Total War: ROME REMASTERED

Total War: ROME REMASTERED

Europa Barbarorum I Unofficial Mod (2.0.4)
Affichage des entrées 11-20 sur 36
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Mis à jour le : 8 févr. 2023 à 12h38

-Fixed Main campaign romans/celts barracks upgrade availability at turn 0.
-Changed roman reforms to have choice for upgrading units (with a cost of the money) or not upgrading units when reform event occurs, and upgrading is less buggy. Changes require new campaign, and should be old save compatible.

Mis à jour le : 29 janv. 2023 à 7h09

-Improved upscaling of some Sweboz battle map unit textures.
-Fixed Saka Rauka campaign battle map officer flag texture.
-Fixed some battle map unit generals to have sword as a weapon.
-Fixed shield flickering of some battle map units.
-Added EB historic battles.

Mis à jour le : 11 déc. 2022 à 22h51

-Loading screens upscaled and loading screen layout changed.
-Fixed city Roma to not be counted as trigger for The March Of Time event.

Mis à jour le : 8 déc. 2022 à 21h01

-For some units spear attribute was changed to light_spear as in eb 1.2 in EDU.

Mis à jour le : 27 nov. 2022 à 13h32

-Fixed partly building scroll classification icons and classifications in building browser.
-Fixed Iberian/Lusotana/Carthaginian officers to have a sword as a weapon.
-Fixed oasis custom battle maps CTD.
-Fixed greeks (Makedonia and Koinon Hellenon) to have correct greek battle map settlement/city layouts. Previously they were eastern.

Mis à jour le : 29 sept. 2022 à 2h45

All changes require start of new campaign. Old saves should work.

Imperatoris Mundi changes:
-Fixed campaign region and settlement names.
-Improved homeland region/recruitment zones.
-Fixed roman polybian reform to expand south and north Italy.
-Fixed AI marian reforms to happen later instead soon after AI polybian reform.
-Added some eb campaign scripts.
-Fixed rebel nomad settlements to not have walls.
-Changed settlements which have naval importance to have coastal clearance or port and increased population.
-Fixed India regions to have trade port or naval port capability for many settlements.
-Added more starting settlements for factions.
-Increased rebel garrisons for some settlements.
-Fixed many rebel settlements to have barracks.
-AI money assistance was lowered, and slave faction was made more active.

Mis à jour le : 8 sept. 2022 à 9h48

-Fixed many battle map unit models having distance flicker for shields and shield interiors/exteriors being visible from wrong sides.
-Fixed Imperatoris Mundi campaign to have seasons defined after 14 AD for traits.

Mis à jour le : 8 aout 2022 à 2h06

-Changed AI money assistance in EB Main Campaign to have more constraints (Imperatoris Mundi no change in this update). Before AI had always like 40000-200000, now AI levels are more realistic like 1000-20000, some factions rising to 100000 then falling etc.

Mis à jour le : 3 aout 2022 à 23h12

-Fixed Pontos and Getai wrong general voices.
-Fixed wrong voices and for example Lusotana to not have unit order voices etc.
-Reduced unit voice distance.

Mis à jour le : 31 juil. 2022 à 6h22

-Unit sound/voice update from EB 1.2. Original content in EB 1.2 was unfinished, so not every unit has own voices. Update is wip, with some very minor problems.