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If I can defeat said units as I usually do in custom battles, then maybe it is the difficulty playing the part, but as far as I can tell, it's not because the mod, or its units, are broken.
final point is im playing on vh vh so this may contribute to some of the difficulty. but i have rebuilt the roman conquests in almost every mod released for this game. This is one of the most difficult and unfun late games to play due to the absurd difficulty of pikes. at the late stage i cant stand to play for more than a few turns due to pike spam and absurd difficulty of killing them
But the majority of the time its stack spam of their elite phalanxs. I have already wiped out 40-50+ full stacks while taking all of rome's historical eastern conquests and they are still sending multiple stacks every few turns. And yes 3 marian infantry units with high tier chevron barely win against 1 elite selecuid elite phalanx completely surrounded.
I am well aware of how to fight phalanxs and have killed many stacks but the spam and strength of their phalanxs is absurd and very unfun to play.
Fighting pikes is all about doing all you can to NOT absorb the brunt of it. If you have even two units, you should put one in a wide, loose line and put them on defensive stance. This minimizes casualties and gives you stalling time. A second unit should hit them from the side or rear. Ideally, rear. AI turns? Swap which unit defends and which hits the rear.
1v1 with no other options, you're slightly screwed, but one way to initially get the most out of the engagement is to place your unit in a line that is wider than the pike block. Take them off defensive stance when in contact and your units should naturally wrap around/surround the enemy. It is a slog, but this is your best bet, aside from trying to juke around the AI until they engage at a bad angle and your formation is able to mostly sit in their side/rear.
When you say heavy infantry are losing 1v1 to pikes.. you're not facing them head-on, right?
Using the custom battle submod, I was able to beat 3v1 (post-Marian cohort v. Macedonian argyraspides) handily.
Doing that 1v1 was veeery difficult because it's tough to not hit some part of them head-on, but it is doable and I was just barely able to make it work. There is a method to it if you absolutely have to face them 1v1 which I'll get into.
The 3v1: https://puu.sh/KvEat.png
The 1v1: https://puu.sh/KvEav.png
If you see something similar, load again your campaign, use again the cheat menu, send an unit of yours close to the observed eleutheroi army, attack them and ensure a secure win via the proper code in the cheat menu. The eleutheroi army will be totally killed; if they were the culprits of your freeze, it should be gone now.
Something like this happened two times in my afoermentioned KH campaign, I solved that way and my campaign continued for a long time with no issues at all.
All of this provided that you know how to usw the cheat menu and that you have a saved game in the turn your campaign froze.
Give it a try; I can't assure the issue is 100% the one I described, but it might be.
cheers
open the cheat menu with the \ key, type "fow off", then select "follow AI characters" (should be in the game options menu if I remember well). Let the AI play its turn (requires a bit of patience, you should be able to sped up by left clicking with the mouse); one the AI turn arrives at the eleutheroi faction, follow carefully what they're doing.
In a recent Koinon Hellenon campaign of mine, something strange was happening between eleutheroi armies in some city on Baltic coast, it seems they attacked a city or tried to merge, but they remained stuck in an endless loop.
(According to Google AI):
"Generic Detection: The -gen suffix in the threat name often indicates a generic or heuristic detection. This means the antivirus identified characteristics that could be associated with malware, but it's not a definitive match to a known virus.
False Positives: Antivirus software can sometimes misidentify safe files as malicious, especially with generic detections. This is more common with game files, emulators, or tools that might access the system in ways that look suspicious to the antivirus.
Overly Protective AVs: Some antivirus programs are more sensitive and prone to false positives than others."
Says rtwnamelistexporter.exe infected by Win64:Malware-gen
False positve ? ? ?
EBI versus EBII.
EBII is made in M2TW's engine. If they updated the music there, then it's probably not available here, as this is EBI.
the workshop page doesn't load
https://puu.sh/KqvZ9.png
Raven your patience is legendary lol.
"Agilaz" - February 16th 2025 comment posted eight or nine comments below this one is the funniest diatribe I've read in a while. Its got that "fifteen percent above average person is forced to cope with the fact that they aren't considered a child prodigy anymore" energy, and genuinely made me laugh out loud.
Originally? The EB team is now working with EBII, its sequel (for M2TW), and was developed by a whole team.
EB1 is not remotely up to par with historical accuracy. It had plenty of units that were removed later on in EB2.
Its entire focus was to make it as historically accurate as they could in whatever 2000s year it released. If that focus itself bothers you so much, it's really not the mod for you. Plenty of similar stuff like, RIS or whatever it's called, that cuts more corners.
Without a shred of doubt, this reeks of Oxford, MIT, or some other academic echo chamber where modding a 20-year-old strategy game became a PhD-level dissertation in applied douchebaggery. What a passive-aggressive legend.
This mod is a masterclass in taking something fun and turning it into a joyless, over-researched, historically-inaccessible nightmare. It’s still just a mod for a 2004 game, but its creators act like Latin-chanting zealots gatekeeping history.
You can almost hear them whisper, "Did you know this obscure Thracian unit’s name comes from a pre-IE substrate in a single 3rd-century BCE inscription? No? Ah, peasant."
10/10 for effort, -9000/10 for approachability. A mod that talks down to you.
Check that out, it's the custom battles submod for this. You apply that in the right order and it should work properly with the full rosters. :)