Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa Barbarorum I Unofficial Mod (2.0.4)
644 Comments
Raven Jun 19 @ 11:52am 
I see. I don't know what to tell you; I've always played standard difficulty because I unless I know exactly what a game does when you increase difficulty, I avoid it because sometimes AI can be unfair, and it may in the end give you a warped impression of how the game actually plays.

If I can defeat said units as I usually do in custom battles, then maybe it is the difficulty playing the part, but as far as I can tell, it's not because the mod, or its units, are broken.
JuulUp Jun 19 @ 6:32am 
all of this may be a symptom of vh vh but it is extemely difficult to route any army that isnt early game trash
JuulUp Jun 19 @ 6:28am 
Fighting to the death would be better but they rarely do that. general HAS to be dead and still a gamble. fighting to death weakens their stats and makes killing them much easier, this would be preferable but is very rare unless general dead, surrounded and cycle charged and event then still a gamble.

final point is im playing on vh vh so this may contribute to some of the difficulty. but i have rebuilt the roman conquests in almost every mod released for this game. This is one of the most difficult and unfun late games to play due to the absurd difficulty of pikes. at the late stage i cant stand to play for more than a few turns due to pike spam and absurd difficulty of killing them
JuulUp Jun 19 @ 6:28am 
Another point is how weak the roman infantry is. They have poor match ups vs almost every faction late game which doesnt seem historical at all. If u dont have good and numerous cav and kill the general early and repeated cycle charge almost every faction overpowers in a straight melee.... when that should be Romes strength. Every battle i have the highground and flank to some degree and its amazing how close most the battles can be. I have had numerous heroic victories mostly due to extremely advantageous terrain but thats not historic or fun.
JuulUp Jun 19 @ 6:28am 
see the problem isnt Macedon. they arent that big of a problem but the seleucids are. selecuids own, keep and take more land than their historical counterpart late game and they just pump out full stack after full stack of pikes which is beyond annoying to fight. They had 20-30 stacks waiting in anatolia for me. Im lucky to fight the medium ones and luckier even to fight the native phalanxs.

But the majority of the time its stack spam of their elite phalanxs. I have already wiped out 40-50+ full stacks while taking all of rome's historical eastern conquests and they are still sending multiple stacks every few turns. And yes 3 marian infantry units with high tier chevron barely win against 1 elite selecuid elite phalanx completely surrounded.

I am well aware of how to fight phalanxs and have killed many stacks but the spam and strength of their phalanxs is absurd and very unfun to play.
Raven Jun 18 @ 10:45pm 
Pikes in the original engine were as powerful as they actually would be when well-organized.

Fighting pikes is all about doing all you can to NOT absorb the brunt of it. If you have even two units, you should put one in a wide, loose line and put them on defensive stance. This minimizes casualties and gives you stalling time. A second unit should hit them from the side or rear. Ideally, rear. AI turns? Swap which unit defends and which hits the rear.

1v1 with no other options, you're slightly screwed, but one way to initially get the most out of the engagement is to place your unit in a line that is wider than the pike block. Take them off defensive stance when in contact and your units should naturally wrap around/surround the enemy. It is a slog, but this is your best bet, aside from trying to juke around the AI until they engage at a bad angle and your formation is able to mostly sit in their side/rear.
Raven Jun 18 @ 10:38pm 
Well.. if a unit is completely surrounded, they may go into "fighting to the death" status and be unable to rout.

When you say heavy infantry are losing 1v1 to pikes.. you're not facing them head-on, right?

Using the custom battle submod, I was able to beat 3v1 (post-Marian cohort v. Macedonian argyraspides) handily.

Doing that 1v1 was veeery difficult because it's tough to not hit some part of them head-on, but it is doable and I was just barely able to make it work. There is a method to it if you absolutely have to face them 1v1 which I'll get into.

