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I have just updated the mod to fix a number of serious issues:
The GUI for bribing Techs now says when bribing is not possible.
If the transaction fails, an error noise will be emitted and you should no longer lose money.
Warning: The Airplane A.I. can get stuck flying upwards. This is being investigated.
Backend:
Fixed a crash caused if NativeOptions and ConfigHelper are not present.
Fixed Localisation not initializing at all in rare circumstances, which may have caused the issue below.
Fixed crash caused by the language not being (non-US) English when setting the language option or just by opening the settings menu.
I've encountered a bug with the latest version (updated on July 2nd) on game version 1.6.7.
The issue: The game crashes every time I try to open the in-game settings menu.
How to reproduce:
1. Run the game with the latest version of Advanced AI and its dependencies (ModSaves, Harmony).
2. Set the game language to Russian.
3. Try to open the settings menu.
The game works perfectly fine when the language is set to English. The crash only happens with the Russian localization.
Thank you for your hard work!
However, it is normal for the plane AI to travel far from the player or target horizontally when following or pursuing.
0modmanager
blockchangepatcher
buff blocks
community patch
confighelper
custom corps fix
customnetworkingwrapper
ellie's odds and ends
explosion nerf mod
harmony
nativeoptions
nuterrasteam
raf's prospector pack
random additions
techcomponent injector
turtle's mod 2
weapon aim mod
There are many broken mods on the workshop right now. Issues can spread from other mods and it's very difficult to pin down bugs.
Furthermore if you are using NoBugReporter I will not be able to help you since it ignores the first crash, which WILL cause more crashes and make it too confusing to fix!
Mod seems borked, at least rn.
The mod itself seems to be working, I've seen red and purple factions so far, all with different names, and even a tiny starter base or two. So... what's up with the rest of that, and especially the tooltips being broken?
To join the discord, go to the official TerraTechGame website on this game's Steam store page, click "Visit the Website" on the right-hand side bar, and follow the DISCORD link at the upper right corner.
On there you will find almost every developer who makes TerraTech as well as many others who can help you with your problems.
[h1]The Video[/h1]
The video is showcasing a VERY old build of Advanced AI (3 years ago!), back when it was called TACtical AI. It is still even called this on the DLL and internally! It worked on TTMM (TerraTech Mod Manager) which is a 3rd party mod launcher, like BepinEx. If you follow the links to 0ModManager and to it's requirement TTSMM , you will find them on the same exact forum .
The link in the video's description goes to TTMM, an older of TerraTech mod manager before it was officially supported by TerraTech and Steam. ( Obviously links in the comments section should not be trusted, those are likely trojans for all I know ) TTMM is now obsolete and will not work with the current version of TerraTech, but is left up for archiving purposes.
As you can tell the links in the video go to forum.terratechgame.com , a website under control of Payload Studios (the game developers themselves).
Throughout all my 4 years in modding TerraTech I have never had any complaints about the security of my mods.
to it so if you could make a report it for copyright that would be great and if it's you making it a Trojan this will be reported to steam THANK YOU for taking the time to read this comment
VIDEO/GITHUB LINK: https://youtu.be/yf9qNIFgwA0 https://forum.terratechgame.com/index.php?threads%2Fterratech-mod-manager.17208%2F#post-121568 https://forum.terratechgame.com/index.php?threads%2Ftactical-ai-alternative-tech-ai.22135%2F
Additionally the AI Tech should have good steering when driving forwards for best performance.
I would not be surprised if it could not make it up the slope properly, I don't know if I made the pathing resolution precise enough for that slope.
They can path up terrain slopes smartly to some extent assuming the path destination isn't too close.
They do not path on other Techs , so bases that rely on Techs going on top of their own blocks will not work.
There is a workaround using the Multi-Tech AI to make the AI ignore collision checking but I would not rely on it.
The AI will drive around the base to reach the receivers and SCUs on the outside though.
I'm still new, can they do that already?
Go into Steam -> Library -> Home -> Right-Click TerraTech -> Properties... -> Installed Files -> Browse...
Focus on the newly opened window -> "Raw Techs" folder
Delete the files with the names of the Techs you think are causing the problem.
If you can't figure it out, just delete the entire "Raw Techs" folder and it will reset the enemy spawning system on next game startup
There's still a chance the AI isn't using it properly but I haven't been able to recreate that issue on my end. Could you please link the problem Tech in question?
Other issues still persist, including trading stations having an icon of purple instead of orange.