Stellaris

Stellaris

Dawn Of Ascension
503 Comments
minillaaaaaaaa Jun 25 @ 2:12pm 
ok
Daniellm  [author] Jun 25 @ 2:47am 
bioships is not supported yet
minillaaaaaaaa Jun 24 @ 7:50pm 
do bioship empires get different ships
Daniellm  [author] Jun 20 @ 6:00am 
i play with giga myself, i simply don't turn on celestials, ever so yea, definitely not my problem :3
The Next Decade Jun 20 @ 5:52am 
The big issue is that by the time I've remembered that "Oh shit Fallen Empires have like half a dozen attack moons" I am already getting folded by a roided out Behemoth Planetcraft.

Again, not your problem, I just find it hilarious
Daniellm  [author] Jun 20 @ 2:51am 
Just disable FE celestials, simple as
The Next Decade Jun 19 @ 6:49pm 
Man, Gigas makes ascending a true nightmare of an event lmao. Not that it's your fault but it's just hilarious that every time I try to play with it, I forget about the fact that Fallen Empires fucking unfold when they wake up.
Tensei Necron Jun 15 @ 3:28pm 
thanks
Daniellm  [author] Jun 15 @ 6:22am 
classic ascension is automatically picked when using acot because normal ascension is pure overlap when using acot. the difference is almost everything though

Classic has a few events, a few bonus techs, civics, and takes about 10 years, it was the first thing i made and it has not really been my focus in 2 years.

normal ascension: includes new ship types, 2 new tiers of components, a lot more story events, civics, custom weapon effects, and so on.
Tensei Necron Jun 15 @ 4:06am 
sry but can you tell me the difference of the two ascension modes and which is recomended for use with acot
M Jun 2 @ 1:56pm 
I see thank you for the response
Daniellm  [author] Jun 2 @ 1:08pm 
any mod that adds literally anything to space, needs a patch with system scale to make it proper scale. so no

But also it won't break anything, it just won't be the same scale
M Jun 2 @ 1:02pm 
Does it work with real space system scale?
Durandal May 30 @ 12:46pm 
@tannerdeconcini because wilderness isn't able to use hive worlds anyways
Daniellm  [author] May 30 @ 1:54am 
The mod isn't updated for bio stuff
tannerdeconcini May 29 @ 8:51pm 
Dont know if this is known or not, but wilderness cant make use of the hive world ascended civic. they can only use gia worlds.
Durandal May 29 @ 7:46am 
I didn't think so, because the weird problem appears even with no mods, I don't know what's going on
Daniellm  [author] May 29 @ 5:56am 
no
Durandal May 29 @ 12:32am 
Does this muck with vanilla jobs in ANY way? I'm having an issue with bio trophy jobs at the moment, and I have to determine if it's this mod or gigastructural engineering
Daniellm  [author] May 26 @ 5:05am 
there are plans yes. i can't tell you when it'll release though
Oni-Miko Reimu May 26 @ 4:46am 
I would like to inquire whether there will be corresponding ascension plans for the bio shipset in the future?
The alteration of the shipset has prevented me from producing bio ships, but since I picked Behemoth Fury, it reduced alloy construction costs by 95%, making DoA shipset super cheap
Daniellm  [author] May 25 @ 3:13am 
@raeder no, this has nothing to do with either mod. It just has a special ascension type for acot, but most of the mods content requires no Scott

@inerael the fallen empires gets angry at you doing the advancements in dark matter technology, otherwise no other special interactions, maybe at some point
Inerael May 24 @ 4:51pm 
Waw looks amazing !Thanks you so much ! Was wondering please, does someone know if there is special interaction with fallen empire or basic empire when ascended ?
Raeder May 24 @ 2:18pm 
Mr. author, may I ask if this mod can make Zofe and Acot compatible to run together
Daniellm  [author] May 21 @ 4:20pm 
no way to disable it, but yea, that and the fact that the ships aren't balanced for NSC

though this will come in the future
MagnusGrey May 21 @ 3:53pm 
If I were to use this with NSC the only thing that wouldn't work is the shipset? If so is there a way to disable it or something?
[REDACTED] May 19 @ 9:16am 
ah okay, thanks for the info :)
Daniellm  [author] May 19 @ 3:21am 
@redacted writing Fe there was a typo. My point is that the ai does what it feels like and can't replace buildings
Daniellm  [author] May 19 @ 3:21am 
Both zenith and DOA works by ascending to get x

It's pure bloat and overlap to use them both at the same time

But technically it does work
[REDACTED] May 19 @ 1:15am 
its not just FE, my automated colonies doing the same thing. I build the quantum, and the AI will build a regular one next to it, or they build a logistics hub instead of the dome. etc.
大道不显 May 18 @ 11:40pm 
May I ask how its compatibility
is with The zenith of Fallen
Empires 4.0? It is a mod that
also aims to reproduce the
ormer glory of the talen
empires
Daniellm  [author] May 18 @ 2:38pm 
it's not an upgrade, and therefore needs the building to be *replaced* which i doubt the fe is really able to do

i might consider overwriting buildings in my submod in the future to make all fe buildings into an "upgrade" of vanilla buildings but, no promises
[REDACTED] May 18 @ 1:16am 
Hey, the AI keeps building the Machine Assembly Complex, regardless if the Robot Quantum Production Hub is available or not and never (at least i haven't seen it) upgrade them to the quantum one. Is there anything can be done about this or its a vanilla limitation?
Daniellm  [author] May 17 @ 4:51am 
@tex if you choose to do so, yes
os May 16 @ 7:21pm 
are you sure that it updated?
Tex May 16 @ 5:26pm 
When you Ascend does your shipset change?
Daniellm  [author] May 16 @ 12:36pm 
but dawn syndrome has already updated!
os May 16 @ 9:16am 
dawn of ass update
Daniellm  [author] May 16 @ 1:55am 
An update for what?
merklow May 15 @ 8:12pm 
uhhh im just hoping for an update!!
Daniellm  [author] May 14 @ 3:22am 
7 comments below yours has the answer for that
dft May 13 @ 3:34pm 
is this compatible with the bio-ships from the new dlc or will we be waiting for it?
Hatemonger May 13 @ 1:28pm 
thanks for the reply, i look forward to future content regardless
Daniellm  [author] May 13 @ 2:48am 
@hatemonger no mods that adds anything to space is compatible with real space system scale without a patch

And no I'm not gonna make such a patch
HavocSpecialist38 May 13 @ 1:01am 
Thank you for replying.
Hatemonger May 12 @ 4:31pm 
Does the mod support real space scaling and if not is such a thing possible in the future?
Daniellm  [author] May 12 @ 1:26pm 
semi-works, ships aren't strong enough to compete with the billion weapons on nsc ships

and the reactors probably doesn't support nsc ships, neither does the shipset

otherwise yea like, the game won't crash
Aech May 12 @ 1:25pm 
NSC support ? and how it differs from the Ascendancy of the base game ?
Daniellm  [author] May 12 @ 1:07pm 
the mod doesn't support bio ships yet so, bugs are to be expected if you're using bio ships

and no, you don't need the ascendant shipset mod
HavocSpecialist38 May 12 @ 1:03pm 
I research the ship tech without problem, but the shipset does not appear in the ship designer. I am pretty sure it's to do with the biological shipsets because Giga Engineering is having the same issue with planetcraft and attack moons. Question: Do I need the Ascendant Shipset mod?