Stellaris

Stellaris

Star Wars: Legacy of the Old Republic
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Update: Mar 25, 2023 @ 4:19am

Legacy of the Old Republic - 1.2.3 Secrets of Onderon
Stellaris 3.7.3 (NOT savegame compatible)

Changes:
- 3.7.2 and 3.7.3 Compatibility Patch
- Increased tech choosing option from 3 to 4
- Improved the spread of vanilla sr resources (volatile motes, exotic gases, rare crystals)
- Slightly buffed ion cannons & plasma spheres
- Herglic Trading Empire can now join the Republic
- Reworked the Mandalorian Culture Tradition Tree
- Reworked the Mandalorian Crusade Tradition Tree
- Reworked the Coruscantii Pride Tradition Tree
- Reworked some early game Mandalorian Events
- Reworked the Ending of the Mandalorian Crusade (shatters now and spawns two small Mando Empires besides the core sector)
- Improved various ships with glowing hangars
- Nerfed Criminal Syndicates a bit
- Tweaked some ship roles & loadouts
- Consistently renamed all loadouts
- Resized all ships to be roughly 20% smaller but added a new zoom step
- Custom Empires can now pick lotor shipsets ingame
- Rewrote the description of all Ships
- Partially reworked the Tionese Tradition,
they now have the ability to declare planets as Tionese Throne Worlds
- Partially reworked the Arkanian Meriotocracy Tradition
they now have the ability to establish an Adascorp Lab Complex on Arkania
- Partially reworked the Chiss Ascendancy Tradition
they now have the ability to choose the unique Chiss Recruitment Policy
- Detox AP and the toxic terraforming candidate event are now locked behind Extended features
- Added more glowing hangar shields to various ships
- Added a new Shield-Type, Ray Shields offer increased shield hardening at the price of roughly 20% less regen & strength
- Added individual research amounts to topbar (for screen resolution width of 1600 or higher) - inspired by *UI Overhaul Dynamic - Extended Topbar*
- Reduced thickness of hyperlanes with hyper relay
- Rebalanced alot of Isotope5 Components to be easier to use
- Space City can now get Research Districts
- Republic Members Worlds can now nominate and be elected for Supreme Chancellor
- Added music to Mandalorian Crisis start event
- Added music to Republic Unification event
- Can no longer declare Republic members (or applying) as crisis
- Crisis are now called Galactic Emergencies
- Added cloaking generators (locked behind AP)
- All 12 human empires now share the same species
- Republic Member Worlds renamed to "<Capital System> Sector" on Accession (Alderaan Sector, etc)
- Reworked Primitive System, all primitives will now always spawn
- Improved Sith Start
- Autoexploration is now available from the Start
- Rebalanced Republic Member World 10% -> 5% Basic Subsidies
- Empire capitals now have extra amenities
- Reworked Mandalorian Events and Crusade into a long Situation

Fixes:
- Orbital Ring shipyards not counting as shipyard
- Fixed minor sith tradition issues & wrong localizations
- Sith now have Arid preference instead of Tropical (for player)
- Dozens of other smallers tweaks & fixes by Harain
- Titanic lifeforms will no longer reward Zillo Scale relic
- Modern Fuel Processes will no longer grant 2 normal and 2 drone jobs regardless of empire type

Update: Dec 31, 2022 @ 8:26am

Legacy of the Old Republic 1.2.1 - Orion
Secrets of Onderon
savegame compatible

Additions:
  • added three new starbase modules, Flak Batteries, Medium Gun Batteries, Large Gun Batteries - unlocked by starbase technologies
  • remove megastructure button addet to fuel depots
  • added 3 unique deposits to coruscant post ecumenopolis, to prevent running out of food and energy
  • two new Starbase types with five stages each!

