Stellaris

Stellaris

Star Wars: Legacy of the Old Republic
Showing 71-80 of 82 entries
< 1 ... 6  7  8  9 >
Update: May 30, 2022 @ 12:33pm

Legacy of the Old Republic - Overlord 1.1.2 Hotfix
(savegame compatible)


Improvements:
  • Added unique Trait to Admiral Vaikan
  • changed Subjugation power value (should prevent everyone becoming a vassal)
  • resized the rest of the existing ship sets (everything should have its cannonical size now)
  • updated various planet backgrounds
  • tweaked a lot of AI Things to result in more Ship Building and a better Economy
  • tweaked even more AI Budget related things to make the AI build more Armies & Ships
  • changed Mercenary and Unknown Contact Naming Scheme to be more Star Wars like
  • added new Mercenary Room

Fixes:
  • fixed Sith Admiral Vaikans Portrait
  • fixed Volatile Mining Building having the wrong icon

Update: May 25, 2022 @ 8:35am

Legacy of the Old Republic - Overlord 1.1.1 Hotfix
(savegame compatible)


Improvements:
  • added some lotor species to unknown species
  • replaced the custodian icon with a custom icon
  • Sith are now extremly Adaptive
  • Overlord Vassals now use Lotor Resources in their Agreements
  • Mandalorian Crusade AI now gets same ethics as at start

Fixes:
  • added missing orange overlay to several buttons and tiles
  • fixed planetary army ui cutting of resources
  • fixed sith colony picking desevro or other early tion colonies
  • fixed some music volume tracks being way to loud
  • fixed Destroyer tech unlock not saying Frigate
  • fixed some clothes not fitting 100%
  • fixed influence icon not leading to claims
  • fixed floating turret issue on Outer Rim Starbase

Update: May 20, 2022 @ 9:03am

Legacy of the Old Republic - 1.1.0 Overlord Compatibility

Rework:
  • Reworked primitive spawning mechanic, now only three primitives will awaken at a given date after the midgame pulse
  • Reworked medical supplies, they can now be produced and have more uses
  • Reworked Trade Routes with the new Hyper Relays
  • Adjusted Human Portraits to new Vanilla Human Portraits with fitting clothes
  • Updated Chiss, Arkanian and Zeltron Portraits
  • Reworked some Lotor Traditions (Multiple Things + New Stuff)
  • Everyone can now Start with Basic Unity Buildings again. (Temple, etc.)
  • removed Oridium as a resource, components still exist but use alloys/heavy alloys now
  • Reworked the Complete Techtree, some techs got changed, some deleted, some added.
  • Reworked the entire Weapon System, new Elementtypes (Laser, Radiation, Explosion..) and more.
  • Reworked Torpedo & Missile System, you can now choose which one you want with some limitations.

Added:
  • Texticons for weapon and missile components
  • Unique tradition trees for Czerka and the Muun Banking Clan and Tion
  • Added icons for multiple traditions
  • New Weequay portraits from DeathByRats
  • Added Evocii, Voss, and Umbaran primitives and portraits
  • Added seismic torpedo effect and sound
  • Some new Clothes and Hair
  • Added shko-yagu for trandoshans as a cloning replacement mechanic
  • Added Seismic Charges and Atomic Missiles

Changes:
  • Primitive and Planet States now spawn with 4 and 10 pops
  • "Warrior Culture" tradition is more cohesive and added two new perks (Mando'a and Foundlings)
  • Republic member now leaves the Republic if vassalized by outsider

New Crisis System:
  • New resolution category 'Intervention'
  • New resolution sub-categories 'Intervention Policy' and 'Galactic Emergencies'
  • Interventions will become available 10 years after the Republic's formation when a member is under attack by an outsider
  • The first time it happens, the resolution 'Enable Defensive Protection' becomes available and must be passed first
  • After that, a targeted resolution 'Defensive Protection: <target>' becomes available to defend a Republic member under attack by an outsider
  • This resolution targets the Republic defender, and once it passes, every Republic member will get the option to join him on all defensive wars
    (only Federation leaders will get this option (rest will auto join), because of a vanilla limitation with joining wars by script)
  • Galactic Emergencies will become available when a LotOR crisis starts (Mandalorians and Sith only atm)
  • As soon as the Crisis starts, you can pass the resolution 'Enable Galactic Emergencies' (easy to pass)
  • After that, a targeted resolution 'Declare Galactic Emergency: <target>' becomes available, but at first will be impossible to propose/pass
  • All offensive actions taken by a Crisis empire will increase its threat level
  • Threat increases by taking systems (lowest), declaring war, occupying planets, destroying an empire (highest)
  • AI wilingness to propose the resolution is directly proportional to threat level (with an extra value coming from years passed since crisis start)
  • If the Crisis empire attacks a Republic member, the AI wilingness to propose the resolution will rise drastically
  • Once it passes, and IF a Republic member is under attack by the Crisis, ALL remaining Republic members will join the defensive war
    If not, all remaining Republic members will join the defensive war once the Crisis empire attacks

