Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the workshop is lacking mods that add blank roles that just add higher expectations.
would be fancy to have that available, like a simple nobility role, just for roleplaypurposes (e.g. for the leader's wife), or maybe with a tiny artistic speed boost.
can you maybe add such a role to VME?
shintoism kinda requires that. tenno + kogo, shogun, daimyo, makes 4 leader roles, and it makes it even harder that 2nd + 3rd leaders don't have the "male/female title" difference.
Pawns with "Insectoid Supremacy" meme still (for some reason) get the positive mood buff of +4 for "Insect hive defeated".
It kinda breaks my immersion a bit when one mood debuff says killing an insectoid is a "stain on my soul" and the other one literally says "THE ONLY GOOD BUG IS A DEAD BUG!" lmao
@WhiskersAndCookie : This mod is older than single shelves
Also, maybe I'm misunderstanding, but when you say with a fluid ideology, are you saying you can be an Eldritch Cult structure without the Corruption:Essential precept? because I can only seem to remove "Corruption: Essential" from the precept list with dev mode when Eldritch Cult is active (or by changing the Structure from Eldritch Cult to a different Structure like Christian, but that's expected behavior.)
I just want to make sure I'm not missing something because these mods are as great as their interactions are complex.
It just showed up randomly after I realized they were moody. Is there any way to track down what is causing this?
Regardless, excellent mod otherwise. This and Alpha memes give ideology some reason to be enabled.
But you don't really know what you're getting till you enable the meme and play some.
In my mind I thought I was getting a play through that pawns couldn't get on without being sick. Neat theme that might have required some interesting adjustments to play style to keep the momentum going. I would have planned on making sure my base was in a high disease rate biome and rotting corpses were stacked in close proximity to provide lung rot. Etc etc
A balancing act of keeping them infirmed without killing them.
In reality it plays like a cheaty form of getting around some negative events and pain penalties.
If that's the design decision fair enough. Just saying.
Not saying its not a good concept, but it just doesn't feel like it really does anything interesting besides give pawns ridiculous mood buffers.
Also, weirdly, in my testing it didn't appear that the mood buff associated with being around junk worked while being on an asteroid. Maybe it was another mod doing it, or because it's not a normal sort of map... or maybe because I hadn't properly settled on it? There was no grav anchor / claim on the area, in retrospect. I guess I was technically just "visiting" it? Idk.
@Omega13: Alpha memes
@m0i XozYa!N: No Odyssey compat for that meme, that'll take time
-Omega13 Not this mod or vanilla.