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tModLoader

Storm's Additions Mod
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Update: Nov 3, 2022 @ 9:00am

v2.2.7
Additions
  • Added the Bloody Urchin Staff, dropped from Hemogoblin Sharks and Blood Eels with a 20/25% chance
    - Summons a Bloody Urchin Sentry that floats in the air and rapidly fires blood streams towards enemies.
    - Deals relatively low damage, but the projectiles ignore 6 points of enemy defence
  • Added the Frostspike Staff, crafted from Frost Bars
    - Summons a frost sentry that remains on the ground that slowly fires piercing spikes at enemies that deal high damage and travel very quickly.
Changes
  • Most armour and equipment timers now get correctly reset when the armour/equipment is unequipped
    - The timer also starts empty upon equipping the items, meaning you now have to wait until the timer is full for the ability to be used.
  • The Cryogenic Set has been converted into an armour set, granting universal damage and crit buffs, as well providing 2 additional sentry slots and 22 defence
    - The set bonus provides immunity to cold themed debuffs, and makes all sentries inflict Cryoburn for 5 seconds
    - It also allows the player to summon a cryo cloud at the cursor’s location that rains down icicles below for 10 seconds by pressing the armour special ability hot key
    - Has a 5 second cooldown between placements, and summoning a new one removes the old one
    - It requires more frost bars to craft, but fewer insulated fabrics
  • Inferno Soul armour set bonus has been completely revamped
    - Pressing the armour special hotkey after a 10 second charge time unleashes a powerful inferno storm that deals massive damage to up to 15 enemies within range. It also inflicts soulburn
    - It can hit enemies through tiles, but with a reduced range
    - One minion slot has been moved from the set bonus to the Crown
  • The Derpling Headgear has been renamed into the “Ancient Derpling Helmet” and is now crafted at a demon/Crimson alter
    - It also grants the same buffs as the mask
  • The Forbidden Staff sentry has been slightly reworked
    - The 12 sand projectiles no longer deal damage themselves, instead a rapidly expanding invisible projectile is summoned each time the sentry fires the sand.
    - The projectile can hit up to 3 times if an enemy is near the centre, and cannot hit enemies through walls
    - This means the sentry will no longer miss enemies in between the gaps, nor will it deal x12 damage to enemies at point blank.
    - its detection radius has been slightly increased
  • The Overloaded Staff Sentry fires the bolts slightly faster and with less spread.
  • The Heart attack now summons the blood trail more often, but it deals less damage and ignores 5 enemy defence
  • The Spiky launcher bombs can now pierce an infinite amount of times if detonated mid-air.
  • Gnomes no longer drop the wooden items, they are now dropped from green slimes with a 1 in 40 chance for any of the 3 to drop
  • The Blood rifle drop rate has been increased to 20/25%
  • Updated the blood trail effect of the Bloody blade
  • Lowered the voulme of the Cultist Lightning Sentry firing lightning
  • Asteroid Chargers now have a new animation and trail when charging at the player.
  • The Screenshake effect from certain items is slightly less severe
Bug Fixes
  • Increased the life time of all vanilla sentries to 10 minutes to fix an oversight were vanilla ones couldn’t be summoned if a modded sentry was placed.

Update: Oct 28, 2022 @ 10:05am

v2.2.6.4
Changes
  • All stackable items in the mod now stack up to 9,999
  • The 3 flamethrower weapons in the mod flame hurtbox now matches the size of the projectile.
    - The tile collision box remains the same, meaning that the flames can slightly overlap tiles without stopping.
    - The Ancient Sandblaster damage has been increased from 18 to 22
    - The Cryofreezer damage has been increased from 27 to 35
    - The Lihzarhd Flamer damage has been increased from 50 to 60, and the flames now stop on the 3rd tile impact instead of being destroyed
  • Hemoglobin greaves now grant an additional 2% melee crit, and the 12% melee speed bonus has been moved to the breastplate
  • Star warrior armour now grants a total of 15% increased damage, with the mask having 7%, and the Breastplate and Leggings granting +4% each
  • Chaos arrows have been slightly reworked, they no longer bounce off enemies and can only hit once, but they gain damage each time they bounce off tiles.
  • Beetle Penetration Potion now only grants 20 melee armour penetration instead of 25
  • The Overloaded Scandrone now aims slightly ahead of the player when dashing in the 2nd and 3rd phase, giving it a pseudo predictive dash
    - It does not do this for the first dash in phase 2 to prevent unfairness
    - Some of its attacks have had their damage values tweaked
  • The Fallen Warrior, the Heartless Soul, and the Frigid Snowflake have a new gore effect where they become a puff of smoke, and no longer drop their old gore.
Bug Fixes
  • Shadowflare armour set bonus should now work with most modded whips, provided they have the correct Projectile ID set

