Barotrauma

Barotrauma

More Artifacts (AOCS)
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Update: Dec 14, 2022 @ 8:39am

- Fixed that a stranger could permanently interrupt his dialogue due to the fact that you run away to the other end of the map;;
- Part of the devices that could be created on the hacked fabricator has been reworked:
ED-P2 - renamed, instead of 2 battery slots now 8, again requires fulgurium to work, with the cost of maintaining the device operation reduced several times, can no longer be crafted;
ED-P3 - renamed, optimized (still can cause lag, but with a huge number of creatures in range), can no longer be crafted;
ED-P7 - renamed, can no longer be crafted;
ED-P1 - renamed, can no longer be crafted;
- Rebalance of unknown weapons:
Weapons that inflict radiation - now it doesnt break structures and deals more damage with burns and radiation, requires something else instead of a reactor rod,
Unknown laser weapon - the sprite has been changed, now it can only be held in the hands and in the pouch slot, it does more damage;
- Added scrap heaps to some of the abandoned modules in the ruins. In them you can find... Various things. By the way, now more different things are added.
- EW-P-"Glick" - increased damage from projectile explosion;
- EW-P-"Arzi" - completely updated appearance, increased damage, removed breakage when used;
- EW-P-"Deepgun" - can now be carried unfolded on the back, the battery slot is now occupied by a built-in battery that discharges when the flashlight is activated and charging when inactive;
- Damage of all Winchester ammunition slightly increased;
- Pirate Winchester has increased the amount of ammo it can hold. And now who's to say that he's useless, huh? HUH?!?!?1717
- Drum SMG - ammo stack increased from 32 to 63;
- Infinite laser weapons - increased damage (otherwise they pale in comparison with all other options, even despite the infinite ammo);
- Even more useless scrap metal came into the possession of pirates and noseless;
- ... Honestly, does anyone read this?
- A bunch of small fixes that I forgot about, but which are definitely there (and added new bugs so that it would not be boring)

Anyone else remember that this is an artifact mod? I don't either.
- The pale green thing now does something. Maybe?
- Fixed errors from radio infection;
- Changed the sound effects of radio infection;
- Reworked explosions from one of the thermal artifacts, now they do not have a body and will not slow down the submarine;
- The principle of operation of the most dangerous psionic artifact has been changed - now it is activated when held in the hands or in the artifact box;
- Now the most dangerous healing artifact stops its effect on a person immediately when pulled out of his hands;
- Edited description of boxes for trinkets;
- Now the triangle is doing something. Hooray for more accidental deaths and screams of "what the hell is going on, what a shit mod"!
- Now you can put the wrong box in the hole box and divide by zero along the way.

Update: Oct 7, 2022 @ 11:02pm

- Fixed hacked fabricator sprite
- Increased damage IG-16
- Reduced the number of Noseless at outposts to prevent lags

Update: Oct 7, 2022 @ 12:34am

- Removed the ability to buy new Noseless weapons in shops
- Now the noseless revolver does not burn your CPU along with enemies, only enemies (and friends)

Update: Oct 5, 2022 @ 12:29am

- Fixed visible psi-rifle ammo
- Hidded unfinished item
- Artifact monsters now have a more meaty appearance
- Unknown crate sonar can now be disabled
- Cleaned junk files

Update: Oct 3, 2022 @ 3:22am

- Fixed alien spark gap not draining batteries;
- Fixed a terminal that was sometimes in a strange position;
- Now the man in the hood will not give up his things even after death. He had endured enough humiliation.
- Fixed one of the fire artifacts burning oxygen and fuel tanks even while in an artifact container (now it just doesn't burn them even outside the container);
- Fixed red anomaly causing red text in console;

Meanwhile, something is happening among those who like to sit on abandoned outposts...
- Noseless have been strengthened - now they start attacking characters much faster and have more HP;
- Psionic pistol - code changed, now it can shoot twice before going to reload and the noseless clown will not patiently wait until it is loaded;
- Psionic Rifle - code changed, now can shoot up to 15 times, reloads 57 seconds when fully discharged, noseless clown will not patiently wait until it is loaded;
- The ranks of the noseless are replenished - as are their weapons;
- And the Red Mother appeared to the bearer of the word of the Red Nose, and she was in all red, and accompanied by her indiscriminate howl of all the bike horns of Europe. And she said to the timid, deafened follower: "Okay, now the noseless suits activate the power of the clown, just stop blowing up the reactor."

From the ruins began to bring things that discourage their existence. Who created it? The leadership of the Coalition remains silent.
- Minor bugfixes of a couple of alien rooms;
- Added another room;
- Now in the abandoned laboratories in the ruins you can find new equipment, as well as completely new, and - most often - variations of the old.
In the future, most of this equipment can be purchased from the man in the hood (as soon as version 1.0 of the game is released)

Attention! Coalition outposts announced new developments, which, however, required the simplification of the production of some of the existing ones.
Also, secret/forbidden technologies were also processed, but pssss.
- Added dispenser 9000 - a compact device that creates a glowstick and a flare every minute;
- Added a heavy mining laser - an improved version of the laser from the "EK" company, capable of cutting rocks and debris bodies with maximum efficiency;
- Reduced machine gun damage by 25%;
- Halved the cost of oxygenite to work ED-P5, also improved the efficiency of cutting structures and doors by 75%;
- Batteries for the electric rifle charge even more slowly, the number of simultaneously transferred batteries is reduced to three;
- EW-P3 has been upgraded, now it is less heavy and less restricts movement in the hands, it can also be carried on the back;
- Turns out the EW-D6 has been misused all this time. Adjustment in the structure of the case allowed for a 150% increase in charge, and now it works almost three times longer;

Update: Sep 1, 2022 @ 11:18pm

Update: Sep 1, 2022 @ 10:19pm

Update: Sep 1, 2022 @ 12:16pm

- EW-P1 now does not require a battery to work and always protects when worn;
- EW-P7 now as welding is more efficient;
- Removed craft for toolbelt+;
- Now the blinding trinket does not blind instantly and for a long time when breaks;
- Added containers for trinkets, small and large
A small container is bought / crafted, a large one is only bought at city or research stations;

Update: Aug 27, 2022 @ 12:52pm

- Fixed the buff remaining after removing the bracelet, now I hope for sure;
- Fixed the ability to put heavy laser weapons in the tool belt;
- Clown ammo for SMGs now stacks up to two pieces;
- Anomalous drunkenness now accumulates faster to prevent a scenario where it decreases faster than its gained;
- The number of electric rifle battery charges has been reduced, the charging speed in batteries has been significantly reduced;
- Slightly increased the number of shots for all EW-P1 ammo;
- Brown thing deals less damage to the wearer, stuns for less time and generally explodes less often;
- Slightly changed the principle of the purple thing;
- Slightly changed the principle of operation of the faraday repulsion artifact in order to exclude scenarios where it was impossible to properly deconstruct the artifact due to repulsion spam

Update: Aug 23, 2022 @ 1:07pm

- Fixed inability to craft some items on a hacked fabricator