Barotrauma

Barotrauma

More Artifacts (AOCS)
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Update: Aug 12, 2022 @ 12:33am

fix fixes

Update: Aug 11, 2022 @ 1:11pm

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Update: Aug 11, 2022 @ 1:04pm

- Hooded Stranger now spawns in both towns and outposts, with an increased chance to spawn at all
- Anomalous drunkenness now drops to zero instead of staying forever
- Now flasks work normally, the postscript "hold in your hands for work" has been removed
- Fixed a small bug that occurred during the last stage of the radio infection
- Probably fixed a bug due to which the buff of the bracelet remained forever after removing the bracelet itself
- small changes in spawn rate and time to death for monsters from nasonov artifacts
- Increased Rotten Shark health by 80%, reduced Nightmare health by 25%
- Added: detonator+, detonator+ - button, electric rifle, bought from military stations and gunsmiths
- Buffed pain anomaly
- Added two new trinkets: wrong box and second figure
- Added interaction of the new figure with one of the old trinkets

Update: Jul 1, 2022 @ 1:02pm

- crash fixed

Update: Jul 1, 2022 @ 12:21pm

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Update: Jul 1, 2022 @ 8:58am

- Added a heavy machine gun and a four-barreled gun, crafted in a regular fabricator. There's not enough firearms in mod about artifacts.
- Fixed being able to craft and buy pirated fuel tanks. Say "no" to pirate technology!
- The soulless effect from the tier 3 healing artifact now applies the following effects:
Small visual effects to understand when a character is affected by a debuff;
Reduced movement speed;
Reduced repair speed;
Reduced hull repair speed;
Vitality reduction (any incoming damage will be multiplied in proportion to the strength of the soulless effect);
Blindness, cerebrovascular disease, deafness, diarrhoea, scrofula, A/B/C hepatitis, sexual dysfunction, death from old age, turning into a sad husk.
- Changed the reload speed of the semi-autoshotgun - now after the first shot it restores 25% of its state per second, after the second and third - in 1.5 seconds, after the fourth - 2 seconds
- Decreased the damage of the physicorium bullets for the winchester, increased its number from 2 to 4 per craft, and added the ability to pierce one more target
- Now pirate Arzi, which is used directly by pirate bots, can also be used by players
- Fixed ice walls not breaking completely in one of the new ruin rooms
- Description of ED-P1 changed to better match the item's actual purpose
- Changing shells EW-P1 and EW-P6:
dementonite shells were replaced with incendium shells, for EW-P6 shells from steel ingots have been added;
Reduced the cost and damage of regular EW-P1 rounds, now they - like the regular shell for EW-P6 - do less damage and have no armor penetration;
Physicorium ammo and projectiles deal more damage and ignore most of the target's defense.
Flammable - EW-P1 cartridges cause a micro-explosion that deals burn damage; projectiles for the EW-P6 cause an explosion of a larger radius, dealing serious burn damage, and is also capable of piercing through one obstacle or limb. Both ammo types deal minimal damage on a direct hit;
Changed the damage type of EW-P6 projectiles, now instead of only gunshot wounds, they will inflict lacerations, gunshot wound and blunt trauma. Good luck with neurotrauma, lol.
- Added more rooms to ruins

Update: Jun 24, 2022 @ 4:44am

Forgot to hide one thing. Shh.

Update: Jun 24, 2022 @ 4:36am

- Fixed buff values received from soda
- Fixed missing English translation for some things
- Fixed DAI buff not overriding AJ effect
- ED-P7 now hides welding tanks and batteries placed inside

Update: Jun 23, 2022 @ 9:15am

- Removed ED2.5 buff that increases durability of batteries and cable box;
- Changes in soda:
Cost from 25 to 60
Effects - now instead of a weak healing from certain effects, a buff that gives resistance from these effects (10% at the maximum level of the buff) and gives a constant weak healing, regardless of the level of the buff;
- Changed Bon-Kenny stimulator sprite, changed stack size from 3 to 1;
- Changed the cost of selling artifacts - now they cost according to their danger, and not 1000 credits for each;
- Exhibited the correct indicators of danger for all new missions;
- Now a new type of terminal has been added to the abandoned laboratories, which can tell several stories, but most importantly, they give direct information about trinkets and artifacts, allowing you to learn about their features right in the game. At the moment information is available on a limited number of artifacts and in a straight line, in the future it will be changed and expanded for a more authentic look;
- Added system blocks under new terminals, allowing you to get additional cash loot

Update: Jun 19, 2022 @ 1:45am

- Now the batteries do not spawn in the headphones of pirates and noseless
- Pirate diving mask can no longer be bought at stations
- Physicorium ammo for a winchester can now be used in a winchester. Yes, I don't know how it keep happening.
- The default expression on the developer's face has been removed from sale at stations.