Mandalorian Crusade ending:
  • The Crusade will end as before when the Mand'alor gets killed after his second defeat
  • The empire that kills him will receive the Mask of the Mand'alor Relic
  • All wars involving the Crusade will be ended
  • Half the fleets will be randomly destroyed
  • A new country called Mandalorian Crusade Remnant will be created
  • All but a few systems around Mandalore will be transfered to it
  • All but a couple of the remaining fleets and half the admirals will be transfered to it
  • It will be hated by all regular empires and a new total war CB will be available against it
  • New flavor events for the split of the Mandalorians (Mando, Sith and generic)

Fixes:
  • Spectrum lasers are now pointy
  • AI versions of empires have their unique government and ruler titles
  • Neimoidians no longer spawn on Evocar during event chain
  • The AI will no longer pick the Individual Cloning Ascension Perk
  • Togrutan rulers will no longer have blank names
  • Hives can now use Selective Terraforming
  • Pyke PS will no longer sell Hutt slaves
  • Lots of localization fixes
  • Way more fixes but at this point its not worth pointing it out.

Update: May 4, 2022 @ 5:14am

Foundation v1.0.8 Hotfix
(savegame compatible, but some features will only be reflected on new games)

Changes:
  • Added war declaration option to Planet States
  • Slightly reduced crisis strength on small map
  • Great Crusade wargoal no longer allows for Status Quo

Fixes:
  • Mand'alor flavor events will now only trigger for players with comms to Mandalore
  • Crisis Menu no longer disabled by using requests
  • Crisis Menu request 'New vode' now correctly converts other pops to Mandalorians
  • Crisis Menu request 'New akaanse' now creates armies of mandalorian species
  • Mandalorian Crusade chain counter no longer increases past 6
  • Set missing species event targets for players
  • Driven Assimilator and Rogue Servitor now spawn with a second (Star Wars) species
  • Released vassals will no longer have empire unique civics
  • Jedi tradition will no longer be given automatically to players in the Republic (talk to the Jedi Order instead)
  • Sith emperor traits will no longer buff everyone instead of just him

Update: Apr 28, 2022 @ 2:22am

Foundation v1.0.7 Hotfix
(savegame compatible - some features only available on new games)

Changes:
  • The Mand'alor's fleets will now scale with game difficulty and Crisis Strength game setup value
  • Increased AI crisis strength slightly
  • AI is now less likely to vote for an empire that is in breach of any galactic laws in the supreme chancellor election
  • AI rebellion now only occurs for custom empires
  • Added info to diplomacy screen for members of the Republic
  • Imperial Prerogative AP now gives
  • 25% to Empire Size from Colonies and Districts
  • Disabled several vanilla events and anomalies that nuke primitives

Fixes:
  • Vanilla crisis will no longer trigger
  • Removed the luring the crisis espionage option
  • The Jedi Order will no longer talk to the Sith
  • Adjusted values for tradition perks that used espionage_operation_speed_mult
  • Added missing enclave system flag missing (for Enclaves Incorporated)
  • Added missing generic starting descriptions to 5 empires
  • Fixed Xeno ruler for players (for good this time)
  • Slave Armies are now available for players
  • Fixed progression for Founding and Lesser Houses trees for Alderaan

Mandalorian Crisis Menu changes:
  • The Crisis Menu Objectives buttons now gives you a Point of Interest (POI) for each objective
  • Each objective will have pre
  • requisites to become available (tooltip will state them)
  • The 'Take Cathar' objective will also create a hyperlane to Cathar IF you own an adjacent system (note: big lag spike on large map)
  • If no system adjacent to Cathar is owned once you select it and get the POI, the hyperlane will be created once you take any of those systems (see note ablove)
  • Cathar must be taken before the Taris objective becomes available
  • New Objective to take Onderon
  • Taris must be taken before the Onderon objective becomes available
  • Destroy the Drengir objective is now optional
  • New Events for entering Cathar system, taking Cathar, taking Taris, taking Onderon and defeating the Drengir
  • New flavor events for players if the Mandalorian Crusade AI takes those objectives
  • Rewards added for each objective

Update: Apr 19, 2022 @ 1:56pm

Foundation 1.0.6 Hotfix
(minor breaks in savegames)

Savegames
Continuing a 1.0.5 game with this version will remove some traits from leaders. This is caused by these changes.
  • Changed the immortality trait a bit, everyone gets a generic now
  • Changed a few more traits and their coding names

Rework
  • completely reworked how empire species are created to fix all the double species problems for new games

Tiny Outliner
From this version onwards you need to have tiny outliner BELOW lotor in the playset because we improved the outliner without the mod.

