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To join the discord, go to the official TerraTechGame website on this game's Steam store page, click "Visit the Website" on the right-hand side bar, and follow the DISCORD link at the upper right corner.
On there you will find almost every developer who makes TerraTech as well as many others who can help you with your problems.
[h1]The Video[/h1]
The video is showcasing a VERY old build of Advanced AI (3 years ago!), back when it was called TACtical AI. It is still even called this on the DLL and internally! It worked on TTMM (TerraTech Mod Manager) which is a 3rd party mod launcher, like BepinEx. If you follow the links to 0ModManager and to it's requirement TTSMM , you will find them on the same exact forum .
The link in the video's description goes to TTMM, an older of TerraTech mod manager before it was officially supported by TerraTech and Steam. ( Obviously links in the comments section should not be trusted, those are likely trojans for all I know ) TTMM is now obsolete and will not work with the current version of TerraTech, but is left up for archiving purposes.
As you can tell the links in the video go to forum.terratechgame.com , a website under control of Payload Studios (the game developers themselves).
Throughout all my 4 years in modding TerraTech I have never had any complaints about the security of my mods.
to it so if you could make a report it for copyright that would be great and if it's you making it a Trojan this will be reported to steam THANK YOU for taking the time to read this comment
VIDEO/GITHUB LINK: https://youtu.be/yf9qNIFgwA0 https://forum.terratechgame.com/index.php?threads%2Fterratech-mod-manager.17208%2F#post-121568 https://forum.terratechgame.com/index.php?threads%2Ftactical-ai-alternative-tech-ai.22135%2F
Additionally the AI Tech should have good steering when driving forwards for best performance.
I would not be surprised if it could not make it up the slope properly, I don't know if I made the pathing resolution precise enough for that slope.
They can path up terrain slopes smartly to some extent assuming the path destination isn't too close.
They do not path on other Techs , so bases that rely on Techs going on top of their own blocks will not work.
There is a workaround using the Multi-Tech AI to make the AI ignore collision checking but I would not rely on it.
The AI will drive around the base to reach the receivers and SCUs on the outside though.
I'm still new, can they do that already?
Go into Steam -> Library -> Home -> Right-Click TerraTech -> Properties... -> Installed Files -> Browse...
Focus on the newly opened window -> "Raw Techs" folder
Delete the files with the names of the Techs you think are causing the problem.
If you can't figure it out, just delete the entire "Raw Techs" folder and it will reset the enemy spawning system on next game startup
There's still a chance the AI isn't using it properly but I haven't been able to recreate that issue on my end. Could you please link the problem Tech in question?
Other issues still persist, including trading stations having an icon of purple instead of orange.