The 3v1: https://puu.sh/KvEat.png
The 1v1: https://puu.sh/KvEav.png
JuulUp Jun 18 @ 9:08pm 
pikes are farrrrr tooooo strong. specifically selecuids. I have gold chevron marian infantry that easily lose 1v1, and even with 3 units completely surrounding 1 medium/elite phalanx they wont route
Chris90 Jun 10 @ 11:02am 
Is there a way to retrain Marian first cohorts outside Italy if not is there another mod that allows this?
hugoromeoc Jun 3 @ 8:06pm 
Does it work with other installation rather than English now?
donovan74 Jun 3 @ 4:08pm 
@Julimoon22: you're welcome, good to hear you solved the issue. have a nice campaign.
Julimoon22 Jun 3 @ 4:32am 
@donovan74 thank you very much. Sounds stupied but I could not see but hear were the problem were when I scrolled around the map. It was in east europe were all these big armies of the Eleutheroi run around. I could sent a diplomat and buy (gold cheat) three of there big armies. That solved the problem.
donovan74 May 30 @ 6:40pm 
Continuing my last post:
If you see something similar, load again your campaign, use again the cheat menu, send an unit of yours close to the observed eleutheroi army, attack them and ensure a secure win via the proper code in the cheat menu. The eleutheroi army will be totally killed; if they were the culprits of your freeze, it should be gone now.
Something like this happened two times in my afoermentioned KH campaign, I solved that way and my campaign continued for a long time with no issues at all.
All of this provided that you know how to usw the cheat menu and that you have a saved game in the turn your campaign froze.
Give it a try; I can't assure the issue is 100% the one I described, but it might be.
cheers
donovan74 May 30 @ 6:39pm 
@Julimoion22:
open the cheat menu with the \ key, type "fow off", then select "follow AI characters" (should be in the game options menu if I remember well). Let the AI play its turn (requires a bit of patience, you should be able to sped up by left clicking with the mouse); one the AI turn arrives at the eleutheroi faction, follow carefully what they're doing.
In a recent Koinon Hellenon campaign of mine, something strange was happening between eleutheroi armies in some city on Baltic coast, it seems they attacked a city or tried to merge, but they remained stuck in an endless loop.
Julimoon22 May 27 @ 6:03am 
I am playing the Romans and the game is freezing 201 BC at the turn of the Eleutheroi. Has anybody an idea what I can do?
Raven May 25 @ 8:45pm 
That is strange, panther. I've never got that, and I've had it installed for a while. Not sure what to make of it.

(According to Google AI):

"Generic Detection: The -gen suffix in the threat name often indicates a generic or heuristic detection. This means the antivirus identified characteristics that could be associated with malware, but it's not a definitive match to a known virus.

False Positives: Antivirus software can sometimes misidentify safe files as malicious, especially with generic detections. This is more common with game files, emulators, or tools that might access the system in ways that look suspicious to the antivirus.

Overly Protective AVs: Some antivirus programs are more sensitive and prone to false positives than others."
panther.ofp May 25 @ 12:38pm 
Unable to install Mod because of Norton:
Says rtwnamelistexporter.exe infected by Win64:Malware-gen

False positve ? ? ?
olegach May 22 @ 12:10am 
Alright, English language was required to run the mode, now it works fine.
olegach May 21 @ 5:19am 
Hi guys. I was really happy to see this mode was ported to the remastered version! But when I subscribed to it and it seemed to be installed successfully, I couldn't run it. I launch the game from steam, switch to modes tab, tick the mode and press run. I see a regular game loading screen, but then the error pops up - missing Indian culture in some file. Am I doing something wrong? Can anybody help please?
TheShir May 12 @ 12:02pm 
Once more for the good old days!
Raven May 4 @ 9:10am 
@NUTCRACKER , I think you're referring to something we should clarify.

EBI versus EBII.

EBII is made in M2TW's engine. If they updated the music there, then it's probably not available here, as this is EBI.
NUTCRACKER May 3 @ 11:23pm 
Hi there, I played this at rome1 and MTW2... so question. the sweboz have had at MTW2 such an ancient folk music ... where can I find it?
pxfofo May 1 @ 10:47am 
Thank you for this port. I am 150 turns in Syrakusi campaign with zero CTD. Recently i conquered Rome in grueling 3,1k vs 3,3k battle. It was soooo close and intense.
mattao Apr 24 @ 5:44pm 
yo guys why for me the mod dont work ?
Raven Apr 23 @ 7:14pm 
Yeah, as have I, @donovan74.
donovan74 Apr 23 @ 6:52pm 
Hello, I noticed that the spears of the Greek classical hoplites and of the Saka heavy hoplites have a strange colour, they look black and very dark brown, including the tip of the spear,
vintal69 Apr 22 @ 7:34am 
thank so much
Less Than Three Apr 21 @ 10:39am 
You can edit the game's files to change the Marian triggers. I can't remember the exact files because I don't have EB installed at the moment, but it's something like data/word/campaign/imperial_2/scipts/eb_script or something. I would look for the eb_script file and in there you will find the Marian trigger conditions. You will see that one of them i the date (turn number); you can edit this to be what you want and delete the other conditions.
vintal69 Apr 16 @ 8:09am 
hi guys is there a way to have Marian reform in other ways?example only Bringing the date forward and having fewer settlements ?
Vaeringjar Mar 31 @ 11:19am 
any idea what happened to "(Release 1) Europa Barbarorum I Revamped"?

the workshop page doesn't load
chomakov87 Mar 29 @ 7:36am 
my roman family members start with roman offices traits (there's a questor, a praetor, a consul...) but as the terrms expire they lose the trait, they gain the respective trait "ex-roman office" and then they won't be elegible anymore for any roman office. there's no "elegible as..." trait, they won't be re-elected for any office even if they stay for a decade in Rome. there's just a family member that got an apparently random "aedilis" trait. Is this a bug or the cursus honorum is just a feature that has not been implemented yet?
Raven Mar 23 @ 7:36pm 
And I agree, Henchmen no. 25 :)
Raven Mar 23 @ 7:36pm 
@Lone I'm not sure what you mean. In a custom battle, 1 unit of (Macedonian) heavy cavalry versus 1 (Koinon Hellenon) unit of Skirmishers, and my results were what you'd expect.

https://puu.sh/KqvZ9.png
Lone Mar 23 @ 11:35am 
Am i used cavalry wrong ? Cause they feel pretty weak. Even heavy cavalry struggles with skirmishers.
Henchmen no. 25 Mar 22 @ 1:41am 
RT2021 your mod porting and preservation work here is amazing.
Raven your patience is legendary lol.

