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Continuing this convo is pointless, as here on the main page it is just a false claim.
If you want to be constructive, report in pinned Bug Reports discussion with more info, repro steps, maybe a video.
Put it all in the same group, Controller and everything, nothing.
So unless there are some extra steps, cant get this to work at all on custom turrets
Like I said, to fix misalign you have to figure out vertical/horizontal offset parameters for your cockpit by trial and error. Then you leave them as custom data commands so they get in effect automatically.
The reason - it's impossible from a script to know players' head position and it's different for most cockpits/seats.
- HD does not know about modded weapons and can't just control them out of the box. It can't trigger shooting and can't get ballistic parameters (velocity, range, etc). You can work around that using custom weapon trigger feature (with timer block and grouping)
- WC messes up both raycast and turret targeting
One guy made an adapter script that would pass WC targeting data and fix those issues, it works with AutoPillock, though I don't know if anyone tried applying that to HudDog. Also I'm in the middle of reworking all related scripts, HudDog would be updated too in the near future.
About lead misalign, two possible reasons. One, the weapon is not detected properly (likely because of WC). Two, you use some non-standard cockpit which has different astronaut head position, so you need to adjust offsets (read those guides).
IP: 131.226.242.83:27010
There should be 2 planes i made with the script the world has lots of mods and WC overrides if u need more info send me friend request an ill be happy tov awenser