Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa Barbarorum I Unofficial Mod (2.0.4)
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Actualización: 8 FEB 2023 a las 12:38

-Fixed Main campaign romans/celts barracks upgrade availability at turn 0.
-Changed roman reforms to have choice for upgrading units (with a cost of the money) or not upgrading units when reform event occurs, and upgrading is less buggy. Changes require new campaign, and should be old save compatible.

Actualización: 29 ENE 2023 a las 7:09

-Improved upscaling of some Sweboz battle map unit textures.
-Fixed Saka Rauka campaign battle map officer flag texture.
-Fixed some battle map unit generals to have sword as a weapon.
-Fixed shield flickering of some battle map units.
-Added EB historic battles.

Actualización: 11 DIC 2022 a las 22:51

-Loading screens upscaled and loading screen layout changed.
-Fixed city Roma to not be counted as trigger for The March Of Time event.

Actualización: 8 DIC 2022 a las 21:01

-For some units spear attribute was changed to light_spear as in eb 1.2 in EDU.

Actualización: 27 NOV 2022 a las 13:32

-Fixed partly building scroll classification icons and classifications in building browser.
-Fixed Iberian/Lusotana/Carthaginian officers to have a sword as a weapon.
-Fixed oasis custom battle maps CTD.
-Fixed greeks (Makedonia and Koinon Hellenon) to have correct greek battle map settlement/city layouts. Previously they were eastern.

Actualización: 29 SEP 2022 a las 2:45

All changes require start of new campaign. Old saves should work.

Imperatoris Mundi changes:
-Fixed campaign region and settlement names.
-Improved homeland region/recruitment zones.
-Fixed roman polybian reform to expand south and north Italy.
-Fixed AI marian reforms to happen later instead soon after AI polybian reform.
-Added some eb campaign scripts.
-Fixed rebel nomad settlements to not have walls.
-Changed settlements which have naval importance to have coastal clearance or port and increased population.
-Fixed India regions to have trade port or naval port capability for many settlements.
-Added more starting settlements for factions.
-Increased rebel garrisons for some settlements.
-Fixed many rebel settlements to have barracks.
-AI money assistance was lowered, and slave faction was made more active.

Actualización: 8 SEP 2022 a las 9:48

-Fixed many battle map unit models having distance flicker for shields and shield interiors/exteriors being visible from wrong sides.
-Fixed Imperatoris Mundi campaign to have seasons defined after 14 AD for traits.

Actualización: 8 AGO 2022 a las 2:06

-Changed AI money assistance in EB Main Campaign to have more constraints (Imperatoris Mundi no change in this update). Before AI had always like 40000-200000, now AI levels are more realistic like 1000-20000, some factions rising to 100000 then falling etc.

Actualización: 3 AGO 2022 a las 23:12

-Fixed Pontos and Getai wrong general voices.
-Fixed wrong voices and for example Lusotana to not have unit order voices etc.
-Reduced unit voice distance.

Actualización: 31 JUL 2022 a las 6:22

-Unit sound/voice update from EB 1.2. Original content in EB 1.2 was unfinished, so not every unit has own voices. Update is wip, with some very minor problems.