tModLoader

tModLoader

Storm's Additions Mod
278 Comments
正義の夥伴 Jun 25 @ 3:27am 
nics,终于更新了:carrionworms:
TheStorm  [author] Jun 22 @ 7:44am 
It should work with pretty much any mod, might get over-shadowed by larger ones though.
ozzyblogs2234 Jun 21 @ 2:34pm 
does this mod potentially work with fargos?
TheStorm  [author] Jun 13 @ 9:13am 
I've pretty much stopped all major development on the mod, I never planned to add any biomes and unfortunately never will.
7+1=8 Jun 12 @ 10:36am 
好玩,玩过好几遍了,期待能多出点boss,如果能出几个生物群系就更棒了
TheStorm  [author] May 31 @ 2:12am 
That's from the "Rise of Ages" mod not this one
reze May 30 @ 7:19pm 
@TheStorm : how IN THE WORLD do i get rid of the toxic fumes debuff. mercurium ore gives me the debuff when i get near it and it doesnt go away. not even when i die. it perma kills me ovber and over. ?????? please explain
Morbus May 6 @ 1:51pm 
Thank you bro, absolute legend behavior right here
TheStorm  [author] May 5 @ 9:33am 
Most recent update should make it so defeating the Plantera allows that character to use the items on any world, plus the disable curse config now fully disables the curse effects.
TheStorm  [author] May 4 @ 5:15pm 
The config to remove the curse removes the temple guardian spawning, but it keeps in the rapid health drain only when using/equipping the items. As for it occurring in another world, yeah currently it's only removed in worlds where the Plantera has been defeated, could look into seeing if there's a way to add a tag to players who defeated the boss so that it works in other worlds one day.
Morbus May 3 @ 3:10pm 
Adding to this i've already killed plantera on my main world, but taking my save to another one inflicts me with the curses still
I don't know if its intentional or not but it becomes a bit annoying when I'm trying to grind for stuff
Morbus May 3 @ 3:08pm 
Removing the temple curse in configs still keeps it, except now it just drains my health rapidly
깡지우 May 3 @ 4:03am 
Thank you so much
TheStorm  [author] May 2 @ 4:26pm 
I have removed the entire mode as of the last update, so it will be automatically disabled on the world.
깡지우 May 2 @ 4:54am 
How do I remove the grass buff? I'm not good at English. This grass buff is overbalanced and it's too hard to farm in the desert. Even if I disable this mod and turn it back on, the buff is applied. Even if I create a new character, it says that the buff is applied to the world itself. Is there any way?
lil L Apr 29 @ 8:49am 
it does not, but im been looking and theres more items that do it that are from other mods aswell so i think its probly a me prob:(
TheStorm  [author] Apr 28 @ 10:09am 
Oh wait that's the minion, does it drop when the minion is summoned?
lil L Apr 26 @ 7:33pm 
idk if its this mods fault but holding out the eyeball staff lowers my frames to abt 45
thelarch Apr 5 @ 6:01pm 
@TheStorm Thanks so much! Only the fandom link could be found.
TheStorm  [author] Apr 5 @ 2:17pm 
There's a link in the mod description, but here: https://terrariamods.wiki.gg/wiki/Storm%27s_Additions_Mod
thelarch Apr 5 @ 11:21am 
@TheStorm I can't find the link using a search engine
TheStorm  [author] Apr 5 @ 10:52am 
It was migrated over 2 years ago...
thelarch Apr 4 @ 8:17pm 
Definitely need to migrate the wiki to wiki.gg so regular people can read it without problems.
ЕМ ГОМНО Mar 29 @ 7:09am 
very cool mod! Special like for the wiki
RanDumb Mar 21 @ 9:57am 
one of the solar pillar variants of the derpling (i forgot which one) seems to emit comically large amounts of particles lagging the game out immensely
CosmicZK1ng Mar 20 @ 8:41pm 
I don't know if this is a known issue, but when my and my friend play with this mod, the item drops are completely scrambled. We were getting hardmode weapons from pre-hardmore bosses and the bosses in this mod weren't dropping anything. We were playing with Calamity and Thorium, but would that be the issue? Great mod, would really like an answer though.
TheStorm  [author] Mar 4 @ 7:20am 
I assume you're using the Chinese localisation, which is unfortunately out of date. The accessory got a rework at some point and I haven't had contact with the localiser.
每天都放菜菜假 Mar 4 @ 6:26am 
