Arma 3
Overthrow Community Edition
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Update: Feb 18 @ 8:36am

Version 2.6.1.0

Fixed:
- Objects did not initialize for JIP players on dedicated servers (ThomasAngel)

Update: Feb 18 @ 6:22am

Revert to version 2.5.0.0

- Due to an issue with object initialization, we will temporarily revert back to 2.5.0.0

Update: Feb 17 @ 7:57am

Version 2.6.0.0

Changed:
- Enemy map markers are no longer pinpoint accurate, instead they are on the last known location (ThomasAngel)
- Backend changes to various functions to help in finding errors in the future (ThomasAngel)
- Improved specops demolition logic (ThomasAngel)
- Minor improvements to initVar and object inits (ThomasAngel)

Fixed:
- Gun dealer icons once again (ThomasAngel)
- Enemy FOB's in water (ThomasAngel)
- JIP errors on dedicated server (ThomasAngel)
- Informant mission missing a destination (ThomasAngel)

We now have a dedicated server running OT:CE 24/7. Find more information on our Discord server and hop on and play!

Update: Jan 21 @ 12:05pm

Version 2.5.0.0

Changed:
- unitSeen functions have been slightly optimized (ThomasAngel)
- QRF aka battle logic has been slightly optimized (ThomasAngel)
- Empty group cleanup has been slightly optimized (ThomasAngel)
- Save blacklists have been updated to reduce save corruptions and to reduce save size (ThomasAngel)
- Malden airport name changed to prevent save corruption (ThomasAngel)
- Garrison logic has been slightly optimized (ThomasAngel)
- Misc mod file changes (ThomasAngel)

Fixed:
- Turrets spawning beneath cargo towers (ThomasAngel, thanks Golbs for reporting)

Update: Oct 10, 2024 @ 1:24pm

Version 2.4.0

Added:
- Zeus Enhanced is now supported and used to add Overthrow specific Zeus modules and functionality (ThomasAngel)
- Zeus module: Set town stability (ThomasAngel)
- Zeus module: Set town support (ThomasAngel)
- Zeus context menu: Set player money, accessible by right-clicking a player (ThomasAngel)

Changed:
- HEMTT update from 0.7.6 to 1.13.1 (Tuupertunut, ThomasAngel)
- Bunch of optimizations found by HEMTT (Tuupertunut)
- Improved build instructions (ThomasAngel)

Fixed:
- Input dialog was broken by 2.18, which made fund transfers impossible (ThomasAngel, thanks to everyone on Discord for reporting)
- A bunch of format errors found by HEMTT 1.13.1 (ThomasAngel)
- A bunch of config fixes suggested by HEMTT (Tuupertunut)

This update is mostly back-end related stuff and critical bugfixes. The HEMTT update from 0.7.6 -> 1.13.1 is quite massive as it includes a compiler change from ASC to HEMTT's own, which may increase performance. Keep an eye out for script errors / new bugs as this new compiler is very new.

Update: Jul 15, 2024 @ 10:20am

Version 2.3.11

Changed:
- New workshop branding material (ThomasAngel)
- Initialization code cleanup and optimization (ThomasAngel)
- Population counting optimization (ThomasAngel, thanks Majkl-J)
- Remove unused file (Tuupertunut)

Fixed:
- Various errors relating to mortars (Tuupertunut)
- Fix "max player count" errors (Tuupertunut)
- Fix incorrect player count on Livonia (Tuupertunut)
- Errors in the "informant" and "fugitive" missions (ThomasAngel)
- Zamak MLR threat values in config (ThomasAngel)

Special thanks to the latest Ko-Fi supporter "kmdietri"!

Update: Jun 4, 2024 @ 8:08am

Version 2.3.10

Fixed:
- Being able to sell any items to any shop due to missing category filter (ThomasAngel, thanks HazardousJay for reporting)

Update: May 30, 2024 @ 6:53am

Version 2.3.9

Changed:
- Units on looting orders now find all weaponholders, resulting in better looting (ThomasAngel)
- The recovery truck now properly detects bodies inside vehicles, as well as all weaponholders (ThomasAngel)
- There is now a maximum distance for interacting with shops (ThomasAngel)
- Items from the latest ACE updates (painkillers, sutures etc) are now properly supported (ThomasAngel)
- Items from recent game updates are now supported, for example Argo facewear (ThomasAngel)
- M2 machinegun bags added (ThomasAngel)
- Backend changes / optimizations to how inventories are handled (ThomasAngel)
- Backend changes / optimizations to selling items (ThomasAngel)
- More initialization moved to CBA directCalls, hopefully fixing race conditions (ThomasAngel)
- Units after a battle now get cleaned up. Once the battle is over, any alive units outside spawn distance will be deleted. (ThomasAngel)
- Added more assertations in the code, this should fix RPT spam from some common errors (ThomasAngel)
- Backend changes / optimizations to how shops are spawned (ThomasAngel)
- Backend changes / optimizations to how battles are handled (ThomasAngel)

Fixed:
- Civilian groups appearing in high command, such as shops (ThomasAngel)
- Faction markers not appearing, once again... (ThomasAngel)

This update will make the game 'freeze' for a bit longer when starting Overthrow. This is intentional, and should not result in a game crash. This is done to speed up startup times and to ensure that everything is loaded correctly.

Update: Feb 4, 2024 @ 11:32am

Version 2.3.8

Changed:
- Players now have UAVHacker trait (ThomasAngel)
- Some markers are now in render-time scope, so they are less laggy (ThomasAngel)

Fixed:
- Duplication exploit related to dumping items into storage (ThomasAngel, thanks dave_p for reporting)
- Duplicate objective name on Altis (AlexTriada)

Update: Jan 24, 2024 @ 11:58am

Version 2.3.7

Changed:
- Optimized town finding logic (ThomasAngel)
- Optimized virtualization distance checks (ThomasAngel)
- Created new namespace for non-saved variables (ThomasAngel)
- Reduced wind volume to 50% because it's annoying (ThomasAngel)
- Various distance checks now ignore height (ThomasAngel)
- Theoretical optimization to location search logic (ThomasAngel)
- Debugging improvements to vehicle cleanup (ThomasAngel)

Fixed:
- Gang names with apostrophes corrupting saves (ThomasAngel)
- Transformer mission should now reliably complete (ThomasAngel)
- Transformer mission state was unintentionally persistent (ThomasAngel)
- A broken include in spawnTemplate (ThomasAngel)
- Non-functional cargo event handler causing RPT spam after recent ACE update (ThomasAngel)
- Null objects passed to vehicle cleanup (ThomasAngel)