Stellaris

Stellaris

Star Wars: Legacy of the Old Republic
Showing 51-60 of 82 entries
< 1 ... 4  5  6  7  8  9 >
Update: Jun 16, 2023 @ 6:17am

STEAM Hotfix

Legacy of the Old Republic - 1.2.5d Secrets of Onderon
Stellaris 3.8.4 (savegame compatible)

Fixes:
- Possible fix for Coruscant issue in mp, where they are Supreme Chancellor but NOT in Republic...
- Verpine player start was missing deposits that allowed the building of resource districts
- Fixed issue with some ship designs not being created instantly
- Disabled vanilla pre-ftl situation that could cause them to become a hive
- Fix for a lotor digsite where you could select an option even if out of a resource

Update: Jun 15, 2023 @ 11:33am

STEAM Update

Legacy of the Old Republic - 1.2.5c Secrets of Onderon
Stellaris 3.8.4 (savegame compatible)

3.8.4 Compatibility Update

Fixes:
- Some localization and error log fixes

Update: Jun 10, 2023 @ 7:51am

STEAM Hotfix

Legacy of the Old Republic - 1.2.5b Secrets of Onderon
Stellaris 3.8.3 (savegame compatible)

Additions:
- New Interceptor IV & SPV models

Fixes:
- Vitiate's Empowered traits are now councilor traits
- Champions of the Empire tradition should now work correctly
- Jedi event will no longer trigger for wrong countries, only Coruscant
- Fixed case of Sith player getting the crisis fleets in 2375 (should be AI only) if they hadn't finished the special project yet
- Agendas for Lotor custom traditions should now work as intended

Update: Jun 3, 2023 @ 3:57am

STEAM Hotfix

Legacy of the Old Republic - 1.2.5a Secrets of Onderon
Stellaris 3.8.3 (savegame compatible)

Fixes:
- Fixed rare case where Alsakan Conflict's outcomes were wrong
- Fixed not so rare case where other Founders picked the wrong side if it came to war in the Alsakan Conflict
- Sith early game events should now trigger correctly

Update: Jun 3, 2023 @ 3:54am

Update: Jun 1, 2023 @ 7:56am

STEAM UPDATE

Legacy of the Old Republic - v1.2.5 Secrets of Onderon
Stellaris 3.8.3 (NOT savegame compatible)

Compatibility patch for 3.8.x

New Feature: Birth of the Republic situation
- Starts for all Founders on year 1
- Four Stages:
- Exploration (ends with First Contact with another Founder)
- Expansion (ends with First Contact with all Founders)
- Diplomacy (ends with the forming of the Republic)
- Unification (ends with the Unification event)
- Members Worlds now cede everything except home system and systems one jump from it to Coruscant on Unification
- Players no longer have the option to become Member Worlds
- Vassals of Member Worlds now become vassals of Coruscant
- Unification event now triggers for all Republic members, not just founders, with a 25 and 99% chance to accept respectively
- Greatly reduced Republic Member Worlds research and strategic resources contribution
- Reduced Republic resources subsidy to Member Worlds
- New event chain 'Alsakan Conflict':
- Triggers during the last stage of the Republic Birth situation
- Alsakan Monarchy can only join the Republic after the chain concludes
- Multiple events triggering to all Founders and Alsakan which influence the end result
- 4 different end results depending on each empire's decisions during the chain
- 2 of the end reults create a hyperlane between Utrost and Alsakan
- The more a player takes Alsakan's side, the more likely the chance of getting them as a Member World

Large Map Reworks:
- Included new ancient hyperlanes to the deep core
- Reworked a lot of systems
- Turned about 100 empty systems into randomly generated systems
- Improved loading times via batch hyperlane formation
- Added about 15 Nebulas to the galaxy map
- Added new Nebula Deep Space Hyperlanes accessible via Tech
- Completely reworked the Southern Unknown Regions with some random hyperlanes
- Added various missing Unknown Regions empires (Vagaari, Ssi-Ruuvi...)
- Reworked Unknown Regions entry points
- Various background tweaks regarding maps etc.

