tModLoader

tModLoader

Storm's Additions Mod
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Update: Jul 7, 2022 @ 10:03am

v2.2.4.2
Changes
  • The Bloody tear and Chum Caster are now the only Vanilla blood moon items craftable with bloody Drops.
  • Bloody Treads and Soul Striders now have their speed included in the tooltip
  • The Bloody Blade sprite has been made lighter, to match the other bloody drop weapons
  • The Bloody Rifle has been renamed to the “Bloodshot Rifle”
Bug Fixes
  • The Overloaded Scandrone is now corrected marked as defeated in Boss Checklist on multiplayer
  • The Message that appears when defeating an evil boss should no longer appear each time a multiplayer world is loaded

Update: Jul 4, 2022 @ 10:39am

v2.2.4.1
Changes
  • The Overloaded Scandrone’s health has been lowered from 40K/56K/72K to 32K/48K/60K, but it now takes reduced damage from homing projectiles
    - Some of its attacks have been slightly reworked:
    - The sideways lightning attack now fires faster during the first phase. During the second phase it fires at the same speed but also summons 4/5/6 downwards firing portals above the player each time it fires the lightning bolt
    - The Spinning portal attack is now performed on classic mode, but with only 3 portals at a time instead of 5. On master mode 7 portals are summoned at a time
    - The final expert exclusive dash phase now has it summon a single lightning portal, or 2 on master, each time it dashes, but it dashes at a slightly slower rate.
  • All homing projectiles, cursor controlled projectiles, minions, and sentries in the mod now deal reduced damage to the Lunatic Cultist and Overloaded Scandrone
  • The Overloaded Staff sentry now fires slightly faster
  • Only Regular Stone, Ebon/Crimstone, and Pearlstone can be used as ammo for the Stone Cannons, and they all deal the same damage
    - This was done as the previous tier method defeated the purpose of the weapons being used to get rid of excess stone, as the player would be more likely to seek out better stone instead
  • The Bloody treads and Soul Striders speed has been reduced to 41 and 51 mph respectively
    - They now provide deceleration, are no longer long as slippery
  • The Heart Emblem has been slightly reworked
    - Enemies now have a 1 in 4 chance to drop the super heart when they fall below half health, either via damage or DoT debuff
    - Slightly increased the pickup range of the super hearts
  • The Eye of the Dungeon projectiles have a slightly longer homing rage, and now bounce off of tiles
  • Lihzarahd Flametraps fire fireballs less often and at a lower velocity
    - Spawn slightly less often in the temple
Bug Fixes
  • Bloody Drops, along with some other drops are now correctly displayed in the bestiary, with a tooltip line explain when they can be obtained
  • The Frozen Jar now correctly requires 5 hallowed bars instead of just 1
  • The Blizzard Baton no longer has very short immunity frames