Changes:
  • tweaked Ruler of Clans Trait for Mandalore not doing anything
  • added lotor weapon buffs to weapon buff edicts, these will be reworked eventually but are usable for now
  • Improved the Large map, to cut of the Sith as well
  • Lotor Empires will now always have Starwars Mining & Research Station models
  • Changed Fuel Depots effect to prevent cheeseable options

Fixes:
  • Minor loc adjustments
  • Vaiken can no longer strike out on his own and become a mercenary enclave
  • disabled vanilla cultist and lost labyrinth events
  • fixed republic member worlds when playing as coruscant and saying no
  • fixed crew training center showing up on orbital rings
  • fixed vassals joining the Galactic Republic, even if their Overlord isnt part of it.
  • fixed Commrelay Update being spamable
  • fixed a bug were Taris could get Republic Support for attacking the Mandos pre crusade
  • fixed Laminanium Auxiliary Components

Update: Dec 16, 2022 @ 2:16pm

Legacy of the Old Republic 1.2.0 - Orion
Secrets of Onderon
not savegame compatible
This is a major update with roughly half a year of work and more than 500 commits.
Essentially everything was touched or tweaked at one point, hence the abridged patch notes

New Systems:
  • New Ship System, research the required technology and pick the ship you want from your options!
  • New Ship Classes, Heavy Cruiser and Battlecruiser for balance all other Ship Naval Capacity Numbers have been adjusted
  • Republic Consolidation, the 4 founding members will become a special vassal type (republic member world) with coruscant as its overlord.
  • Other Subjects of Coruscant can become republic member worlds via a special resolution

Additions:
  • Unique uniforms for humans in the Hutt empire.
  • Added the Herglic Trade Empire as a new Empire in the Southern Core & the Telosian Council in the North East
  • Clothing system added for species on other meshes
  • Various new Ships to fill the other roles
  • New menu music and a few additional tracks.
  • Megastructure Delete Button
  • Republic Mercy Corps

Theocracy of Onderon:
  • Adjusted Start, new Leader and more
  • Unique Story events about Onderons History
  • New clothes for Onderonian leaders
  • a completely new Onderon Shipset

Changes and Improvements:
  • Completely changed all weapon component names to actual lore versions
  • Adjusted Weapons & AI Roles to 3.6 and the new Mechanics
  • New Mandalorian Flag Pre Crusade & New Empire Colours
  • New Mandalorian Clothing System, once the Crusade starts the Mandalorians will start to wear the iconic armor
  • New Mandalorian Shipset (New Dawn)
  • New Tradition Icons for Ascension paths
  • Updated various Traditions
  • New and Rebalanced Solar Systems
  • Improved portraits for various species
  • Improved almost all Traditions to follow the New Scheme of Equivalents, which also results in new Additions
  • Improved various Origins like for example Kuat, which now starts with an Orbital Ring
  • literally hundreds of smaller tweaks, improvements and more
  • multiple localisation improvements

Update: Oct 11, 2022 @ 1:42pm

Legacy of the Old Republic 1.1.9b - Toxoid
semi savegame compatible)


Changes:
  • Updated to 3.5.3 with all its tweaks & fixes

Update: Oct 3, 2022 @ 10:24am

Legacy of the Old Republic 1.1.9 - Toxoid
savegame compatible)


Changes:
  • new focused lore map 1200 Systems
  • changed some Empire colours to prevent the same ones next to eachother (for example alderaan is now green like their old secondary colour)

Fixes:
  • fixed overtuned origin not having a starting text
  • fixed karst planet not being teraformable
  • fixed overtuned origin not getting gene tailoring + mechanoid origin not getting powered exoskeleton and droid tech
  • fixed Juggernaut tech showing non existand starbase modules
  • fixed Mega Engineering Outliner
  • fixed Hyperspace Beacon Text length
  • fixed dynamic AI Modifiers tooltip being hard to trigger
  • fixed missing game setup setting to mp ui
  • fixed starwars droid portraits not being used
  • fixed chiss namelist having a empty space

Update: Sep 23, 2022 @ 8:22am

Update: Aug 29, 2022 @ 8:10am

Legacy of the Old Republic 1.1.8 - Toxoid
(NOT savegame compatible)
Info: This update is purely a compatibility patch, no new content has been added.


Changes:
  • certain balance tweaks
  • colony ships cost no influence anymore (ai related)
  • all empires start the game with 1000 crew instead of 200.
  • Improved Capital Designation with additional 10 amenities
  • Vanilla Planetary Modifiers can now be randomly spread through the galaxy (large mineral deposits, heavy thunderstorms etc.)

Update: Aug 28, 2022 @ 1:41pm

Legacy of the Old Republic 1.1.7
(savegame compatible)
Info: This update should resolve the reports of revolts removing important story empires, if it continues to happen please report.