Update: Oct 21, 2022 @ 7:12am

v2.2.6.3
Changes
  • The Soul Staff usetime has been reduced from 10 to 8, and only requires 12 of each mech soul to craft
    - It now summons the colours souls in a set order, Might > Sight > Fright, instead of being random
  • The Obliterator now requires 10 Hallowed Bars in place of 2 unicorn horns in the recipe
  • The Seeker Blade has been renamed to the Hunter’s Blade, and now requires 10 Souls of Might and Sight instead of 8
  • The Solar Duck projectile from the Duck Quackture now uses the new explosion effect
Bug Fixes
  • Some explosive projectiles no longer have their sprite randomly appear for a split second to the left of the explosion

Update: Oct 17, 2022 @ 2:11pm

v2.2.6.2
Changes
  • The modded armours that use the hotkey now display what the hotkey is in the tooltip instead of just saying “Armor Special Ability Hotkey”
    - If no key is bound it will say “Not Bound, set in controls”
  • The Tidal wave’s small water projectiles now ignore 5 defence
  • The Whirlpool Emblem now summons the water bolt every second when using a channelling weapon
  • The meteor fragments from the space spear now use the new explosion effect
  • The Frozen polestar and Blazing Star now hit enemies slightly less often
  • The Vaporiser no longer creates spikes upon impacting an enemy, only while it is being swung
    - It now has a new chain sprite
  • The Seeker Blade sprite has been tweaked to include some blue
    - The projectile now has new dust effects
  • Forbidden Bullets dust cloud now only deals half the damage of the bullet, lasts half as long, and only pierces twice instead of thrice
    - It also hits less often and loses 20% damage each hit
  • The Lihzarhd Sawblades now hit enemies more slowly
  • Spiky Bombs from the Spiky Bomb Launcher now last longer than just 1 minute
  • The Asteroid Mask no longer grants 2% critical strike chance
  • The Asteroid Helmet now grants an additional 2 defence, for 14 total

Update: Oct 13, 2022 @ 6:26am

v2.2.6.1
Changes
  • Spike Bomb rarity lowered from Yellow to Orange
  • Bouncy Knives have been renamed to “Bouncy Throwing Knife”
  • Tweaked the Shroomite explosion colour
Bug/Oversight Fixes:
  • Fixed some tooltip typos
  • Cracked Bullets are now crafted at a regular anvil instead of a hardmode one