In my actual playthrough, the accessory: Magnet Skull Flower didn't work as intended, it only played the role of the Mana Flower (and possibly has the Celestial Magnet ), but the increase in the mana cap and the cessation of mana in the Mana Disease state in the text were invalid, and the Spectral Skull in its crafting path also did not work at all.I don't know if I'm the only one in this situation
TheStorm  [author] Mar 3 @ 6:51am 
Yeah that's probably one of the better mods to pair it with, well it works with any mod really.
Omega Battle Mar 2 @ 4:39pm 
is this a good mod to pair with thormium for a vanila plus pack?
chango payaso Feb 27 @ 1:59pm 
this mod is so peak i just finished beating the overloaded scandrone. that and ancient husk are such good bosses, such good music, such fun loot. such fun weapons love the nine lives the equinox amazing mod
TheStorm  [author] Feb 9 @ 10:40am 
The mod makes no changes to any vanilla enemy except for derplings. Also for the # code it's most likely the hex colour code (the mod name does use #22DD97 as its colour)
TheStorm  [author] Feb 9 @ 8:01am 
Doesn't occur for me, sounds like something else must be causing it.
TheStorm  [author] Feb 5 @ 4:56am 
I haven't been in contact with the Chinese Localiser for a while, any items added since then have not received a translation.
账号已注销 Feb 4 @ 8:31pm 
部分武器和饰品没有汉化
bzzybear Jan 21 @ 5:12pm 
ah makes sense, it was def the phase transition then but it couldve been conflicting mods if you've already fixed it
TheStorm  [author] Jan 21 @ 4:32pm 
Each phase change it becomes immune to damage for a few seconds, my guess is that it simply didn't become vulnerable again, I've seen that bug happen on multiplayer sometimes and I assumed I fixed it, tmod multiplayer is a pain.
bzzybear Jan 21 @ 4:04pm 
no he starts with around 800k hp for me and my gf, we were playing in mastermode but i would enable and disable eternity mode for the drops from fargos so that couldve messed with how the boss is supposed to work health wise, we've fought him before on multiplayer only thing different now was i enabled eternity mode which enabled masochist mode or something so that couldve broken it at some point, not too big of a deal we just skipped it bc we've done it before
TheStorm  [author] Jan 21 @ 4:01pm 
Did you mean 60K? In that phase it summons 4 crystals that orbit it which need to be defeated, if they didn't spawn for some reason then it should just move onto the next phase. Are you on multiplayer? That tends to break things.
bzzybear Jan 21 @ 12:36pm 
painbringer is completely broken, cant even do damage to him after getting him to 600k health only way he takes damage is if a player takes damage. not sure whats going on
TheStorm  [author] Jan 18 @ 5:46am 
I just found the code online somewhere :lunar2019piginablanket: But it does seem to be from the source code based on the names of the variables
JamesTripleQ Jan 18 @ 3:07am 
is the implementation the same as the stormbow or is it a rough adaptation with the same effect?
JamesTripleQ Jan 18 @ 3:05am 
tysm
TheStorm  [author] Jan 17 @ 4:45pm 
A link to the github repo can be found on the wiki homepage, the entire mod is open source, just look for "/Items/Weapons/MeteorWeapons.cs" and scroll down to "MeteorBow"
JamesTripleQ Jan 17 @ 4:03pm 
Heya, I'm trying to make a Stormbow like weapon and I notice your Space Bow is basically just that but weaker. Is there a way I can check out how that works?

Also yes, I do realize the irony of asking someone named "Storm" with help for a stormbow.
TheStorm  [author] Jan 15 @ 6:44am 
Yeah that works :steamthumbsup:
Stardust Jan 14 @ 11:04pm 
Petition to rename the cumbersome 'Heavy Horseshoe Rocket Boots' to 'Longfall Boots' as a Portal reference :p2cube:
Hyperdino Nov 9, 2024 @ 1:23pm 
Great Mod! My only gripe is that the Eye Rifle could've been the R-eye-fle.
TheStorm  [author] Nov 1, 2024 @ 7:49am 
Should be no conflicts, some content may be over shadowed by Calamity but other than that it should be fine.
Mister Sanguis Nov 1, 2024 @ 7:17am 
@TheStorm may I ask you if this mod is fully compatible with calamity + its addons like Infernum and etc?