: Jan 23, 2024 @ 4:00am

- worked around a regression that caused hits from some types of drone projectiles to not register correctly (e.g. projectiles from the Demining Drone)

Update: Sep 2, 2023 @ 8:09am

Update: Sep 2, 2023 @ 12:02am

- fixed the mod not loading when continuing a saved mission/campaign