Update: Jun 30, 2022 @ 8:42am

v2.2.4
Additions
  • Added the Remote Sentry Detonator, crafted from Iron/Lead bars and Amethyst
    - On use it removes all of your placed sentries in the world
Changes
  • The Stone Launchers have been renamed to Stone Cannons, with the Lunar being renamed to Celestial Stone Cannon
    - The base Stone Cannon knockback has been reduced from 6 to 5, but shoot velocity has been increased, and no longer takes the player's velocity into account
    - Added glowmasks to the Super and Celestial cannon boulders
  • The Stone Cannons now use different types of stone as their ammo, with 3 tiers of damage and knockback
    - Regular Stone, Marble, Granite, and Sandstone are the first tier
    - Ebonstone and Crimstone are the second tier
    - Pearlstone, and Hallowed/Corrupted Sandstone are the third tier
  • Compact Boulders are now a throwable weapon,
    - They throw out the same projectile as the base stone launcher, but with far less range and damage
    - Can no longer be crafted in groups of 333
  • Mysterious Cultist Hood projectile now uses local immunity and hit enemies slightly less often
    - Improved the dust effect when the laser is charged
  • The Lunatic Portal Sentry now fires at a slower rate, but the lightning projectile can pierce an unlimited amount of enemies
    - The lightning now loses 10% damage for each enemy it hits
  • Santank armour set bonus missiles and the Shroom armour set bonus mushrooms are once again affected by ranged and even classless damage
    - The base damage of the missiles has been lowered to 160, but with the damage buffs from the Santank armour they deal 208 damage minimum
    - The base damage of the mushroom has been lowered to 18, but with the damage buffs from the Shroom armour they deal 19 damage minimum
  • Asteroid armour with the helmet set bonus asteroids are once again affected by classless damage
    - The base damage of them has been lowered to 120, but with the damage buffs from the armour set, they deal 153 damage minimum
  • The Mini Cultist sentries damage from the Lunatic hood of command are once again affected by summon damage
    - They are no longer affected by how many minion slots you have
  • All modded sentries now last 10 minutes (vanilla ones will become 10 minutes in a future terraria update)
  • Added the screenshake effect to when the Mysterious Cultist Hood fires it laser, and when detonating Spiky Bombs with the Spiky Bomb launcher
  • Temple Guardians now spawn slightly less often Post-Plantera
  • Renamed some recipe groups to be less confusing
Bug Fixes
  • Fixed an issue that made you immune to enemy projectiles if specific damaging updating weapons were used
  • Created a work around for where the Mysterious Cultist Hood would sometimes immediately deplete your mana when charging
    - Now initially drains no mana when first used, but as soon as the laser fires 10 mana (affected by mana usage) is used up and the regular drain rate continues
    - Cannot be used if the player currently has less than 10 mana
    - This does mean it can no longer obtain mana-modifying modifiers
    - Mana also no longer attempts to regen while the laser is being fired

Update: Jun 26, 2022 @ 7:24am

v2.2.3.1
Updated the mod to work with the preview branch up until the 1st of July, and from there the main branch
Changes:
  • Removed the shield kill count config option for now (may return in different form in the future)
  • The Overloaded Scandrone lightning portals no longer creates 2 sets of dust particles after firing the lightning
  • Increased the Drop rate of the icicle staff from underground ice enemies
  • The Lihzarhrd Spinner has been renamed to the “Lihzarhrd Sawblade”
  • The Blizzard Baton and Blazing Star damage now gets updated while it is spinning
  • The Mechanical Spikes projectile damage reduced from 100 to 80, and no longer ignore defence
  • Updated mod and workshop description
Bug Fixes:
  • Fixed a glitch where summoning the Storm Coil portal for the first time would make it return to you instantly
  • Fixed an incorrect pixel in the Twilight Robe arm sprite
  • The Star Hopper can now take damage from bees

Update: Jun 18, 2022 @ 9:45am

v2.2.3
Additions
  • Added a new config option to lower the celestial shield kill count, can be customised from the full amount down to 25
  • Added a config option to disable the Temple Guardians pre-Plantera... not recommended as it allows for progression skipping
  • Added 3 new weapons that can be crafted from 16 solar tablet fragments at the temple altar
    - Lihzahrd Spinner, frizbee-like weapon that throws spinning discs to the cursor’s location that do not return
    - Lihzahrd Flameburst Tome, magical tome that fires out 3 ricocheting and piercing fireballs
    - Lihzahrd Guardian Staff, summoner item that summons mini Temple Guardian minions that fly above enemies while firing piercing lasers
  • Added the Arid Command Staff that summons an Arid Spirit Minion that flies towards enemies and fires out blasts of damaging sand
    - Crafted from bones and sturdy fossils
Changes
  • Moved the disable screenshake config option to a local config menu, so that individual users can disable it on servers
  • The Overloaded Scandrone transitions from following the player to orbiting much more smoothly in the first attack phase
  • The Spiky Launcher’s oldest projectile now explodes when reaching the limit, instead of preventing you from firing more
  • Santank set bonus missiles now deal 200 damage each
  • Tweaked the Arid Mask sprite
  • Meteor arrows now have a larger homing radius, making them more likely to hit the enemy instead of swerving around them
  • The Celestial Globe fragment requirement has been lowered from 50 of each to 40
  • Improved the dust effects for many explosions in the mod
  • The Temple Guardians (Post-Plantera) and Lihzarhd Flametraps now drop more tablet fragments
Bug Fixes
  • Fixed the Arid armour set bonus from causing global immunity frame issues
  • On hit accessories no longer grant the buff upon the player respawning from a lethal hit
  • Moving the cursor away from the Storm Coil’s projectile when it is being sent out no longer causes it to massively increase in speed
  • Fixed some typos in certain tooltips

