Arma 3
Overthrow Community Edition
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Update: Jan 9, 2024 @ 12:22pm

Version 2.3.6

Changed:
- Server initialization is now timed and printed to the RPT (ThomasAngel)
- Server now initializes systems sequentially during startup (ThomasAngel)
- Introduced directCalls to server init (ThomasAngel)
- Removed all pauses during system initialization during startup (ThomasAngel)
- Loading messages now get broadcasted as every system finishes initializing, instead of during the NATO init (ThomasAngel)

Fixed:
- A new fix for missing faction markers

This update is just a small patch to (hopefully) remedy the poor startup time that's been reported to last for multiple minutes for some players.

Update: Jul 22, 2023 @ 11:58am

Version 2.3.5

Fixed:
- Civilian cleanup syntax error (ThomasAngel)
- FOB mortars not spawning sometimes, it can still happen but should be rarer now (ThomasAngel)

These bugs were discovered from submitted RPT files. If you are experiencing a bug, consider sending the RPT file in!

Update: Jul 20, 2023 @ 9:25am

Version 2.3.4

Changed:
- Slightly improve edge-case house detection (ThomasAngel)

Fixed:
- Faction markers weren't visible (ThomasAngel)

Update: Jul 19, 2023 @ 1:44pm

Version 2.3.3

Fixed:
- Clients did not wait for town data before attempting to create markers, hopefully fixes missing markers finally (ThomasAngel)

Update: Jul 18, 2023 @ 2:00pm

Version 2.3.2

Changed:
- Shop markers are now entirely local instead of being propagated by server (ThomasAngel)
- Faction markers are now initialised on clients as well (ThomasAngel)
- Shop markers should now scale properly due to being local instead of propagated (ThomasAngel)

Update: Jul 18, 2023 @ 11:53am

Version 2.3.1

Fixed:
- Map markers failed to propagate after latest update (ThomasAngel, thanks Bambi for reporting)

Update: Jul 18, 2023 @ 8:24am

Version 2.3.0

Added:
- Introduced recon forces to occupying faction (ThomasAngel)
- Recon forces can attack player FOB's (ThomasAngel)
- Parameter for factory production speed (Krynoc)
- Parameter for maximum gang size (Krynoc)
- Parameter for gang resource cap (Krynoc)
- Markers for car shops (Krynoc)
- Graffiti markers in all colours (Krynoc)
- Dropshadow to HUD (ThomasAngel)

Changed:
- NATO faction logic has been refactored into functions (ThomasAngel)
- Drones might now "miss" targets, so they don't send out perfect reports anymore (ThomasAngel)
- Optimized main menu, aka the Y-menu (ThomasAngel)
- Optimized the map and GPS (Krynoc)
- A lot of icons turned into markers (Krynoc)
- Drones, UAV's etc no longer count in battles (ThomasAngel, Krynoc)
- Unconscious units no longer count in battles (ThomasAngel, Krynoc)
- Minor optimization in QRF logic (ThomasAngel)
- Improved unit detection in multiple ways (ThomasAngel)
- Minor improvements to Overthrow init (ThomasAngel)
- Made it more apparent that gangs can be recruited (ThomasAngel)
- Improved gang leader behaviour, they should no longer wander away (ThomasAngel)
- Main menu spotlight now hides newer campaigns as well (Krynoc)
- Loosened up mortar firing requirements a little bit (ThomasAngel)
- Improved group deletion during cleanup (Tuupertunut)
- Mod name and key names are now Unix friendly (ThomasAngel)

Fixed:
- The keys. (ThomasAngel)
- FOB "set as home" button in menu did nothing (ThomasAngel)
- FOB garrisoning didn't work (ThomasAngel)
- FOB placement issues (ThomasAngel)
- Looted bodies were never removed (Tuupertunut)
- Locality issues with looting items (Tuupertunut)
- Launcher attachments were not looted (Tuupertunut)
- Potential save corrupting variable (ThomasAngel)
- Being able to sell drugs without losing them by stripping your clothes off during the sale (Krynoc)
- Weird shopkeeper spawning (ThomasAngel)

