DayZ
Hacking System
Viser 1-8 af 8 forekomster
Opdatering: 15. feb. 2023 kl. 4:28

Fix 2.01
FIXES
- Fixed all BaseBuildingPlus Tier errors
- Fixed remaining time after restart bug

Opdatering: 30. dec. 2022 kl. 4:44

Version 2.0

If you are server owner, please fix your config.json file

- Added Raiding Tier list -> Now you need to define what Door/Gate/Hatch can be raided (more info in config_EXPLANATION.cpp)
- Added Options to enable/disable Tent/BaseBuilding/Containers raiding
- Changed battery drain value from 'quantity of battery' to 'drain percentage' from max battery quantity
- Now hacked Door/Gate/Hatche will remain open after server restart for the period of time that remained before they were closed before the restart
- Now you can disable autoClosing for hacked Door/Gate/Hatch (just put 0 as closing time in config)
(basically whole mod was rewritten from scratch)

- Fixed hacked Tents not closing after server start
- Fixed possible codelock crash
- Fixed missing proxies on Hacking Tool
- Added Broken/Ruined Materials for Hacking Tool and its crafting parts
- Added Impact Sounds
- Added Support for custom Hacking Tools
- Fixed items weights
- Other misc fixes

- Added support for mods. Currently supported:
Vanilla DayZ
BaseBuildingPlus
Simple Base
Building Fortifications

Is NOT supported (and will not be):
Dayz Expansion

Opdatering: 26. juni 2022 kl. 4:06

-misc fixes

Opdatering: 20. juni 2022 kl. 5:21

-fixed init config.json

Opdatering: 18. juni 2022 kl. 18:42

UPDATE 1.1

-All item models have been redone and fixed (ground models, collisions, penetration materials, battery proxy and etc.)
-Now batteryDamage doesnt destroy battery, but uses its energy capacity

Opdatering: 14. juni 2022 kl. 10:37

fixed error with @Custom Keycards

Opdatering: 7. juni 2022 kl. 17:05

init

Opdatering: 7. juni 2022 kl. 17:03