Changes:
  • reduced the primitive spawning chance from 50% to 25%
  • (sith) changed how the solar system for Vitiate's second quest is picked, it shouldn't be inside Tionese border
  • changed starting pops from 28 -> 32 like in vanilla (improves ammenity issues)
  • Improved Capital Designation with additional 10 amenities
  • Reworked Revolts to never target the Homesystem of any Empire (or planets inside it)

Fixes:
  • fixed Alderaan home planet name in empire selection screen
  • fixed typos reported by translators
  • Tiyanki first contact picture replaced with Purrgil
  • fixed POI not showing for the second special project of Tending the Garden quest

Update: Aug 3, 2022 @ 3:37am

Legacy of the Old Republic 1.1.6 Balance & Fix Update
(savegame compatible)

Additions:
  • new Shield Capacitor Icons
  • new Ion Engine Icons + naming scheme
  • New Holding Building Icons 1/4
  • New Main Menu Option - Chance based Primitive Spawn, if turned off all Primitives will spawn
  • Added Criminal Corvette

Improvements:
  • Fixed Mandalorian AI and tweaked multiple values related to them
  • Added redundencies to make Mandalore the Ultimate not dismissable as a leader + no Mercenary Enclave
  • made Sith and Mando more likely to get Galactic Force Project
  • Adjusted Hull & Armor Regen comps because of Vanilla Engine Tweaks in 3.4.4
  • Buffed Ion Weapons
  • Added a special Planet Modifier to Varl (Hutt) to make the start with multiple slave races a bit easier
  • Rebalanced Fighter and Bomber Numbers, decreased Fighter from 8 -> 6 and Bomber from 6 -> 4
  • Fighters & Bombers from Tier II and Tier III now cost additional rare crystals/exotic gases
  • Added rare crystal costs to tier 4-6 of point defense
  • Everyone starts with 3 (2+1) base envoys
  • Mandalores Fleet can no longer be changed but still reinforced to prevent an ai bug
  • Mandalorians and Sith can now pick the Supremacy Policy without the Tradition
  • Updated Various Planet Models
  • Buffed Armor gain from Heavy Armor Components, but they reduce the evasion now
  • Mandalorian Bulkheads reduce the ship speed now
  • rebalanced Arkanian Tradition
  • rebalanced shield types - Thanks Gamgy!
  • added other species for Zygerrian's Buy Slaves option
  • planet state communication spread

Fixes:
  • fixed Slugthrower not auto upgrading past tier 4
  • fixed not scaling xl weapon cost
  • fixed Pure Machine Empires having no Armies
  • fixed several uniforms
  • fixed requires_no_communication_relay_nearby rule looking at other empires relays as well
  • fixed robot --> droid
  • fixed Enclaves/Planet States not contacting you after 2/3/4 years
  • fixed wrong values on tier 6 turbolaser + ion cannon
  • fixed titan missing its second xl weapon

Update: Jun 21, 2022 @ 11:20am

1.1.5

Additions:
- (general) 3.4.4 compatiblity
- (general) a couple of new animal deposits
- (general) added Axamine Dreadnought Leviathan
- (arkanian) new Arkanian tradition tree "Meritocracy"
- (mandalorian) new Mandalorian Light Vehicle & Heavy Vehicle armies
- (mandalorian) new Mandalorian Crusade Remnant flag
- (hutt) new Hutt species trait
- (hutt) new custom Hutt armies
- (hutt) added Evocii situation replacing the Unsatisfied Customers event
* two possible outcomes
* Evocii raids will aim destabilize your planet and reduce the situation's progress
* your approach and choices influence how often raids happen

Improvements:
- (hutt) reworked the Hutt tradition "Glorious Hutt Empire"
- (general) improved animal deposits
- (sith) reworked Sith Agency tradition
- (ai) tweaked AI to use less corvettes after battleship are researched
- (mandalorian) Mandalorian Crusade event fleets can now be upgraded and reinforced (the 0% chance of combat disengage is still there)
- (performance) changed primitive spawning algorithm to prevent all primitives from spawning every game, this should increase performance after mid game

Fixes:
- (general) mercenaries now rebuild their ships + use the correct graphical culture
- (general) fixed force sensitive/jedi/sith droids
- (general) fixed Juggernaut military view using vanilla colors
- (general) fixed player empire's ruler being a xeno
- (general) fixed Weak Signal anomaly spawning on objects without a surface
- and other fixes