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@Inerael various parts arent as they should be, mostly starting buldings etc. Its a huge amount of work to align all of that and test it for the few dozen origins, time we simply dont have with the 2.5 people working on lotor atm
Im playing as Coruscantii Union and Hesperidium shows as habitable when I first launch a game but on the second day it becomes a baron world
Honestly, you're entitled to your opinion, but some of us DID enjoy the ability to inject our own factions and empires into the Star Wars galaxy.
Want Static Lore for the galaxy? Just play a pre-existing Empire, no problem.
However; some, myself included, enjoyed rocking the boat by showing up with...say: spacefaring GDI using the shipset of the United Federation of Planets.
...If you had no problems with that, then I'm sorry, I'm going through a rough patch and...well...I'm probably a bit more tense and easily-provoked than normal (and I'm admittedly easily provoked to begin with)...
There were changes and a bug in early 4.0 for how empires spawn that meant for every empire to spawn the ai empire slider had to be fixed at 45.
Not counting Chiss and Killik, who we spawn differently due to being only on focused/large maps, there are 46 playable empires.
We added a minor empires slider underneath the ai empires slider that controls how many of the ai empires won't expand from their initial system. Before the update the ai empire slider effectively was this slider in reverse.
...Well, that sucks: that's the whole reason I LOVED this Mod: it was one of the few Stellaris Total Conversions that actually allowed Custom Empires, and I LOVED that...
...Hopefully you can support Custom Empires again, someday, but kinda sad to see that go, even for a short while.
I'd ask Kharak about that since those are his original designs.
The Onderonian ship set is exclusive to LOTOR and no other mod has permission to use them.
Thank you!
Any idea what's going on guys ?