"Agilaz" - February 16th 2025 comment posted eight or nine comments below this one is the funniest diatribe I've read in a while. Its got that "fifteen percent above average person is forced to cope with the fact that they aren't considered a child prodigy anymore" energy, and genuinely made me laugh out loud.
ST24BlackMamba Mar 16 @ 1:54am 
@Raven No.With the developer of this unnoficial mod.
Raven Mar 16 @ 1:32am 
@ST24BlackMamba

Originally? The EB team is now working with EBII, its sequel (for M2TW), and was developed by a whole team.
ST24BlackMamba Mar 16 @ 1:24am 
Can somehow I can contact with the developer of this mod?
Less Than Three Feb 23 @ 3:39pm 
It's not a bug. Romans can't build their barracks anywhere outside their italian homeland until you get the Marian reforms. This is historically accurate because, before the Marian reforms, only land owning Roman citizens were allowed to join the regular army. Pre-marian rome campaigns are a good test of logistics as you have navies going backwards and forwards everywhere for retraining and redeployment. I edit the game so that navies are 30% of the cost as I think they are way too expensive in this game. It's not to hard to handle the logistics because Italy is in the center of the Med. You can also use mercs and native troops in outlying provinces.
Healz on Wheelz Feb 19 @ 8:46am 
Thankyou for the mod. But am I doing something wrong? As romans I can't build the native barracks in anywhere except my starting provinces. I've console commanded every building into the settlement and still no barracks, so it isn't a building requirements issue. I've also destroyed the previous wners barracks and government building. Could anyone help please? Thankyou in advance!
Raven Feb 16 @ 2:29am 
It also might be a matter of exposure/experience. I'm not even a college Grad., but I deal with PhDs and historians on the regular, and they're really not that bad.
Raven Feb 16 @ 2:28am 
Who hurt you, @Agilaz? Who talked down to you?

EB1 is not remotely up to par with historical accuracy. It had plenty of units that were removed later on in EB2.

Its entire focus was to make it as historically accurate as they could in whatever 2000s year it released. If that focus itself bothers you so much, it's really not the mod for you. Plenty of similar stuff like, RIS or whatever it's called, that cuts more corners.
Agilaz Feb 16 @ 12:57am 
The sheer pseudo-scientific entitlement and passive-aggressive academic smugness radiating from this beautiful piece of §h4it3 is marvellous. Just an absolute GEM! LMFAO!

Without a shred of doubt, this reeks of Oxford, MIT, or some other academic echo chamber where modding a 20-year-old strategy game became a PhD-level dissertation in applied douchebaggery. What a passive-aggressive legend.

This mod is a masterclass in taking something fun and turning it into a joyless, over-researched, historically-inaccessible nightmare. It’s still just a mod for a 2004 game, but its creators act like Latin-chanting zealots gatekeeping history.

You can almost hear them whisper, "Did you know this obscure Thracian unit’s name comes from a pre-IE substrate in a single 3rd-century BCE inscription? No? Ah, peasant."

10/10 for effort, -9000/10 for approachability. A mod that talks down to you.
Raven Feb 3 @ 8:20pm 
@Ewoks on Crack : Neither in the original EB, nor in this one, is that possible. There are simply too many units, afaik. That's why there is a SUBMOD here that lets you do that.

Check that out, it's the custom battles submod for this. You apply that in the right order and it should work properly with the full rosters. :)
Chicken Jockey Feb 3 @ 2:51pm 
Are the custom battles going to give the factions their full roster yet?
dejv Feb 2 @ 2:29pm 
weird mod, you can build all temples they are not mutually exclusive.. kind of ruins the whole game for me
Aram Kurdo Jan 26 @ 4:21pm 
good, this mod needs more attention specially youtube!
Aram Kurdo Jan 26 @ 1:39am 
thanks friend, you had a good support i thought your the creator :D so is he alive at all?
Aram Kurdo Jan 23 @ 6:08am 
@Pax Extraordinarii Salve Fraterna! oh nice work of you my friend. where can i read full descriptions of your nice mod? also are factions localized like for example Parthia speaking and building and music Pahlavi for example??
Aram Kurdo Jan 20 @ 5:55am 
just one quick question, how much percent this mod is close or as OG EB ??