Update: Jun 7, 2022 @ 7:56am

v2.2.2.2
(Hooray)
Changes:
  • The mod config menu it now organised with headers
  • The Overloaded Scandrone now has a new sprite, which is slightly larger than before
    - Its hitbox is slightly larger, making it easier to hit
    - The Relic and trophy and treasure Bag have also had their sprite updated
    - It orbits slightly slower in its first attack
  • The Wooden Pendulant has been renamed to the Wooden Pendant
    - Now grants 4 damage reduction instead of 2
  • The Overloaded Storm Core portal can now be repositioned without needing to return it to the player
    - Positioning the portal is now done only when holding UP and right clicking, and returning it is only done while holding DOWN and right clicking
    - It now deals slightly more damage
Bug Fixes:
  • The Lunatic Staff of Lightning sentry projectile now has local immunity frames

Update: Jun 4, 2022 @ 8:43am

v2.2.2.1
Changes:
  • Vortexia weapon tweaked, damage reduced from 60 to 52, mana cost from 16 to 15, and fire velocity increased
    - The large vortex projectile now only summons a single homing vortex in fight at a time, but at a faster rate
    - Still summons the same amount on impact/destruction
    - The large vortex has a shorter lifetime, whereas the smaller vortexes lifetime and homing range has been increased
  • Slightly reduced the Hellsoul flame requirement for all Hellsoul gear
    - The Soul Cauldron miniboss spawns slightly less often
  • The Frozen Eyefish now drops much more Frost Dagger fish
  • Certain modded enemies are now immune to hellfire and frostbite
Bug Fixes:
  • The Beetle Lance beetles are now correctly summoned from the tip of the spear instead of the player
  • Twilight armour's tooltip now states the correct cooldown time
  • The Frigid Snowflake now plays the correct animation when spinning

Update: May 31, 2022 @ 1:41pm

v2.2.2
The mod has been reverted to "Storm's Additions Mod" as the new name was not well received
Additions
  • Added the Vortexia Weapon, dropped from the Overloaded Scandrone
    -Fires slow moving Vortexes that summon smaller homing vortexes
  • Added the Derpling Fishing Rod, crafted from Derpling Shells and Chlorophyte bars
    - Launches 3 bobbers at once
Bug Fixes
  • Hellsoul Flames should no longer drop from the Hungrys

Update: May 30, 2022 @ 9:42am

v2.2.1.3
Updated the mod to work with the preview branch up until the 1st of June, and from there the Stable branch
Changes:
  • Tweaked the Mod icon
  • The Storm beacon can now drop pre-mechs, but is still not usable until all 3 mechs have been defeated, with a new tooltip line stating this
  • The Overloaded Scandrone no longer drops the Temple key if it is not configured to be a Plantera alt
  • The Lunatic Spear of Fire now creates fireballs every swing regardless of whether an enemy was hit
    - Damage increased from 95 to 100, and usetime reduced from 24 to 22
  • The Vaporiser Spikes now deal the same damage as the spike ball while it is swung around, but deal very little knockback
  • The Blazing Polestar name reverted to Blazing Star
  • The Jungle tree staff now requires only 5 vines to craft
  • The Shelled debuff from the turtle weapons now only grants an additional 15 defence instead of 25
  • The Fridge Snowflake and Dune Blaster are now stunned more consistently
  • Adjusted the volume of some sound effects
Bug Fixes:
  • Fixed an oversight where the teddy bear regen was only 1.5HP/s instead of 3HP/s

Update: May 17, 2022 @ 10:29am

v2.2.1.2
The mod has been renamed from "Storm Diver's Additions Mod" to "Vortexia Mod", and the icon has been remade to suit the new name
Bug Fixes
  • The Duck Fracture and Quackture now summon ducks correctly in reversed gravity