Special thanks to the first Ko-Fi supporters!
- Viina
- Emery1212

Update: Apr 19, 2023 @ 10:45am

Version 2.2.0

Changed:
- Occupying faction now gains more resources and can hold more resources. This will be a difficulty increase across the board, except for easy difficulty (ThomasAngel)
- Occupying faction now gains more resources for every connected player (ThomasAngel)
- Occupying faction now uses jets from the Arma 3 Jets DLC (ThomasAngel)
- Added faction fallback system. Fixes issues with factions that are lacking in vehicles. (Tuupertunut)
- Singleplayer missions were removed due to obsolescence (Tuupertunut)
- The Overthrow button on the main menu now leads to hosting a LAN server (Tuupertunut)

Fixed:
- Livonian home furniture was messed up (Tuupertunut)
- Error when talking to business employees (Tuupertunut)
- Recruiting business employees into personal squad (Tuupertunut)
- All business employees being deleted when hiring or firing (Tuupertunut)
- Garrison units locality issues (Tuupertunut)
- Non-server local police units that couldn't despawn (Tuupertunut)
- "And" word being replaced with "&&" in some places (Tuupertunut)
- Error caused by the lack of checkpoints on Malden (Tuupertunut)
- Backend updates to vehicle deletion (Tuupertunut)
- Gendarmerie reinforcements driver wouldn't exit the car (Tuupertunut)
- Refugee camps and barracks were broken (Tuupertunut)
- Air patrol waypoints were broken (Tuupertunut)

Update: Apr 10, 2023 @ 9:13am

Version 2.1.0

Changed:
- New gendarmerie unit: Heavy Gendarmerie Medic (ThomasAngel)
- Heavy gendarmerie now have slightly higher skill values (ThomasAngel)
- Added leader icon to Heavy Gendarmerie commander (ThomasAngel)

Fixed:
- High command group spam (ThomasAngel)
- Multiplayer issues on transformer repair (ThomasAngel)
- Missing sqfc bytecode files (ThomasAngel, thanks Tuupertunut)

Update: Apr 4, 2023 @ 10:44am

Version 2.0.0

This is a really big update, and maybe a little bit unstable because of that. The previous release (1.9.0) can be found on GitHub for anyone experiencing issues after updating.

Changed:
- It is now possible to connect warehouse inventories! For 10k$ you can add any warehouse you own to a global warehouse network. (ThomasAngel)
- New mission: Transformer repair. Towns can now lose electricity and need your help in getting it back. (ThomasAngel)
- Shopkeepers are now grouped together to save performance. (ThomasAngel)
- Added ACEX foodstuffs to general stores. (ThomasAngel)
- Low stability areas now contain trash and clutter to improve immersion. (ThomasAngel)
- Added mayors to towns. These NPC's are utilised in the transformer repair mission only for now. (ThomasAngel)
- Changed the way arrays are shuffled for performance improvements. (ThomasAngel)
- Significantly optimised spawn distance checks and reduced their amount. (ThomasAngel, thanks ARMAzac)
- Made despawning faster. Despawning now utilises the proper garbage collection introduced in mod version 1.8.0 (ThomasAngel)
- Utilise new method of accessing groups by side introduced in game version 2.12 (ThomasAngel)
- Optimise position lookup when naming FOB's (ThomasAngel)
- Spawned objects now utilise dynamic simulation. These include things like your house furniture. (ThomasAngel)
- Drones now delete their crew immediately after dying, improving performance. (ThomasAngel)
- Optimised the heads up display with money, wanted status etc. (ThomasAngel)
- Optimised the way warehouses are fetched. No more massive lagspikes! (ThomasAngel)

Fixed:
- It was possible to dupe attachments using warehouses, since some weapons had default attachments that spawned when a weapon was taken from warehouse. (ThomasAngel)
- Possible case of never-ending loop related to getting road positions. (ThomasAngel, thanks Tuupertunut)
- Vehicle cleanup not actually deleting vehicles. (ThomasAngel)
- It wasn't possible to recruit units at barracks. (ThomasAngel)
- Altitude not being calculated properly when flying. (ThomasAngel)
- Completed jobs were never listed anywhere, so non-repeating missions could be reassigned. (ThomasAngel)
- Custom main menu for Overthrow wasn't registered into config, so it would never show. (ThomasAngel)