Space Engineers
HudDog - dogfight tracers, lead, autoaim
Показване на 1 — 9 от 9 постъпления
Обновление: 4 окт. в 13:30

1.1.287

See the discussion for full changelist

Обновление: 25 апр. 2022 в 2:37

1.0.64

Fixed crash when trying to cycle empty Ballistic Models list (i.e. having no weapons yet).

Обновление: 22 апр. 2022 в 7:40

1.0.62

TargetOffsetManager, [hd-custom], [hd-coax]
set values:
"raycast-range", "turret-ai-cone", "squared-offset-filter"
toggles:
"aim-to-center"
commands:
"enable-inertial-pmw"
"tom-src"
"remove-offset"

Обновление: 4 апр. 2022 в 5:04

1.0.54

Raycast lock improvements.

Обновление: 4 апр. 2022 в 3:53

1.0.53

TurretAiTargeter fix.

Обновление: 29 март 2022 в 5:26

1.0.51

W2 weapons support, ripple fire, custom weapon groups, MFD (TrajectoriesTracker, raycast snapshot), ITargeter.

DataLinkTargeter, TurretAiTargeter, TurretControllerTargeter, RaycastTrackerTargeter, RaycastSingleTargeter, GPStargeter.

Обновление: 16 ноем. 2021 в 6:20

1.0.46
AzimuthGunRotors, HUD color and cockpit screen to commands, scanlock bracket, animated intro.

Обновление: 8 ноем. 2021 в 0:58

Fixed crash when changing to weapon type you don't actually have on grid.
Top script constant for changing HUD colors to your preference.
toggle:angular-eval lets you disable lock-less velocity evaluation.
Fixed NaN% for damage report on blocks that did not exist.
Weapon midpoint is projected now for all HUD modes (previously only for pip-road).

New feature: triangle shows direction to TLI if it's not inside main screen area.

Обновление: 3 ноем. 2021 в 14:32