Stellaris

Stellaris

Dawn Of Ascension
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Update: Oct 1, 2023 @ 4:13am

i might have missed another sentence

Update: Oct 1, 2023 @ 3:59am

tiny hotfix for a sentence in an event

Update: Sep 30, 2023 @ 11:49am

I KNEW I MISSED SOMETHING

-added on_action event 2 to put flag for edict

Update: Sep 30, 2023 @ 11:25am

Dawn Of ascension update time!

man this has been a long one coming.. it's quite difficult to write patch notes because the entire mod has basically been redesigned from the groundup, the ONLY files i haven't written from groundup was my shipset but here we go

new-ish stuff:

-added new 20+ event ascension situation
-updated old ascension situation
-added an edict to switch between the 2
-made the ascension upkeeps more dynamic
-added host flag for MP
-added improved acot support, you'll automatically have the old ascension selected
-redesigned how you get dark matter reactors
-redesigned all events for said reactors
-added a digsite for said reactor
-added 2 new tech tiers
-added 2 new tiers of (almost) all components
-added like a morbillion icons
-added council positions to all civics
-added a new building with job to make synthetic dark matter
-rebalanced the automated industries
-added new interactions with fallen empires
-added funny interaction for fe's if you're a purist
-integrated bug branch support into the main mod
-added a shit ton of behind the scene stuff, i'm not listing it all
-added an AI cheat situation to help ascended ai empires
-added a cheat civic for a friend, can only be accessed through the console

deletion and improvements:

-removed all MTTH events and replaced them with on_action
-removed banish and renounce ascendancy, cmon, they were terrible (they'll be reworked)
-a lot of event LOC is pending improvements
-all councilor LOC are placeholders


notes:

since basically the entire mod was remade, it's very difficult to put into words what has actually been done, but i hope this shed *some* light on it.

i have a list of stuff i want to do for upcoming small patches, so this definitely isn't the end for this "update"

Update: Sep 15, 2023 @ 5:31am

just a numbers change, sorry for the tease


"the possibilities of dark matter" is likely less than 2 weeks away tho!

can't wait for you all to try it

Update: May 30, 2023 @ 9:44am

another update which is just a numbers change

chill guys, i'm working on it

Update: May 13, 2023 @ 5:00pm

number change, mod already worked

i'm taking the next few days off to play "tears of the kingdom" but know that i am in full swing of a major update for "the posibilites of dark matter"

Update: May 1, 2023 @ 11:10am

tiny update!

-fixed some ships being boxes if you either play on linux, or using compressed merge from irony
-normal empires can no longer get hive/machine worlds from "research random tech" events

Update: Apr 18, 2023 @ 12:11pm

another small update for today!

-fixed mining stations so they don't have a mammal station inside them as this is generally seen as a dickmove in mining station culture

-fixed some stuff on the scienceship so it actually uses the REAL texture this time

-added new model for gateway from ascendant shipset (love you garyx)

-added new model for habitat stage 1-3 also from ascendant shipset (no homo)

Update: Apr 18, 2023 @ 4:09am

hotfix for yesterdays patch!

-removed event trigger for event cityset in "cities in the skies"
-added some new flags here and there. good times