Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa Barbarorum I Unofficial Mod (2.0.4)
647 comentarios
Chris90 10 JUN a las 11:02 
Is there a way to retrain Marian first cohorts outside Italy if not is there another mod that allows this?
hugoromeoc 3 JUN a las 20:06 
Does it work with other installation rather than English now?
donovan74 3 JUN a las 16:08 
@Julimoon22: you're welcome, good to hear you solved the issue. have a nice campaign.
Julimoon22 3 JUN a las 4:32 
@donovan74 thank you very much. Sounds stupied but I could not see but hear were the problem were when I scrolled around the map. It was in east europe were all these big armies of the Eleutheroi run around. I could sent a diplomat and buy (gold cheat) three of there big armies. That solved the problem.
donovan74 30 MAY a las 18:40 
Continuing my last post:
If you see something similar, load again your campaign, use again the cheat menu, send an unit of yours close to the observed eleutheroi army, attack them and ensure a secure win via the proper code in the cheat menu. The eleutheroi army will be totally killed; if they were the culprits of your freeze, it should be gone now.
Something like this happened two times in my afoermentioned KH campaign, I solved that way and my campaign continued for a long time with no issues at all.
All of this provided that you know how to usw the cheat menu and that you have a saved game in the turn your campaign froze.
Give it a try; I can't assure the issue is 100% the one I described, but it might be.
cheers
donovan74 30 MAY a las 18:39 
@Julimoion22:
open the cheat menu with the \ key, type "fow off", then select "follow AI characters" (should be in the game options menu if I remember well). Let the AI play its turn (requires a bit of patience, you should be able to sped up by left clicking with the mouse); one the AI turn arrives at the eleutheroi faction, follow carefully what they're doing.
In a recent Koinon Hellenon campaign of mine, something strange was happening between eleutheroi armies in some city on Baltic coast, it seems they attacked a city or tried to merge, but they remained stuck in an endless loop.
Julimoon22 27 MAY a las 6:03 
I am playing the Romans and the game is freezing 201 BC at the turn of the Eleutheroi. Has anybody an idea what I can do?
Raven 25 MAY a las 20:45 
That is strange, panther. I've never got that, and I've had it installed for a while. Not sure what to make of it.

(According to Google AI):

"Generic Detection: The -gen suffix in the threat name often indicates a generic or heuristic detection. This means the antivirus identified characteristics that could be associated with malware, but it's not a definitive match to a known virus.

False Positives: Antivirus software can sometimes misidentify safe files as malicious, especially with generic detections. This is more common with game files, emulators, or tools that might access the system in ways that look suspicious to the antivirus.

Overly Protective AVs: Some antivirus programs are more sensitive and prone to false positives than others."
panther.ofp 25 MAY a las 12:38 
Unable to install Mod because of Norton:
Says rtwnamelistexporter.exe infected by Win64:Malware-gen

False positve ? ? ?
olegach 22 MAY a las 0:10 
Alright, English language was required to run the mode, now it works fine.
olegach 21 MAY a las 5:19 
Hi guys. I was really happy to see this mode was ported to the remastered version! But when I subscribed to it and it seemed to be installed successfully, I couldn't run it. I launch the game from steam, switch to modes tab, tick the mode and press run. I see a regular game loading screen, but then the error pops up - missing Indian culture in some file. Am I doing something wrong? Can anybody help please?
TheShir 12 MAY a las 12:02 
Once more for the good old days!
Raven 4 MAY a las 9:10 
@NUTCRACKER , I think you're referring to something we should clarify.

EBI versus EBII.

