Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa Barbarorum I Unofficial Mod (2.0.4)
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Update: Jul 20, 2022 @ 4:30am

-Fixed early roman faction family tree CTD.
-Intro and end videos now generally less wrong for factions.
-Adjusted factions to not prefer naval invasions.
-Adjusted factions to use more troops when trying to conquer settlement (AI personality).
-Added Imperatoris Mundi campaign (alpha).
-Adjusted movement points from 130 to original 80, meaning about 40% less movement for characters in strat map (done as Imperatoris Mundi campaign has some AI issues otherwise).

Update: Jul 12, 2022 @ 4:07am

-Fixed epilektoi hoplitai and 20 units having wrong texture entry in DMB.
-Fixed nomad and roman prebattle speeches to use correct lines/names for enemy and allies.

Update: Jun 11, 2022 @ 3:16am

-Battle map music updated/replaced from EB.

Update: May 15, 2022 @ 8:44am

-Fixed custom battle locations (145 EB locations).
-Fixed UI overlapping victory conditions text in new campaign menu and in faction summary.
-Duplicate old message prompts removed for celts, romans and Saka Rauka when reform occurs.

Update: Apr 28, 2022 @ 10:05am

-Fixed March of Time major event not happening, activates some factions unit reforms.
-March of Time event now upgrades some factions bodyguards by unit swap.
-Fixed certain elite units to not being recruitable from beginning for factions Carthage, Sweboz, Arche Seluekeia and Saka Rauka, now they are recruitable only after reform event occurs.
-When romans have augustan reforms, general unit bodyguard is upgraded by unit swap.
-Added 10 major events for notification when military reform occurs.
-Fixed Hayasdan KingOfKings trait for never being assigned.

Update: Apr 6, 2022 @ 11:39am

-Fixed startup script, fixes also player faction startup armies.
-Fixed night battles.
-Fixed bridge battles crash.
-Fixed medium distance graphical bugs in battle map for unit models.

Update: Apr 1, 2022 @ 1:39am

- Fixed missing shield patterns for unit models.
- Fixed officer not having sword as a weapon.
- Fixed crash in battle for 3rd level barbarian wall. Temporarily eastern wall model is used instead of the EB custom wall model.

Update: Jan 7, 2022 @ 1:42am

-Fixed campaign descriptions.
-(eb_campaign_script) Celt previous barracks destructed instead of damaged, when second celt reforms occur.
-(export_descr_unit) Fixed romans getting incorrect general bodyguards, does not affect old generals in old saves.

Update: Dec 21, 2021 @ 12:30pm

- 2.0.4 compatibility.
- Use of advisor replaced with message alerts.
- Music added from EB.
- Terrain rivers fixed.
- Some minor fixes.
- Generally save game compatible with 2.0.3 saves. After loading 2.0.3 save should pass turn so that scripts and barracks upgrades activates. Also at campaign turn 0 cannot upgrade barracks, need to pass a turn.
- Needs some improvements/fixes to main scripts, so would be good to report any issues.

Update: Dec 4, 2021 @ 1:22am

Fixed elephant attacking wall CTD.