Arma 3
282 ratings
Overthrow Community Edition
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Data Type: Mod
File Size
Posted
Updated
6.803 MB
Jun 22, 2022 @ 10:12am
Dec 6, 2025 @ 9:47am
36 Change Notes ( view )

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Overthrow Community Edition

In 1 collection by ThomasAngel
ThomasAngel's mods
7 items
Description
The work on Overthrow continues!

Overthrow is a dynamic and persistent revolution campaign mod for Arma 3.

Overthrow: Community Edition (previously Rekter Edition) is a continuation of the Overthrow Plus project by Nifnat

The goal of the project is to update the Overthrow codebase to allow for easier modification and enhanced performance, while also adding new features and fixing bugs, trying to stay faithful to the original vision of Overthrow.

The mod is in active development, and bugs and issues may occur, even to the save system. Making backups is highly recommended!

Current features
  • Ability to change enemy faction (RHS, 3CB)
  • Warehouse inventories are separate
  • Warehouse arsenal no longer resets loadout
  • Improved warehouse search
  • Resistance cap speed increased 4x if NATO isn't present
  • VCOM has been removed
  • New gendarmerie units
  • Performance improvements
  • Security & bug fixes
  • New save system allows for save transfers and back-ups
  • Ability to disable random loadouts for NATO
  • And so much more...

Issues
  • Saves are NOT compatible with other versions of Overthrow

FAQ
Q: Do I have to use ACE?
A: Yes. Overthrow has been designed to be played with ACE from the start.
Q: Can I use 'ACE no medical' mods?
A: No. Overthrow requires that the medical items are present.
Q: How do I change the faction?
A: Click the "Parameters" button in the role selection screen.
Q: Do I load only this, or Overthrow and this?
A: Load only this mod! Do NOT load other versions at the same time!
Q: Do I need any DLC?
A: None are required but Apex is very much recommended.
Q: Can I make my own version?
A: Yes, absolutely! If you make something cool, considering making a pull request for it on GitHub and I may merge it into this version as well.
Q: I made a campaign for a new map! Should I release a new version?
A: In my opinion, no. Just create a pull request on GitHub, and if everything is alright, we will add your custom campaign right into this mod!

Dedicated server set-up guide[github.com]

Credits
ARMAzac for creating Overthrow
Nifnat for Overthrow Plus
Ugly Valkyries for helping with development & playtesting
Contributors on GitHub for being a massive help with development
All Ko-Fi supporters for simply being awesome!

Discord: https://discord.gg/Bt4JBgeJ5Y

Contribute
If you wish to contribute to the project by reporting issues or contributing code, you can do so on GitHub. (Link to GitHub)[github.com]

Donate
If you want to support me, you can do so on my Ko-Fi page. Donations are greatly appreciated! (Link to Ko-Fi)[ko-fi.com]
Popular Discussions View All (4)
69
Jul 19 @ 11:30am
PINNED: Development
ThomasAngel
23
2
Jul 24, 2025 @ 4:18pm
Supported Mods & Maps
ThomasAngel
3
Aug 26, 2023 @ 12:04pm
Advice for solo beginners
Fogo
405 Comments
Jul 12 @ 5:01am 
amazing mod but absolutely needs to work on Prarie Fire
Apr 15 @ 7:03am 
can u add localization
Apr 5 @ 2:54pm 
absolutely love this mod! played this and the original once since 2019 on and off. Recently got 3 of my mates to play with me and they love it. had coms whisky being attacked by nato and we had over 300 BODIES to loot after the battle was won. crazy how it goes from quietly going round te map buying and renting out houses to massive battles in only afew minutes! keep up the good work!
Apr 5 @ 11:39am 
Hey, me and a friend are playing 2 player coop for this but the 'u' menu doesn't seem to work. How do we join the same squad?
Mar 27 @ 7:02am 
Can you please get rid of ACE Fire.. I can't disable it because of your settings.
Mar 27 @ 12:27am 
Any reason the AI continues to go down after a round and then gets back up? Especially after 15 times of getting shot in the head? I got my ACE medical settings turned all the way down, and it isn't the AI mod I use.
Feb 10 @ 10:37am 
Very much like the Mod. Although the Factory could use a bit of change i think, having it as a purchasable structure would be better in my Opinion. I also had an issue which might be related to that, namely that i wasnt able to produce an assault boat in the Tanoa factory because there apparently was no space to deploy it.
Feb 6 @ 1:55am 
Psymarine 26 Jan @ 4:23pm 
@ThomasAngel - thanks for the link, so unless i am missing something obvious on the search functions for this issue and what was on the page you described, its "We hope to improve this over time, but currently vanilla assets will remain mixed with the modded assets, sorry for the inconvenience"

So the straight answer is, the included different factions, are not represented fully and do not have the vehicles in the detection logic? I have just yet to see any modded assets for vehicles at least on a few playthroughs.



thanks for posting this here, not all of us have access to dickord
Feb 4 @ 10:00pm 
can there be a menu similar to antistasi to select what forces we want to fight against?
Feb 1 @ 3:41pm 
I cant seem to interact with the warehouse past buying vehicles from it?