EBII is made in M2TW's engine. If they updated the music there, then it's probably not available here, as this is EBI.
NUTCRACKER 3 MAY a las 23:23 
Hi there, I played this at rome1 and MTW2... so question. the sweboz have had at MTW2 such an ancient folk music ... where can I find it?
pxfofo 1 MAY a las 10:47 
Thank you for this port. I am 150 turns in Syrakusi campaign with zero CTD. Recently i conquered Rome in grueling 3,1k vs 3,3k battle. It was soooo close and intense.
mattao 24 ABR a las 17:44 
yo guys why for me the mod dont work ?
Raven 23 ABR a las 19:14 
Yeah, as have I, @donovan74.
donovan74 23 ABR a las 18:52 
Hello, I noticed that the spears of the Greek classical hoplites and of the Saka heavy hoplites have a strange colour, they look black and very dark brown, including the tip of the spear,
vintal69 22 ABR a las 7:34 
thank so much
Less Than Three 21 ABR a las 10:39 
You can edit the game's files to change the Marian triggers. I can't remember the exact files because I don't have EB installed at the moment, but it's something like data/word/campaign/imperial_2/scipts/eb_script or something. I would look for the eb_script file and in there you will find the Marian trigger conditions. You will see that one of them i the date (turn number); you can edit this to be what you want and delete the other conditions.
vintal69 16 ABR a las 8:09 
hi guys is there a way to have Marian reform in other ways?example only Bringing the date forward and having fewer settlements ?
Vaeringjar 31 MAR a las 11:19 
any idea what happened to "(Release 1) Europa Barbarorum I Revamped"?

the workshop page doesn't load
chomakov87 29 MAR a las 7:36 
my roman family members start with roman offices traits (there's a questor, a praetor, a consul...) but as the terrms expire they lose the trait, they gain the respective trait "ex-roman office" and then they won't be elegible anymore for any roman office. there's no "elegible as..." trait, they won't be re-elected for any office even if they stay for a decade in Rome. there's just a family member that got an apparently random "aedilis" trait. Is this a bug or the cursus honorum is just a feature that has not been implemented yet?
Raven 23 MAR a las 19:36 
And I agree, Henchmen no. 25 :)
Raven 23 MAR a las 19:36 
@Lone I'm not sure what you mean. In a custom battle, 1 unit of (Macedonian) heavy cavalry versus 1 (Koinon Hellenon) unit of Skirmishers, and my results were what you'd expect.

https://puu.sh/KqvZ9.png
Lone 23 MAR a las 11:35 
Am i used cavalry wrong ? Cause they feel pretty weak. Even heavy cavalry struggles with skirmishers.
Henchmen no. 25 22 MAR a las 1:41 
RT2021 your mod porting and preservation work here is amazing.
Raven your patience is legendary lol.

"Agilaz" - February 16th 2025 comment posted eight or nine comments below this one is the funniest diatribe I've read in a while. Its got that "fifteen percent above average person is forced to cope with the fact that they aren't considered a child prodigy anymore" energy, and genuinely made me laugh out loud.
ST24BlackMamba 16 MAR a las 1:54 
@Raven No.With the developer of this unnoficial mod.
Raven 16 MAR a las 1:32 
@ST24BlackMamba

Originally? The EB team is now working with EBII, its sequel (for M2TW), and was developed by a whole team.
ST24BlackMamba 16 MAR a las 1:24 
Can somehow I can contact with the developer of this mod?
Less Than Three 23 FEB a las 15:39 
It's not a bug. Romans can't build their barracks anywhere outside their italian homeland until you get the Marian reforms. This is historically accurate because, before the Marian reforms, only land owning Roman citizens were allowed to join the regular army. Pre-marian rome campaigns are a good test of logistics as you have navies going backwards and forwards everywhere for retraining and redeployment. I edit the game so that navies are 30% of the cost as I think they are way too expensive in this game. It's not to hard to handle the logistics because Italy is in the center of the Med. You can also use mercs and native troops in outlying provinces.
Healz on Wheelz 19 FEB a las 8:46 
Thankyou for the mod. But am I doing something wrong? As romans I can't build the native barracks in anywhere except my starting provinces. I've console commanded every building into the settlement and still no barracks, so it isn't a building requirements issue. I've also destroyed the previous wners barracks and government building. Could anyone help please? Thankyou in advance!
Raven 16 FEB a las 2:29 
It also might be a matter of exposure/experience. I'm not even a college Grad., but I deal with PhDs and historians on the regular, and they're really not that bad.
Raven 16 FEB a las 2:28 
Who hurt you, @Agilaz? Who talked down to you?