Reworked the Economy of:
- Spice: Synthetic Spice Production. The Deposit now allows the new Spice Mining Operation Building (with Jobs)
- Fuel: Synthetic Fuel Production. The Deposit now allows the new Fuel Extraction Pump Building (with Jobs)
- Isotope5: The Deposit now allows the new Isotope-5 Extraction Site Building (with Jobs)
- Medical Supplies: The Deposit now allows the new Medical Supplies Extraction Site Building (with Jobs)
- Synthetic Spice now consumes Minerals
- Synthetic Medical Supplies now consumes Food
- Synthetic Fuel now consumes Minerals
- New localizations for all new Jobs & Buildings
- Reworked Medical Supplies Technologies from 3 -> 8 Technologies (Medical Droids, Bacta Tanks etc.)

Mandalorian Crusade:
- Mid-game year no longer used for AI Crusade, since it now uses the Mandalorian Crusade situation
- The Mandalorian Crusade will no longer start in 2275 even if they haven't completed the Crusade situation
- Mandalorian Crusade start now stops all mandalorian AI offensive wars (no truce)
- Mandalorians can now pick Armageddon Bombardment while on Crusade
- Mandalorian AI will now auto-complete the Industrial Reforms special project after 5 years
- Onderon's chance to submit to Mandalorian Invasion is now based on Crisis Strength (50% at max crisis strength, 10% at default 1)
- Mandalorian Invasion Force on Onderon now scales with Crisis Strength (80% of Onderon's naval cap at 5, 10% less per level below 5, down to 40%)
- Mandalorian AI now gets a fully upgraded StarFortress (tech allowing) with 6 shipyards plus Manufacturer when Crusade starts
- Improved mandalorian Abandoned War Fleet event tooltip
- The Mand'alor is now only the ruler
- No more extra fleet when he spawns (you'll still get a lot of fleets when Crusade starts)
- The Crusade now ends when a Player or a Major Empire (as war leader) wins a war against the Mandalorians

Added new habitat districts for the new types:
- Medical Research Facilities
- Criminal Hub
- Cloud City
- Hydroponic Bays (for food-habitat as a decision to add it)

New Feature:
- Added backwards compatibility for patches, so that no new game is needed in many cases (thx to @24 for the tip)

Additions:
- Added New Playable Empires: Ithorian Herds, High Council of Cerea, Dorin League, Attrasian Commonwealth
- Reworked Planet States into Minor Empires (normal empires that don't expand)
- Added Primitives: Miraluka, Vratix
- New Deficit Situations for Medical Supplies, Fuel, Crew, Heavy Alloys and Spice
- New Republic elections situation: no changes in behavior, just makes it easier to follow
- The Supreme Chancellor's elections now has its own UI, called from a new Tab in the Government UI (and from the new situation)
- The current Supreme Chancellor now has a Unique Leader Trait
- New Deficit Situations for Medical Supplies, Fuel, Crew, Heavy Alloys and Spice
- 6 new sound effects by NickTheNick for early game Republic events
we realized most of our Lotor custom events don't have a sound effect, so help us identify them please
- Added a unique Hutt City Set
- Added tier 2 and 3 alloy production upgrade techs
- Added Policy: Healthcare - usage of medical supplies on your population
- Added Conqueror Corvette
- Additional clothes for Jedi
- Additional code for Whills leader clothes
- New clothes for various roles
- New animated Ithorian portraits
- New Kel Dor portraits on a different mesh
- Vastly improved Gran portraits
- Additional loading tip quotes
- Added 5 new digsites
- New City sets: Alderaan, Republic, Hutts, Nabood-like
- New Hutt flag
- New situation icons for Massassi and Evochi situations
- New homeworld deposits for each Empire (roughly 30 in total)
- New tiles and icons for the 3.8 traditions Aptitude and Statecraft

