Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Europa Barbarorum I Unofficial Mod (2.0.4)
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File Size
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11.098 GB
Oct 26, 2021 @ 9:34am
Aug 17, 2024 @ 12:40pm
36 Change Notes ( view )

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Europa Barbarorum I Unofficial Mod (2.0.4)

Description
This mod is a conversion and port of Europa Barbarorum I Rome Total War mod. Original version is EB 1.2 with Jirisys' mod pack 1.0.2. Original version credits are in mods folder.

Previous save compatible version https://steamcommunity.com/sharedfiles/filedetails/?id=3035395283

Submod for custom battles with correct rosters https://steamcommunity.com/sharedfiles/filedetails/?id=2645802567

Imperatoris Mundi submod https://steamcommunity.com/sharedfiles/filedetails/?id=3117565170

August update:
-Update is not save compatible and previous version is obviously more tested than this update.
-Mauryan faction was added to Expanded campaign (with units from EB 1.33, original credits Teobec and b0Gia), Mauryan main units recruitment areas are similar to EB II.
-Several bugfixes.

Info for mod:
-Game install must be English language.
-Expanded (wip) campaign (2nd entry) has added factions Syrakousai and Samrajya Maurya.

Todo list:
-New factions.
-Minor fixes for unit voices, unit models, campaign fixes.

Main Campaign:
-Recommended campaign difficulty is Very Hard or Hard.
-AI money assistance has been lowered.

About Military Reforms:
-General March Of Time reforms event has no requirement for romans to be a settlement owner.
-For added reform major events reform marker building is created when turn begins, and event and reform is activated when turn ends, so those are not in sync yet.
-Roman unit instant upgrades (if chosen to upgrade) are for polybian/marian/imperial with a cost of the money. AI romans won't upgrade units.

Known Issues:
-Roman unit upgrades are sometimes slighly buggy when upgrades complete for troops which are outside settlement without named character (general/client ruler) resulting some random 2 men units.

Additional Sources:
-Mauryan Empire character names and some descriptions are from EB II and RIS.
Popular Discussions View All (8)
18
Apr 5 @ 4:24am
Improvement Suggestions
heres johnny3112
5
Dec 13, 2024 @ 7:13pm
The Reforms
Robby Black
2
Feb 8, 2023 @ 8:44am
Can we get the files on Moddb?
Rana
632 Comments
mattao Apr 24 @ 5:44pm 
yo guys why for me the mod dont work ?
Raven Apr 23 @ 7:14pm 
Yeah, as have I, @donovan74.
donovan74 Apr 23 @ 6:52pm 
Hello, I noticed that the spears of the Greek classical hoplites and of the Saka heavy hoplites have a strange colour, they look black and very dark brown, including the tip of the spear,
vintal69 Apr 22 @ 7:34am 
thank so much
Less Than Three Apr 21 @ 10:39am 
You can edit the game's files to change the Marian triggers. I can't remember the exact files because I don't have EB installed at the moment, but it's something like data/word/campaign/imperial_2/scipts/eb_script or something. I would look for the eb_script file and in there you will find the Marian trigger conditions. You will see that one of them i the date (turn number); you can edit this to be what you want and delete the other conditions.
vintal69 Apr 16 @ 8:09am 
hi guys is there a way to have Marian reform in other ways?example only Bringing the date forward and having fewer settlements ?
Vaeringjar Mar 31 @ 11:19am 
any idea what happened to "(Release 1) Europa Barbarorum I Revamped"?

the workshop page doesn't load
chomakov87 Mar 29 @ 7:36am 
my roman family members start with roman offices traits (there's a questor, a praetor, a consul...) but as the terrms expire they lose the trait, they gain the respective trait "ex-roman office" and then they won't be elegible anymore for any roman office. there's no "elegible as..." trait, they won't be re-elected for any office even if they stay for a decade in Rome. there's just a family member that got an apparently random "aedilis" trait. Is this a bug or the cursus honorum is just a feature that has not been implemented yet?
Raven Mar 23 @ 7:36pm 
And I agree, Henchmen no. 25 :)
Raven Mar 23 @ 7:36pm 
@Lone I'm not sure what you mean. In a custom battle, 1 unit of (Macedonian) heavy cavalry versus 1 (Koinon Hellenon) unit of Skirmishers, and my results were what you'd expect.

https://puu.sh/KqvZ9.png