EB1 is not remotely up to par with historical accuracy. It had plenty of units that were removed later on in EB2.

Its entire focus was to make it as historically accurate as they could in whatever 2000s year it released. If that focus itself bothers you so much, it's really not the mod for you. Plenty of similar stuff like, RIS or whatever it's called, that cuts more corners.
Agilaz 16 FEB a las 0:57 
The sheer pseudo-scientific entitlement and passive-aggressive academic smugness radiating from this beautiful piece of §h4it3 is marvellous. Just an absolute GEM! LMFAO!

Without a shred of doubt, this reeks of Oxford, MIT, or some other academic echo chamber where modding a 20-year-old strategy game became a PhD-level dissertation in applied douchebaggery. What a passive-aggressive legend.

This mod is a masterclass in taking something fun and turning it into a joyless, over-researched, historically-inaccessible nightmare. It’s still just a mod for a 2004 game, but its creators act like Latin-chanting zealots gatekeeping history.

You can almost hear them whisper, "Did you know this obscure Thracian unit’s name comes from a pre-IE substrate in a single 3rd-century BCE inscription? No? Ah, peasant."

10/10 for effort, -9000/10 for approachability. A mod that talks down to you.
Raven 3 FEB a las 20:20 
@Ewoks on Crack : Neither in the original EB, nor in this one, is that possible. There are simply too many units, afaik. That's why there is a SUBMOD here that lets you do that.

Check that out, it's the custom battles submod for this. You apply that in the right order and it should work properly with the full rosters. :)
Chicken Jockey 3 FEB a las 14:51 
Are the custom battles going to give the factions their full roster yet?
dejv 2 FEB a las 14:29 
weird mod, you can build all temples they are not mutually exclusive.. kind of ruins the whole game for me
Aram Kurdo 26 ENE a las 16:21 
good, this mod needs more attention specially youtube!
PaxAetA 26 ENE a las 14:44 
@Aram Kurdo Yes, if you look at the release dates of the mod port update. Perhaps he just doesn't have time for communication.
Aram Kurdo 26 ENE a las 1:39 
thanks friend, you had a good support i thought your the creator :D so is he alive at all?
PaxAetA 25 ENE a las 12:25 
@Aram Kurdo Unfortunately I have nothing to do with the mod or its porting.
Aram Kurdo 23 ENE a las 6:08 
@Pax Extraordinarii Salve Fraterna! oh nice work of you my friend. where can i read full descriptions of your nice mod? also are factions localized like for example Parthia speaking and building and music Pahlavi for example??
PaxAetA 22 ENE a las 19:29 
@Kaiser ☻™ Salve! Preferably in the extended mode all the factions that appeared in EB 2. Otherwise these crashes (used the 4 GB RAM fix) in the original EB 2 are annoying!
PaxAetA 22 ENE a las 19:25 
@Aram Kurdo Salve! Welcome Home (Back to EB)! The remaster interface makes a difference in our perception of EB. The most important thing is that the mod has crashed for me only once in 105 hours so far.
PaxAetA 22 ENE a las 19:22 
11. My commander does not have the skill for night battle, why did the battle take place at night?
https://steamcommunity.com/sharedfiles/filedetails/?id=3411724774
Aram Kurdo 20 ENE a las 5:55 
just one quick question, how much percent this mod is close or as OG EB ??
Kaiser ☻™ 16 ENE a las 5:22 
Can we have a pergamum faction?
jhh001202 14 ENE a las 8:12 
I have a question for marian reform. If I am correct, marian reform require at least BC 172 with 45 city, 250 battle and 7 ladipundia, plus I MUST HAVE general who has more than 2 /2/0 with consul, popularity, etc.... am I right?