Stellaris

Stellaris

Dawn Of Ascension
587 Comments
alfharobby 1 hour ago 
@Daniellm that was fast XD
still not gonna stop some ChatGPT Bot from asking the same Question lol.
Daniellm  [author] 1 hour ago 
not a bad idea
alfharobby 13 hours ago 
@Daniellm those kind of ChatGPT Bot is too lazy to read anything even if you put the legacy link on this mod description.
Daniellm  [author] Nov 1 @ 11:34am 
If you checked my profile you would had found that there is already a legacy edition :3
Kestoren Oct 31 @ 4:05pm 
Is this mod backwards compatible for 3.14 or are there any plans to make a legacy version for 3.14?
Daniellm  [author] Oct 29 @ 7:26am 
You're free to make such a submod yourself.

It won't happen here. Fe's in doa never properly stabilized dark matter, and as such doesn't get the 2 doa tech tiers
perl Oct 28 @ 2:02pm 
Is it possible to make the FEs and Crisises use these new weapons?
Daniellm  [author] Oct 26 @ 10:14am 
The first situation is literally just that? I'm not sure what you mean dude.
Poisy Oct 26 @ 8:35am 
But how do I ascend then?
Daniellm  [author] Oct 26 @ 5:59am 
there's no second situation in classic
Poisy Oct 26 @ 5:54am 
I don't care about techs, I just want to ascend..
Poisy Oct 26 @ 5:53am 
Ok, the tech part makes sense, but any ideas how I could complete the ascension? And I always play on Classic.
Daniellm  [author] Oct 26 @ 5:19am 
well first of, if you have acot installed. you'll by default get classic ascension, this ascension does not contain any of my tech tiers. So the dark energy you have is likely from acot itself.

if you however, decided to change classic into normal, then i don't really know why that would fail. acot doesn't do anything that would make the second situation fail to fire
Poisy Oct 26 @ 4:20am 
HI, I don't know if it's a bug or else, but after I installed the ACOT mod, I did not get the second stage of ascension. Once the first stage was complete, I started getting all dark energy techs, but the second stage has never appeared. Is this ACOT bug?
perl Oct 25 @ 7:55pm 
This mod is fantastic!
Daniellm  [author] Oct 24 @ 5:33am 
Odd. I'll look at that later
Superraiders Oct 24 @ 4:49am 
Just noticed another bug: The FE Nourishment center doesn't give any jobs, just habitability buffs
Daniellm  [author] Oct 20 @ 12:23pm 
if you choose so, yea
wayneofwilson Oct 20 @ 12:01pm 
Do your ships and cities change design after ascending?
Daniellm  [author] Oct 18 @ 2:18am 
It's intentional. It basically deletes and rebuilds all your starbases, so to make sure you don't instantly die from a lack of naval cap, you get max for like 2 years
bremby Oct 18 @ 2:05am 
Hi, I think it's this mod where I get the event to redesign my starbases to new designs (using dark matter). Once that happens, my naval cap is raised to 9999. But after some time the bonus goes away. Is that intentional? I experimented in the game and couldn't find any specific event that would trigger cancelling this bonus. I also get no notification, so suddenly I find myself over that cap and I didn't even notice for the first few years.
Daniellm  [author] Oct 10 @ 6:17am 
"automated industries" are all the FE buildings, not just nanite stuff.

but also no, there's a good 0% chance that i'm going to be giving 100% automation. there will be SOME automation in the future, but definitely not 100%
alfharobby Oct 10 @ 5:04am 
@Daniellm by the way do you have any plan to add Automation Building that fill 100% Workforce for Ascended non Virtual or Wilderness empire please.
in exchange the Virtual or Wilderness Empire get 100% Resource Production instead.

whenever i see Automation event during Ascension situation it got so awkward when all we got is only Nanite convert other strategic resource Building.
Daniellm  [author] Oct 10 @ 4:58am 
I have considering living standards before yes. The crisis path version was going to get some.

@alfharobby i do not remember no. Also why would the Ascension civic be like tankbound?

