Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa Barbarorum I Unofficial Mod (2.0.4)
647 Comments
Chris90 Jun 10 @ 11:02am 
Is there a way to retrain Marian first cohorts outside Italy if not is there another mod that allows this?
hugoromeoc Jun 3 @ 8:06pm 
Does it work with other installation rather than English now?
donovan74 Jun 3 @ 4:08pm 
@Julimoon22: you're welcome, good to hear you solved the issue. have a nice campaign.
Julimoon22 Jun 3 @ 4:32am 
@donovan74 thank you very much. Sounds stupied but I could not see but hear were the problem were when I scrolled around the map. It was in east europe were all these big armies of the Eleutheroi run around. I could sent a diplomat and buy (gold cheat) three of there big armies. That solved the problem.
donovan74 May 30 @ 6:40pm 
Continuing my last post:
If you see something similar, load again your campaign, use again the cheat menu, send an unit of yours close to the observed eleutheroi army, attack them and ensure a secure win via the proper code in the cheat menu. The eleutheroi army will be totally killed; if they were the culprits of your freeze, it should be gone now.
Something like this happened two times in my afoermentioned KH campaign, I solved that way and my campaign continued for a long time with no issues at all.
All of this provided that you know how to usw the cheat menu and that you have a saved game in the turn your campaign froze.
Give it a try; I can't assure the issue is 100% the one I described, but it might be.
cheers
donovan74 May 30 @ 6:39pm 
@Julimoion22:
open the cheat menu with the \ key, type "fow off", then select "follow AI characters" (should be in the game options menu if I remember well). Let the AI play its turn (requires a bit of patience, you should be able to sped up by left clicking with the mouse); one the AI turn arrives at the eleutheroi faction, follow carefully what they're doing.
In a recent Koinon Hellenon campaign of mine, something strange was happening between eleutheroi armies in some city on Baltic coast, it seems they attacked a city or tried to merge, but they remained stuck in an endless loop.
Julimoon22 May 27 @ 6:03am 
I am playing the Romans and the game is freezing 201 BC at the turn of the Eleutheroi. Has anybody an idea what I can do?
Raven May 25 @ 8:45pm 
That is strange, panther. I've never got that, and I've had it installed for a while. Not sure what to make of it.

(According to Google AI):

"Generic Detection: The -gen suffix in the threat name often indicates a generic or heuristic detection. This means the antivirus identified characteristics that could be associated with malware, but it's not a definitive match to a known virus.

False Positives: Antivirus software can sometimes misidentify safe files as malicious, especially with generic detections. This is more common with game files, emulators, or tools that might access the system in ways that look suspicious to the antivirus.

Overly Protective AVs: Some antivirus programs are more sensitive and prone to false positives than others."
panther.ofp May 25 @ 12:38pm 
Unable to install Mod because of Norton:
Says rtwnamelistexporter.exe infected by Win64:Malware-gen

False positve ? ? ?
olegach May 22 @ 12:10am 
Alright, English language was required to run the mode, now it works fine.
olegach May 21 @ 5:19am 
Hi guys. I was really happy to see this mode was ported to the remastered version! But when I subscribed to it and it seemed to be installed successfully, I couldn't run it. I launch the game from steam, switch to modes tab, tick the mode and press run. I see a regular game loading screen, but then the error pops up - missing Indian culture in some file. Am I doing something wrong? Can anybody help please?
TheShir May 12 @ 12:02pm 
Once more for the good old days!
Raven May 4 @ 9:10am 
@NUTCRACKER , I think you're referring to something we should clarify.

EBI versus EBII.