Changes
  • Reworked our combat speed aura, the culprit of the crashes with too many fleets in 1 system
  • Removed cap of number of Crisis fleets (beware of Crisis Strength 5)
  • Becoming the Crisis trait is now locked behind Extended Features
  • Reduced starbase strength a bit
  • Changed the placement rules for Communication Relays. They now need to be at least 2 jumps away from each other
  • Communication Relays now give unity and amenities buffs to system planets
  • Mandalorian Crisis starting event will now be much more noticeable and limited to players that have met them
  • Players that never met Mandalore will now get a warning event when they meet them if the crisis has already started
  • Pops converted by Mandalorian Training Camp will now also convert to the highest approved faction
  • Mandalorian Crisis Menu options now have a Back option
  • Mandalorian Crusade and Sith Resurgence now have access to Armageddon bombing stance
  • Empires are now more likely to vote for others in the Supreme Chancellor election if they are in the same Federation or have a Defensive Pact
  • The Palace of the Jedi now allows the recruitment of 6 extra Jedi armies
  • Changes to the aquatic preference values
  • Improved a couple of trait icons
  • Changed backgrounds for trade, military and hegemony federations
  • Renamed the Jedi Temple on Coruscant to Palace of the Jedi
  • Renamed Juvenile Space Amoeba to Juvenile Neebray

Fixes
  • Fixed Ascension perk button hitbox
  • Fixed Killiks not being able to assimilate species if they took the Evolutionary Mastery AP
  • Fixed empires showing vanilla start screen messages
  • Fixed Coruscant Ecumenopolis event removing ice crypts and imperial palace deposits
  • Losing a planet containing a Jedi Enclave/Temple or a Sith Shrine/Academy will now reduce the number of available armies to recruit
  • Jedi and Sith temple upgrades now only increase army cap by 2 (for a total of 5)
  • Player Mando Crisis will now again trigger Era change regardless of game date (enabling player Crisis button)
  • Glorious Expansion tradition now correctly reduces Starbase influence cost
  • Mandalorian Crisis menu cooldown tooltip now displays correctly
  • Mandalorian Crisis menu option "New vode" will no longer turn droids into Mandalorians
  • Fixed Mandalorian Crisis Menu opening several instances
  • The Great Crusade special project now ends
  • Fixed Mando government not counting as authoritarian
  • Some Mando Crisis Menu localization
  • Fixed two technologies giving trade value in every system
  • Fixed Bypasses not usable when at war
  • Fixed FTL inhibitor buildings not showing
  • Beneath the Ice Anomaly now gives Medical Supplies
  • Fixed Jedi and Sith getting force-sensitive traits
  • Fixed species Jedi armies
  • Sith tradition "Sphere of Influence" now correctly grants 1 influence
  • Influence bonuses from civics and traits are now correctly applied
  • Cloning a leader now actually costs energy and medical supplies
  • Isotope 5 Shield Capacitor can now also be installed on Juggernauts
  • Fixed Isotope 5 AP special project issue
  • Universal Prosperity Mandate resolution will no longer reduce special resources like crew so drastically
  • Fixed two issues with Crew Extraction Methods
  • Fixed nonscaling component power
  • Fixed certain Combat Computers not upgrading past tier 3

Update: Apr 14, 2022 @ 2:15pm

Foundation v1.0.5 Hotfix
(savegame compatible)
Fixes
  • Fix for duplicate pops on new game
  • Empire destroyed when nominated for Republic elections will no longer have strange results
  • Republic election messages are no longer sent to Players outside the Republic
  • Female leaders finally have proper titles

Discussion Post

Update: Apr 13, 2022 @ 2:40pm

Foundation 1.0.4 Hotfix
(savegame compatible)
Content
  • Disabled declare crisis Resolutions
  • Added an extra warning for Custom Empires required traits
  • Added mineral income as planet state option for Verpine
  • Minor changes to the Reclaim Mand'alore's Mask war goal and follow-up events
  • Improved some deposits
  • Adjusted various society starting technologies to make important ones show up easier

Changes
  • Disabled declare crisis Resolutions
  • Added an extra warning for Custom Empires required traits
  • Added mineral income as planet state option for Verpine
  • Minor changes to the Reclaim Mand'alore's Mask war goal and follow-up events
  • Improved some deposits
  • Adjusted various society starting technologies to make important ones show up easier

Mandalorian Crisis
  • Mid-Game Date no longer triggers Crusade for Player, only AI. The player must do the storyline
  • Mandalorian fleets spawned by the Crisis will now be twice as strong but reduced in number by half
  • Capped number of armies and fleets spawned to avoid a crash when too many ships are in a system
  • Fleets will now spawn randomly in any owned Starbase

