Barotrauma

Barotrauma

More Artifacts (AOCS)
Showing 51-60 of 70 entries
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Update: Jun 16, 2022 @ 1:01am

- Fixed rotten mobs not exploding upon death
- Fixed weapons not being hung on weapon racks

Update: Jun 11, 2022 @ 7:00am

-Fix anomaly bleeding that did not cause blood loss
-Reagent A no longer loses its potency over time
-The negative impact of Reagent A now cannot be permanently cured with stabilocin
-The bracelet can be carried in the inventory and is equipped in the gene splicer slot instead of the bag slot
-Hooded Man now has a backpack and more fashionable outfit
-EW-P6 now requires a spike instead of a spark gap to craft.
-ED-P2.5 now requires wax instead of a spike to craft
-The spike and spark gap again interact with each other. I hope they will not cause the death of the server.
-Added a new item - a pirate shield, can be found on pirate submarines
-ED-P7 is now 10% more efficient than a screwdriver and wrench, 15% more efficient than conventional welding, requires fuel to operate and consumes 10-15% more fuel.
-Added new alien trinkets, 5
-Added new "things", 2
-"Thing" can now spawn in abandoned labs in ruins
-New rooms in ruins, various minor fixes of old ones
-Added Improved Tool Belt purchasable from Engineer and City Traders

Update: May 29, 2022 @ 10:12pm

- Fix for Anomalous Bleeding that did not cause blood loss
- Minor fixes

Update: May 23, 2022 @ 10:21am

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Update: May 22, 2022 @ 10:38pm

- Now the "blue thing" does not immediately inflict paralysis
- Now ED-P2.5 increases the condition of batteries and electrical panels by 1.5 times for ten minutes, the effect doesnt stack
- Changed ED-P6 sprites to make it easier to see the charge indicator
- Rewritten loot from pirate submarines
- One of the pirate submarines now has improved weapons; All submarines now have containers containing additional loot
- Pirates now use their new weapons and tools
- The list with the description of all things and the description on the mod page now look better. Hooray!

Update: May 14, 2022 @ 11:09am

- EW-P2 can be carried on the back
- Visual improvements for autopistol and winchester
- Added ED-P6 and ED-P7
- Now ED-P2 requires ED-P6 to work instead of artifact
- EW-P4 now has different sounds than Fissile Accelerator, requires Fissile Accelerator to craft
- Changed the effects of the Spike and the Spark Gap, temporarily removed the interaction with each other
- Minor fixes for ruin modules
- Potentially fixed serious lag when playing with Lua
- Added new weapons for pirates, at this moment they do not use it
- The strength of the hull of pirate submarines has been changed according to the gradation of complexity

Update: Apr 23, 2022 @ 11:03pm

Smol fixes.

Update: Apr 23, 2022 @ 1:04am

- Fixed a bug that merchants were selling unknown components instead of goods
- Fixed a potential bug that broke artifact spawning
- Alien spike is now called alien spike instead of 123
- Now the alien spike has its own functionality and interacts with the alien discharger.
- Slightly changed functionality of alien eyes
- Fixed crash from not being able to spawn under-zombies

Update: Apr 21, 2022 @ 6:08am

- Updated for game update
- Fixed bug with fabricator requiring sounds from EK utility
- Added new trinket
- Trinket bracelet has been reworked - now it can be put in the bag slot.
- Trinket Discharger now discharges batteries in a small radius around itself
- Soulles effect now lowers skill level
- Soda can now only be purchased from vending machines

Update: Apr 2, 2022 @ 1:40am

Fixs, fixs, fixs...