EBII is made in M2TW's engine. If they updated the music there, then it's probably not available here, as this is EBI.
NUTCRACKER May 3 @ 11:23pm 
Hi there, I played this at rome1 and MTW2... so question. the sweboz have had at MTW2 such an ancient folk music ... where can I find it?
pxfofo May 1 @ 10:47am 
Thank you for this port. I am 150 turns in Syrakusi campaign with zero CTD. Recently i conquered Rome in grueling 3,1k vs 3,3k battle. It was soooo close and intense.
mattao Apr 24 @ 5:44pm 
yo guys why for me the mod dont work ?
Raven Apr 23 @ 7:14pm 
Yeah, as have I, @donovan74.
donovan74 Apr 23 @ 6:52pm 
Hello, I noticed that the spears of the Greek classical hoplites and of the Saka heavy hoplites have a strange colour, they look black and very dark brown, including the tip of the spear,
vintal69 Apr 22 @ 7:34am 
thank so much
Less Than Three Apr 21 @ 10:39am 
You can edit the game's files to change the Marian triggers. I can't remember the exact files because I don't have EB installed at the moment, but it's something like data/word/campaign/imperial_2/scipts/eb_script or something. I would look for the eb_script file and in there you will find the Marian trigger conditions. You will see that one of them i the date (turn number); you can edit this to be what you want and delete the other conditions.
vintal69 Apr 16 @ 8:09am 
hi guys is there a way to have Marian reform in other ways?example only Bringing the date forward and having fewer settlements ?
Vaeringjar Mar 31 @ 11:19am 
any idea what happened to "(Release 1) Europa Barbarorum I Revamped"?

the workshop page doesn't load
chomakov87 Mar 29 @ 7:36am 
my roman family members start with roman offices traits (there's a questor, a praetor, a consul...) but as the terrms expire they lose the trait, they gain the respective trait "ex-roman office" and then they won't be elegible anymore for any roman office. there's no "elegible as..." trait, they won't be re-elected for any office even if they stay for a decade in Rome. there's just a family member that got an apparently random "aedilis" trait. Is this a bug or the cursus honorum is just a feature that has not been implemented yet?
Raven Mar 23 @ 7:36pm 
And I agree, Henchmen no. 25 :)
Raven Mar 23 @ 7:36pm 
@Lone I'm not sure what you mean. In a custom battle, 1 unit of (Macedonian) heavy cavalry versus 1 (Koinon Hellenon) unit of Skirmishers, and my results were what you'd expect.

https://puu.sh/KqvZ9.png
Lone Mar 23 @ 11:35am 
Am i used cavalry wrong ? Cause they feel pretty weak. Even heavy cavalry struggles with skirmishers.
Henchmen no. 25 Mar 22 @ 1:41am 
RT2021 your mod porting and preservation work here is amazing.
Raven your patience is legendary lol.

"Agilaz" - February 16th 2025 comment posted eight or nine comments below this one is the funniest diatribe I've read in a while. Its got that "fifteen percent above average person is forced to cope with the fact that they aren't considered a child prodigy anymore" energy, and genuinely made me laugh out loud.
ST24BlackMamba Mar 16 @ 1:54am 
@Raven No.With the developer of this unnoficial mod.
Raven Mar 16 @ 1:32am 
@ST24BlackMamba

Originally? The EB team is now working with EBII, its sequel (for M2TW), and was developed by a whole team.
ST24BlackMamba Mar 16 @ 1:24am 
Can somehow I can contact with the developer of this mod?
Less Than Three Feb 23 @ 3:39pm 
It's not a bug. Romans can't build their barracks anywhere outside their italian homeland until you get the Marian reforms. This is historically accurate because, before the Marian reforms, only land owning Roman citizens were allowed to join the regular army. Pre-marian rome campaigns are a good test of logistics as you have navies going backwards and forwards everywhere for retraining and redeployment. I edit the game so that navies are 30% of the cost as I think they are way too expensive in this game. It's not to hard to handle the logistics because Italy is in the center of the Med. You can also use mercs and native troops in outlying provinces.
Healz on Wheelz Feb 19 @ 8:46am 
Thankyou for the mod. But am I doing something wrong? As romans I can't build the native barracks in anywhere except my starting provinces. I've console commanded every building into the settlement and still no barracks, so it isn't a building requirements issue. I've also destroyed the previous wners barracks and government building. Could anyone help please? Thankyou in advance!
Raven Feb 16 @ 2:29am 
It also might be a matter of exposure/experience. I'm not even a college Grad., but I deal with PhDs and historians on the regular, and they're really not that bad.
Raven Feb 16 @ 2:28am 
Who hurt you, @Agilaz? Who talked down to you?

