RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
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Update: Apr 3 @ 4:01am

v3.302:

- Tweak: Changed the way the obelisks form the eldritch structure work, as some people were getting weird results

Update: Jan 23 @ 11:44am

v3.301:

Fix: Null checking for the leader: best psycaster precept

Update: Jan 20 @ 11:17am

v3.3:

- MAJOR recoding effort to make everything more modern, faster, sexier. You will get some **red errors** when the mod updates, but only once, on savegame load, and they won't (or shouldn't) appear again. If they reoccur more than once, please report using the bug report system

**Changes:**

- Added: Mod option to allow high impact memes to be chosen when creating a fluid ideo. Off by default.
- Added: new book-related precepts. Reading Speed, Writing Speed (needs VE Books), Book quality and Library (needs VE Books). Applied some of the new precepts to the Cultured meme (needs VE Books)
- Added: XML defined NaturalImplantCategoryDefs, which can be added to to make new implant categories that affect the "organ use: post mortem" precept. Added Anomaly fleshy implants to this list
- Added: XML defined UntameableInsectDefs, which specify insectoids that are not affected by the "Tame insectoid" ability or the "Insectoid Hymn" ritual. Added Emperorisopod to the list.
- Added: "Insect jelly: despised" precept
- Large tweak: "Leader: Godlike" and "Leader: Moralist" precepts are now independent from other leader precepts, renamed to "leader divinity: godlike" and "leader abilities: moralist". This means you can now have a Republic with three triumvirs, each of them godlike, and each of them with moralist abilities, OP, yes. Cool, yes.
- Tweak: Renamed a lot of c# classes for ease of reading
- Tweak: Some GameComponents are now handled via WorldComponents
- Tweak: All game, map and world components should now execute right after loading a save (or properly store their stuff)
- Tweak: Text clarification for the scar precepts that they handle scarification scars, not normal scars
- Tweak: Obelisks for the corruption mechanic are now cached by the mod, making their calculations way faster
- Tweak: Range of obelisks increased to 10 (from 6)
- Tweak: Incantation ritual increases corruption now by 20% (up from 10%)
- Tweak: ingestion of alcohol for alcohol precepts should now detect any drug that use Alcohol as its chemical (there is also still the external XML list that no one but me ever uses)
- Tweak: second and third triumvir roles in "Leader: three" won't be requested by the ideo members until there are at least 4 of them (up from the base game's 3)
- Tweak: the "harvest body parts" ability of the fleshcrafter role will now not work if their ideo doesn't have the "organ use: post mortem" precept
- Tweak: if the "throw party" ability doesn't work, for any base game reason, its cooldown is reset
- Tweak: Removed seekerFallPerHour from sweets need, leaving only a fall per day
- Tweak: Cocoa bush is now the proper size, it was huge
- Tweak: Added structure type memes to IdeoPresetDefs, as those were unsupported till 1.5
- Tweak: Trade fair ritual won't require 200 silver near stockpiles covered by trade beacons if the colony hasn't yet researched Microelectronics
- Tweak: "Raiding: abhorrent" precept now indicates "Any raid will trigger this precept. Even those with a defensive focus such as problem causers. Yes, it's tough."
- Tweak: Shintao carpets are now paintable
- Tweak: pawns with "Leather apparel: abhorrent" precept will now avoid wearing leather apparel on their own. Disliked precept is unchanged
- Tweak: Bumped sweet need gains to Chocolate (15%), Simple dessert (30%), Fine dessert (40%), Lavish dessert (50%), Gourmet dessert (75%), from Chocolate (10%), Simple dessert (15%), Fine dessert (25%), Lavish dessert (35%), Gourmet dessert (50%)
- Tweak: Mechnoid effigy now specifies This will only work on raiding mechanoids, clusters and "boss" mechanoids won't be affected."
- Tweak: Added text to the "permanent bases: despised" precept that "This precept will only work when using the vanilla game world system"
- Tweak: Changed icon of the eschatologism structure
- Fix: Fixed a long standing issue where the "best X leader" precepts were just choosing the first pawn in the pawn list order. Now, if a leader is 20 in a skill, another pawn that reaches 20 won't "usurp" their role just because they are first in the list
- Fix: the Royal meme now has a VME_LeaderPrecepts exclusionTag, making it incompatible with other memes that swap leaders automatically.
- Fix: Anonimity need should no longer consider interactions with animals when taming them
- Fix: Graphic for Shintao carpet had a seam, it is now seamless
- Fix: Hospital room detection was still wonky. Tested the new system and it now works fine, and with multi-map support at last
- Fix: Removed duplicate precept checks on ThoughtWorker_Precept classes, as the check is already made by the game
- Fix: Code cleanup and some typos

Update: Jan 6 @ 2:51pm

v3.203:

Fix: bug with the Nomad debuff from the first base does not subside, courtesy of LuckichS

Update: Jan 4 @ 4:26am

v3.202:

Fix: Fire was causing a NRE for pacifist pawns

Update: Jan 1 @ 11:08am

[Auto-generated text]: Update on 1/1/2025 8:08:27 PM.

Update: Jan 1 @ 7:01am

v3.2:

Tweak: reworked completely the way the hospital precept works to adjust it to player having several colony maps. Also added a new thought to indicate the player has got a hospital, but isn't impressive enough
Tweak: similarly reworked the base desired precept that counts number of rooms in maps
Tweak: added a pop up message to the trading fair ritual to inform the player if the ritual doesn't find 200 silver in stockpiles near trade beacons
Tweak: reworked the way violence abhorrent precept works to ignore entities, and to hopefully detect downed raiders better
Tweak: added cider, irish coffee, rums and Alpha Crafts drinks to the alcohol desired precept
Tweak: leather apparel abhorrent shouldn't apply to NPC factions
Tweak: children may yearn for the mines, but they won't yearn for the booze now
Fix: NRE fix in Royalty precept if the Empire faction isn't there
Fix: mechanoid effigies shouldn't affect mech bosses
Fix: Check for ghouls for the "Best X Leader" precepts
Fix: Permit cost halved precept shouldn't allow infinite uses of a permit if honor is low
Fix: adept large fish had a low nutrition

Update: Oct 18, 2024 @ 8:13am

[Auto-generated text]: Update on 10/18/2024 5:13:49 PM.

Update: Aug 30, 2024 @ 3:11am

[Auto-generated text]: Update on 8/30/2024 12:10:21 PM.

Update: Aug 28, 2024 @ 2:58pm

v3.1:

Added: beds, end tables, dressers, chairs, slabs, cribs, shelves, plant pots, lights, columns, pen markers and holding platforms for the Serketist style
Tweak: Tame insect ability will not work on the insectoid bosses from VFE - Insectoids 2 as it trivializes everything
Tweak: The insect nest building now tells players that "Insect nest maintenance is a Handling job that gets auto-queued if the hive's maintenance is lower than 50%."