TerraTech
Advanced AI
Se afișează 11-20 din 172 intrări
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Actualizare: 3 mai @ 1:44

Backend bugfixing update:
Altered tile loading to work across clients(3)

Actualizare: 3 mai @ 1:38

Backend bugfixing update:
Altered tile loading to work across clients(2)

Actualizare: 3 mai @ 1:32

Backend bugfixing update:
Altered tile loading to work across clients

Actualizare: 30 apr. @ 17:20

Saving the world will now also save the range settings of the AI

You can now double-click on the range settings bars to type in the value you want

Actualizare: 28 apr. @ 17:10

Fixed issue with enemy base distance culling not working properly
Removed redundant, useless toggle for "Remove Far NPT Bases" in settings

Actualizare: 22 apr. @ 17:08

Backend bugfixing update:
Fixed tile loading to hopefully prevent objects from falling out of the world

Actualizare: 10 apr. @ 12:47

Reset the settings state of all settings in relation to "Don't auto-attack neutrals" to the default state "false" to insure the nuisance is no longer an issue.

Might remove the setting for it entirely

Actualizare: 9 apr. @ 0:36

Thanks to Mishka, a tiny but nasty bug where setting "Remove Far NPT Bases" to "Beyond 32 Tiles" immedeately crashed the game is now fixed

Actualizare: 26 mart. @ 21:06

Backend bugfixing updates(2)

Fixed the AI disarm toggle in settings and disabled disarming by default - it was causing too many issues

Actualizare: 12 mart. @ 23:04

Backend bugfixing updates

Fixed a critical bug where the AI would do absolutely nothing if it was set to run on the vanilla AI

Bug: Enemy base teams still do not properly siege