Mandalorian Crisis Menu
  • Cathar now properly gets hyperlanes through the relevant event; now also takes into account galaxy map size
  • Conquer Cathar point of interest is now properly removed after Cathar is conquered
  • Requesting fleets through the Mando Crisis Menu now requires Cathar to be conquered
  • The Conquer Cathar goal in the Mando Crisis Menu now disappears after Cathar is conquered
  • The localization for the Cathar goal now states that taking Cathar is required in order to request fleets

Fixes
  • Fixed Trade Routes allowed to be built in other empires
  • Supreme Chancellor's empire destruction will no longer break the Republic elections process
  • Servitude droid pops will no longer become unemployed when new pops grow
  • Megastructures not showing up in technologies with extended features
  • Fixed Killik Joiners Culture civic not allowing assimilation without AP
  • Fixed Killiks having two species at game start
  • Fixed Hutts enslaving Hutts on game start even though they have over 35% slaves
  • The Sith Emperor will no longer be considered a Xeno scum (for real I hope)
  • Ahto Planet State now has Selkaths instead of Humans
  • Weird progression in the Chiss tradition tree is resolved
  • Imperial Agents tradition finisher now functions properly
  • Possible fix for droid rebellions without government and civics
  • Primitives now have full ethic values
  • Resource Silo will now correctly display minerals instead of duplicate energy
  • Renamed Imperial Palace to Presidential Palace
  • Fixed missing "Back" options for some of the Jedi's submenus
  • Fixed "Tell us about the Order" triggering both an event and a response-text
  • Proper female ruler titles for Czerka
  • Lots of typos and capitalization fixes

Discussion Post

Update: Apr 11, 2022 @ 12:45pm

Foundation v1.0.3 Hotfix
Content
  • New Jedi Guardian trait for the Jedi provided by the Jedi Order
  • Added four systems to fix a large hole without any planets in the slice's inner rim
  • Added wip Klatoonian portraits instead of using a vanilla humanoid one
  • Czerka civic effect; 10% trade value
  • Added ruler titles for czerka and exchange
  • Renamed Space Amoebas to Neebrays

Changes
  • Made new improved Jedi trait icons
  • Admin offices are now filtered by unity instead of government
  • Alien Zoo now gives a small amount of society research

Fixes
  • Set a maximum to Mandalorian crisis fleets to avoid crashes with max difficulty settings
  • The Sith Emperor will no longer be considered a Xeno scum!
  • Player controlled Corporate Empires can no longer join the Republic before resolution passes
  • Wrecked Sith Shipyard event now grants all buildings it's supposed to
  • Buying slaves from Planet States will no longer reset slavery type
  • Starbase buildings that need a shipyard now also work with special shipyards
  • Sith Architecture technology can now only be obtained via Tradition (Rebuilding the Shipyards)
  • Empire applying to the Republic now gets comms with all republic members
  • Crisis warning event no longer triggers for players that have no contact with any Republic member
  • Prevented Oracle governor from being cloned
  • Renamed the second Troithe planet to Verzan
  • The Flesh is Weak AP now shows the correct requirement
  • Droids can no longer work as Jedi Monk or Sith Acolyte
  • Disabled vanilla event that spawned a wormhole
  • Fixed habitability slider not working in multiplayer games
  • Fixed AI declaring itself a crisis
  • Fixed first colony event showing the wrong desc for Planetary Diversity planets
  • Fixed main species not always having full citizenship for custom empires
  • Fixed hyperlane charge sound repeating itself
  • Fixed newly build habitats not getting the trade route modifier
  • Fixed starbase crew module costing consumer goods for gestalt empires
  • Fixed Symbol of Power not spawning admiral leader
  • Fixed human clothes not appearing correctly
  • Fixed Korriban getting turned into barren from habitability event
  • Lots of typos and localization fixes

Discussion Post

Update: Apr 9, 2022 @ 1:53pm

Foundation 1.0.2 Hotfix
Changes
  • Improved Fighter and Bomber Loadout Icons
  • Christophsis is now a crystal world
  • Crisis strength now doesn't affect the player when turning into the crisis
  • Improved fleet formations

Fixes
  • AI will no longer pick invalid resolution causing a crash
  • Scaled crisis strength down if greater than 1 to avoid a crash
  • Fixed habitability slider not working
  • Fixed Houses of Alderaan event issue on small map
  • Fixed "Symbol of" event-chain not firing the Imperial Citadel stage
  • Fixed a graphical issue with generic starbases
  • Fixed the Arch-Being anomaly outcome
  • Fixed sith being able to research light beam weapon
  • Fixed droids being Jedis
  • Fixed a few leader titles
  • Fixed battleship and juggernaut sections icons
  • Fixed the hyperlane fix from the last hotfix
  • Fixed a lot of typos and other localization issues

Miscellaneous
  • Added remote_file_id to the descriptor.mod file for Linux

Discussion Post