Space Engineers

Space Engineers

HudDog - dogfight tracers, lead, autoaim
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更新:10月4日 @ 13時30分
更新者:cheerkin

1.1.287

See the discussion for full changelist

更新:2022年4月25日 @ 2時37分

1.0.64

Fixed crash when trying to cycle empty Ballistic Models list (i.e. having no weapons yet).

更新:2022年4月22日 @ 7時40分

1.0.62

TargetOffsetManager, [hd-custom], [hd-coax]
set values:
"raycast-range", "turret-ai-cone", "squared-offset-filter"
toggles:
"aim-to-center"
commands:
"enable-inertial-pmw"
"tom-src"
"remove-offset"

更新:2022年4月4日 @ 5時04分

1.0.54

Raycast lock improvements.

更新:2022年4月4日 @ 3時53分

1.0.53

TurretAiTargeter fix.

更新:2022年3月29日 @ 5時26分

1.0.51

W2 weapons support, ripple fire, custom weapon groups, MFD (TrajectoriesTracker, raycast snapshot), ITargeter.

DataLinkTargeter, TurretAiTargeter, TurretControllerTargeter, RaycastTrackerTargeter, RaycastSingleTargeter, GPStargeter.

更新:2021年11月16日 @ 6時20分

1.0.46
AzimuthGunRotors, HUD color and cockpit screen to commands, scanlock bracket, animated intro.

更新:2021年11月8日 @ 0時58分

Fixed crash when changing to weapon type you don't actually have on grid.
Top script constant for changing HUD colors to your preference.
toggle:angular-eval lets you disable lock-less velocity evaluation.
Fixed NaN% for damage report on blocks that did not exist.
Weapon midpoint is projected now for all HUD modes (previously only for pip-road).

New feature: triangle shows direction to TLI if it's not inside main screen area.

更新:2021年11月3日 @ 14時32分