Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Europa Barbarorum I Unofficial Mod (2.0.4)
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File Size
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11.098 GB
Oct 26, 2021 @ 9:34am
Aug 17, 2024 @ 12:40pm
36 Change Notes ( view )

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Europa Barbarorum I Unofficial Mod (2.0.4)

Description
This mod is a conversion and port of Europa Barbarorum I Rome Total War mod. Original version is EB 1.2 with Jirisys' mod pack 1.0.2. Original version credits are in mods folder.

Previous save compatible version https://steamcommunity.com/sharedfiles/filedetails/?id=3035395283

Submod for custom battles with correct rosters https://steamcommunity.com/sharedfiles/filedetails/?id=2645802567

Imperatoris Mundi submod https://steamcommunity.com/sharedfiles/filedetails/?id=3117565170

August update:
-Update is not save compatible and previous version is obviously more tested than this update.
-Mauryan faction was added to Expanded campaign (with units from EB 1.33, original credits Teobec and b0Gia), Mauryan main units recruitment areas are similar to EB II.
-Several bugfixes.

Info for mod:
-Game install must be English language.
-Expanded (wip) campaign (2nd entry) has added factions Syrakousai and Samrajya Maurya.

Todo list:
-New factions.
-Minor fixes for unit voices, unit models, campaign fixes.

Main Campaign:
-Recommended campaign difficulty is Very Hard or Hard.
-AI money assistance has been lowered.

About Military Reforms:
-General March Of Time reforms event has no requirement for romans to be a settlement owner.
-For added reform major events reform marker building is created when turn begins, and event and reform is activated when turn ends, so those are not in sync yet.
-Roman unit instant upgrades (if chosen to upgrade) are for polybian/marian/imperial with a cost of the money. AI romans won't upgrade units.

Known Issues:
-Roman unit upgrades are sometimes slighly buggy when upgrades complete for troops which are outside settlement without named character (general/client ruler) resulting some random 2 men units.

Additional Sources:
-Mauryan Empire character names and some descriptions are from EB II and RIS.
Popular Discussions View All (8)
19
May 3 @ 4:44pm
Improvement Suggestions
heres johnny3112
5
Dec 13, 2024 @ 7:13pm
The Reforms
Robby Black
2
Feb 8, 2023 @ 8:44am
Can we get the files on Moddb?
Rana
656 Comments
AntiAmerikanisch Aktion Aug 17 @ 8:22pm 
Year anniversary of the last update. Looking forward to more! : )
| Umbra Aug 8 @ 7:31am 
This mod is fantastic, but when using the Imperatoris Mundis Mod, the travel distance is insane. Can someone help me fixing it please??

For example travelling from Syracuse to Rome takes my GENERAL, not an army 6 seasons.
Raven Aug 7 @ 7:15pm 
So that one, (here I believe: https://steamcommunity.com/sharedfiles/filedetails/?id=3125270648&searchtext=EB ) seems to be specifically a version where they've added in a bunch of their own new units and have done some other reworks, (alleged QoL improvements).

Interesting.
Chris P. Bacon Aug 7 @ 7:10pm 
Thank you Raven. I was wondering what are the differences between this and the EB 1.33 port also on the workshop.
Raven Aug 7 @ 7:06pm 
This is "an" EB port. I don't know of any official "the EB port" port. Since the team is currently still very deep into work on EBII (for M2TW).
Chris P. Bacon Aug 7 @ 7:04pm 
Sorry if I'm dense, but is this supposed to be together with the EB port or is it standalone?
Is it me or archers are shooting all over the place? Can't figure if this is a remastered thing or this mod's
YuK_metaluis90 Jul 28 @ 10:51am 
YuK_metaluis90 Jul 28 @ 10:45am 
@JuulUp Recommended difficulty by OG team was VH/H campaigns and M battles.

H and VH battle difficulties simply stack up units' morale and defense making levy units become elite tier
Raven Jul 28 @ 3:16am 
What did Jirisys' modpack do again? I remember liking how he altered phalanx spears, but that was a separate mod.

https://www.twcenter.net/threads/jirisys-phalanx-mod-reduplicated.401437/