Space Engineers

Space Engineers

HudDog - dogfight tracers, lead, autoaim
Zobrazuje se 1–9 z 9 položek
Aktualizace: 4. říj. v 13.30
provedl cheerkin

1.1.287

See the discussion for full changelist

Aktualizace: 25. dub. 2022 v 2.37

1.0.64

Fixed crash when trying to cycle empty Ballistic Models list (i.e. having no weapons yet).

Aktualizace: 22. dub. 2022 v 7.40

1.0.62

TargetOffsetManager, [hd-custom], [hd-coax]
set values:
"raycast-range", "turret-ai-cone", "squared-offset-filter"
toggles:
"aim-to-center"
commands:
"enable-inertial-pmw"
"tom-src"
"remove-offset"

Aktualizace: 4. dub. 2022 v 5.04

1.0.54

Raycast lock improvements.

Aktualizace: 4. dub. 2022 v 3.53

1.0.53

TurretAiTargeter fix.

Aktualizace: 29. bře. 2022 v 5.26

1.0.51

W2 weapons support, ripple fire, custom weapon groups, MFD (TrajectoriesTracker, raycast snapshot), ITargeter.

DataLinkTargeter, TurretAiTargeter, TurretControllerTargeter, RaycastTrackerTargeter, RaycastSingleTargeter, GPStargeter.

Aktualizace: 16. lis. 2021 v 6.20

1.0.46
AzimuthGunRotors, HUD color and cockpit screen to commands, scanlock bracket, animated intro.

Aktualizace: 8. lis. 2021 v 0.58

Fixed crash when changing to weapon type you don't actually have on grid.
Top script constant for changing HUD colors to your preference.
toggle:angular-eval lets you disable lock-less velocity evaluation.
Fixed NaN% for damage report on blocks that did not exist.
Weapon midpoint is projected now for all HUD modes (previously only for pip-road).

New feature: triangle shows direction to TLI if it's not inside main screen area.

Aktualizace: 3. lis. 2021 v 14.32