@yotsen no. Experimenets takes time no matter how many resources you throw at it
Yotsen Oct 10 @ 4:38am 
What if... You could sacrifice ALL research boost speed for very fast progress down the situation?
alfharobby Oct 10 @ 4:04am 
@Daniellm Remember our Conversation at 27 August 2025, could you add Automation Workforce at Decision or your Ascension Civic just like Tankbound Civic please.
Superraiders Oct 10 @ 3:18am 
Yay update :> thanks a lot
大道不显 Oct 10 @ 1:28am 
Have you ever considered adding a new living standard? A living standard specific to the country that has completed the ascension, because at this time the player's empire is already on par with the fallen empire.
Daniellm  [author] Oct 9 @ 10:37pm 
Soon? Probably not. At some point? Yea

Still on modding break
Mondschein Oct 9 @ 1:16pm 
Hi,
nice work. I have the following question:
"Does NOT currently support NSC for the DoA shipset" -> can we expect a compatability patch here anytime soon?
Daniellm  [author] Oct 9 @ 6:35am 
@superraiders sorry for the long wait, just got around to start fixing stuff. expect the update in like an hour or something
Daniellm  [author] Oct 9 @ 6:04am 
no, but in the next major update (whenever i get around to actually finishing this) i'll have my own version
Destwin Oct 9 @ 3:57am 
Hi, can you make the gigas supertensile FE buildings available with this AP as well?
Superraiders Oct 8 @ 8:38am 
Weird, after a game restart the graphics work fine
Daniellm  [author] Oct 8 @ 7:41am 
because all city sets and backgrounds were re-exported to higher resolutions in 4.1 and i have not done so yet
Superraiders Oct 8 @ 7:31am 
I just noticed that upon picking an FE city design, the city background looks glitched out like it doesn't fit the frame
Daniellm  [author] Oct 5 @ 1:33pm 
probably extremely simple
Superraiders Oct 5 @ 1:10pm 
Thanks so much! Hope it's not too much trouble.
Daniellm  [author] Oct 5 @ 1:05pm 
@Superraiders i've been on modding break for a while but.. i can take a look at it tomorrow, fix a couple of known issues and such
Daniellm  [author] Oct 5 @ 1:04pm 
@大道不显 i swear i responded to this but for one reason or another, it seems like the comment never made it through.

Yes, both options are vastly different experiences.

Classic ascension is the original one, it's pretty short and doesn't offer much content. it only exists so acot users can use it.

Normal ascension is the "newest" one (though i technically am working on something newer)

it offers FAR more content, entire new tech tiers, new ships, more buildings, a lot more story and the ascension is far longer
Superraiders Oct 5 @ 1:01pm 
Thanks! Gonna have to restart a run and avoid the Chosen One become Eternal Ruler path for now then. Would it be too much to ask for a notification once the spiritual issue is solved though? I really like what this mod offers.
大道不显 Oct 3 @ 4:34am 
I would like to ask, do the two modes of the beginning have any effect?
Daniellm  [author] Oct 2 @ 3:26am 
Not a sign of update. More a sign of a wrong potential trigger (for one reason or another)

Ill look into it
Superraiders Oct 1 @ 10:15pm 
The FE spiritual building (I think it was celestial temple or something like that) is disappearing at the first day of every month. I think this is a sign of the mod being outdated?
Vivo Oct 1 @ 2:40pm 
goated mod

keep up the great work daniel
mark07 Oct 1 @ 1:54pm 
@Daniellm sorry, it might be accidental, just please make sure to update the mod so it can't be considered outdated.
Daniellm  [author] Oct 1 @ 1:40pm 
? doa doesn't overwrite anything from acot so that's simply not possible
mark07 Oct 1 @ 10:27am 
@Daniellm Please update this mod, it stops Precursor design ships from firing.
Daniellm  [author] Sep 28 @ 2:28pm 
should be fine, bioships is still not supported but yea
OP Sep 28 @ 2:03pm 
is this good for 4.1?