Update: Oct 12, 2022 @ 10:51am

v2.2.6
Additions
  • Added Bouncy Knives, crafted from Throwing Knives and Pink gel
    - Act like normal throwing knives, but bouncy multiple times and off enemies.
  • Added Cracked Bullets, crafted from musket balls and a broken heart
    - Has a 1 in 4 chance to split into 4 smaller bullets in flight that deal 50% the damage of the main bullet
    - The smaller bullets have 10 armour penetration
  • Added Chaos Arrows, crafted from Arrows and Chaos Orbs
    - Ignore gravity, and bounce off tiles and enemies multiple times, gains speed every time they bounce
    -Indirect upgrade to Bouncy Arrows
  • Added the Seeker Blade, crafted from Souls of Sight, Might, and Hallowed Bars
    - Melee throwable weapon, throws out a spinning blade that homes into nearby enemies
    - Replaces Seeker Bolts
  • Added the Spike Bombs, crafted from bombs and dungeon spikes
    - Acts like a bomb, but doesn’t destroy tiles, instead it explodes into multiple damaging spikes.
  • Added Asteroid Bullets and Arrows, crafted from Asteroid Bars and Musket Balls/Wooden Arrows
    - Bullets summon a fragment above struck enemies that deals 15% the damage of the bullet but ignores 50 defence
Changes:
  • Removed the configuration option to convert throwable ranged weapons into throwing damage
  • Only up to 3 Temple guardians will spawn if you enter the temple Pre-Plantera, however the player is now inflicted with the Obstructed Debuff as long as they remain in the temple
    - The guardians fire their projectiles ,more slowly and with less damage pre-Plantera
  • Most explosions in the mod now have a new visual effect, which is an animated explosion projectile, some explosions have different colours
    - The dust effects have been toned down in the modded projectiles.
    - Some of the Overloaded Scandrone and Vortexian Cannons projectiles also have the new effect
    - Rockets fired from the Vanilla Rocket Launcher, Grenade Launcher, Proximity Launcher, and the Snowman Cannon also have this new effect, but the dust hasn’t been changed
  • All flamethrowers in the mod now have a new visual effect for their flames, they also fire projectiles twice as quickly to help achieve this, but every other projectile does not damage enemies
    - They all now consume 1 gel every use
  • Arid Sandblaster damage increased from 16 to 18, and it now stats it has 10 armour penetration on the tooltip
  • Cryofreezer damage increased from 22 to 27, and it now stats it has 10 armour penetration on the tooltip
  • Lihzarhd Flamer damage increased from 45 to 50, and it now ignores 15 points of defence
  • Bloody weapon projectiles have slightly tweaked dust effects which are lighter and larger
  • The Prototype Launcher now has autofire
  • Boulder Fragments from the Stone Launcher weapons now have some armour penetration
    - Fragments for the Regular and Mega launcher have 10, the Flaming ones have 30, and the Celestial fragments have 50
  • The Equinox light projectile now only deals 1.3x the damage of the sword instead of 1.6x
  • The Soul Blade has been revamped
    - It now summons 2-3 spinning mini soul blades that quickly slow down and remain in place, before homing into enemies after a short delay
    - The mini blades deal 33% the damage of the main blade
    - Use time increased from 14 to 15
  • The Spectre Scepter projectile now only pierces twice, and its damage now scales up half as quick.
    - The projectile speeds up slightly less than before.
  • The Storm Diver Shotgun right click now fires the same amount of bullets and the main fire
    - Also has a small new dust effect when firing bullets
  • The Seeker now uses Prototype Grenades as ammo
    - Its damage has been lowered from 45 to 30 to compensate for the additional damage by the ammo
    - Seeker bolts have been replaced with the Seeker Blade
    - The Demolitionist now sells Prototype grenades if the player has the Seeker in their inventory
  • The Spiky Bomb Launcher now uses regular rockets as ammo
    - Its damage has been increased from 80 to 100 to compensate for the lost damage
    - No longer drops alongside ammo
    - Spiky Bombs have been replaced with Spike Bombs
  • The Shroomite Launcher mushroom projectiles now have 15 armour penetration
  • Coral Shards are now Coral bullets, and can be used with any gun
    - They break after travelling a short distance, but are not slowed down by water, and ignore gravity.
  • The Coral Blaster can now use any bullet, however it convents them into the coral shard projectile
  • Different bullets from Coral Bullets can make the projectile fire further
  • The Overloaded Storm Core portal fires lightning at a slightly slower rate
  • The mini water projectiles from certain ocean weapons now have a small sprite to make them easier to see
  • Forbidden Bullets no longer split in air, instead they now leave a small lingering forbidden sand projectile upon impacting tiles
  • Forbidden Arrows no longer bounce and spin, instead after a short time they quickly speed up, dealing 10% extra damage, ignoring gravity, and piercing 3 times.
  • Certain items that summons projectiles from above now have a particle effect when they spawn
Bug/Oversight Fixes:
  • The Fallen Warrior’s banner is no longer called the “Fallen Champion Banner”

Update: Sep 28, 2022 @ 12:12pm

v2.2.5.8
Oversight Fixes:
  • The Bloodshot rifle now drops correctly
  • The surge no longer has a sell value of 50 Gold, instead of 50 silver

Update: Sep 28, 2022 @ 12:06pm

v2.2.5.7 (Stable version)
Pushes all the changes that the preview v2.2.5.7 and v2.2.5.8 update added to stable

Update: Sep 25, 2022 @ 9:16am

v2.2.5.7
Updated the mod to work with the preview branch up until the 1st of October, and from there the main branch
  • Added a new configuration option to disable the Moonling’s natural spawn, it can still be summoned via the Moonling Core
Changes:
  • Wooden crates now drop the Wooden Stick, Wooden Cross Bow, and Wooden Pendant far less often
Oversight Fixes:
  • The Lihzahrd Flameburst Tome now correctly displays the “You shouldn’t have this” message if obtained pre plantera

Update: Aug 25, 2022 @ 7:00am

v2.2.5.6
Updated the mod to work with the preview branch up until the 1st of September, and from there the main branch
Changes:
  • The Soul Cauldron Servant and the Star Hopper Minion’s Bestiary entry now gets filled out once the parent npc is defeated