EB1 is not remotely up to par with historical accuracy. It had plenty of units that were removed later on in EB2.

Its entire focus was to make it as historically accurate as they could in whatever 2000s year it released. If that focus itself bothers you so much, it's really not the mod for you. Plenty of similar stuff like, RIS or whatever it's called, that cuts more corners.
Agilaz Feb 16 @ 12:57am 
The sheer pseudo-scientific entitlement and passive-aggressive academic smugness radiating from this beautiful piece of §h4it3 is marvellous. Just an absolute GEM! LMFAO!

Without a shred of doubt, this reeks of Oxford, MIT, or some other academic echo chamber where modding a 20-year-old strategy game became a PhD-level dissertation in applied douchebaggery. What a passive-aggressive legend.

This mod is a masterclass in taking something fun and turning it into a joyless, over-researched, historically-inaccessible nightmare. It’s still just a mod for a 2004 game, but its creators act like Latin-chanting zealots gatekeeping history.

You can almost hear them whisper, "Did you know this obscure Thracian unit’s name comes from a pre-IE substrate in a single 3rd-century BCE inscription? No? Ah, peasant."

10/10 for effort, -9000/10 for approachability. A mod that talks down to you.
Raven Feb 3 @ 8:20pm 
@Ewoks on Crack : Neither in the original EB, nor in this one, is that possible. There are simply too many units, afaik. That's why there is a SUBMOD here that lets you do that.

Check that out, it's the custom battles submod for this. You apply that in the right order and it should work properly with the full rosters. :)
Chicken Jockey Feb 3 @ 2:51pm 
Are the custom battles going to give the factions their full roster yet?
dejv Feb 2 @ 2:29pm 
weird mod, you can build all temples they are not mutually exclusive.. kind of ruins the whole game for me
Aram Kurdo Jan 26 @ 4:21pm 
good, this mod needs more attention specially youtube!
PaxAetA Jan 26 @ 2:44pm 
@Aram Kurdo Yes, if you look at the release dates of the mod port update. Perhaps he just doesn't have time for communication.
Aram Kurdo Jan 26 @ 1:39am 
thanks friend, you had a good support i thought your the creator :D so is he alive at all?
PaxAetA Jan 25 @ 12:25pm 
@Aram Kurdo Unfortunately I have nothing to do with the mod or its porting.
Aram Kurdo Jan 23 @ 6:08am 
@Pax Extraordinarii Salve Fraterna! oh nice work of you my friend. where can i read full descriptions of your nice mod? also are factions localized like for example Parthia speaking and building and music Pahlavi for example??
PaxAetA Jan 22 @ 7:29pm 
@Kaiser ☻™ Salve! Preferably in the extended mode all the factions that appeared in EB 2. Otherwise these crashes (used the 4 GB RAM fix) in the original EB 2 are annoying!
PaxAetA Jan 22 @ 7:25pm 
@Aram Kurdo Salve! Welcome Home (Back to EB)! The remaster interface makes a difference in our perception of EB. The most important thing is that the mod has crashed for me only once in 105 hours so far.
PaxAetA Jan 22 @ 7:22pm 
11. My commander does not have the skill for night battle, why did the battle take place at night?
https://steamcommunity.com/sharedfiles/filedetails/?id=3411724774
Aram Kurdo Jan 20 @ 5:55am 
just one quick question, how much percent this mod is close or as OG EB ??
Kaiser ☻™ Jan 16 @ 5:22am 
Can we have a pergamum faction?
jhh001202 Jan 14 @ 8:12am 
I have a question for marian reform. If I am correct, marian reform require at least BC 172 with 45 city, 250 battle and 7 ladipundia, plus I MUST HAVE general who has more than 2 /2/0 with consul, popularity, etc.... am I right?