Changes:
- All countries now start with 2 shipyards instead of 1 shipyard and 1 trading hub (AI really needs this)
- All Empires now start with 1 Ruler, 1 Scientist (Council and science ship), 1 Admiral (Council and fleet) and 1 Governor (Core Sector)
- Greatly reduced Republic Member Worlds research and strategic resources contribution
- Coruscant no longer gets first contact with the Jedi in early game
- Onderon and Alsakan player will now know why they can't join the Republic at the start
- Disabled most of vanilla comms-spread, so that Sith and Outer Rim contacts happen later
- Completely reworked Jedi and Sith Traditions
- Reworked Jedi and Sith Traits (from 2 --> 8)
- Rebalanced the Jedi Guardian
- Jedi and Sith buildings localizations improved
- Updated Jedi Shrine and Sith Temple buildings
- Reworked some Lotor buildings ai weights
- Vitiate ship event chain now starts a few years later with some fixes
- Updated some Deposits with new art and effects
- Improved Jewel of Yavin Icons
- Improved Decision & Planetary Modifier Icons
- Improved Cloaking Generator + some other Component Icons
- Reworked Cloaking Generators a bit (only lvl 4 can be on dreadnoughts for example)
- Changed Economic Category of Heavy Alloy, Fuel & Spice Jobs
- Fuel and Crew now use a new specific max amount
- Improved many Job Icons
- Rebalanced several economic technologies to be closer in line with vanilla
- Improved Fuel Tech Icons, added on gamestart fuel extraction tech
- Improved Naval Recruitment policy
- Removed Major Trade Routes from start options (no longer used)
- Updated new game AI Empires setting with new Empires:
it will now spawn the remaining as non-expanding Regular Empires (instead of City States like before)
15 to 34 Empires, with the new Default being 34
- Disabled Defenders of the Galaxy AP
- Added Communications Relays effects to descriptions
- Rebellions should now be only named after their capital planet or system instead of species
- Exchange Organisation relocated from Ord Vaug to Atzerri
- Striped down the Lotor UI a lot, to return to a more easy to maintain vanilla-ish state
... rest on Discord, sorry, too large

Update: Apr 10, 2023 @ 11:24am

Legacy of the Old Republic - 1.2.2d Secrets of Onderon
Stellaris 3.7.4 (should be savegame compatible, but new game is advised, especially if playing Mandalorian)

Madalorian Situation hotfix

Mandalorian Situation:
- Mandalorian Situation phase 1 is now fully event driven (could make later phases start too early).
- Fix for Phase 3 issue if Jakelians no longer exist (could make phase 3 get stuck).
- Reworked Phase 4 to progress to Phase 5 once all objectives are met.
- No more first contact event for when Cathar opens up.
- Reduced Mandalorian invasion force on Onderon by 20%.
- Several minor tweaks.

NOTE: Phase 5 does NOT progress and is reserved for future content!

Update: Apr 6, 2023 @ 10:11am

Legacy of the Old Republic - 1.2.2c Secrets of Onderon
Stellaris 3.7.4 (savegame compatible)

Madalorian Situation hotfix

Mandalorian Situation:
- Fix for event that keeps repeating under some circumstances

Update: Apr 6, 2023 @ 4:15am

Legacy of the Old Republic - 1.2.2b Secrets of Onderon
Stellaris 3.7.4 (should be savegame compatible, but new game is advised)

Madalorian Situation hotfix

Mandalorian Situation:
- Phase 3 bug fixes.
- Fully reworked Phase 3, should now be clearer in some parts.
- All Phase 3 situation related events should now give a small amount of situation progress.
- New mini event chain to help players track 1 of the objectives.
- Improved Mandallia and Jakelia integration.
- Many localizations for the whole Mandalorian Situation reworked by Steph

Update: Apr 2, 2023 @ 8:06am

Legacy of the Old Republic - 1.2.3a Secrets of Onderon
Stellaris 3.7.4 ( should be savegame compatible, but new game is advised)

3.7.4 compatibility update and Madalorian Situation hotfix

Mandalorian Situation:
- Fixed a few bugs that could prevent the situation from progressing
- All situation related events should now give a small amount of situation progress (Phases 1 and 2 only for now)
- Phase 1 now progresses slightly slower, making it end in 2217/8, unless you delay the events
- Made Phase 2 mask hidden events visible on the option, so that players know how long to wait (like the start event does)