RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
2,672 Comments
Cringe Shaymin Apr 27 @ 1:12pm 
The "Psyfocus Gain: Doubled" precept actually adds a 100% additive bonus to meditation psyfocus gain, which is effectively tripled psyfocus gain to pawns with no other modifiers and becomes less impactful if pawns have other methods of increasing that stat.
Sarg Bjornson  [author] Apr 26 @ 10:59pm 
Harmony patches are not guaranteed to work together with other mod that patches the same thing
rjxo452379 Apr 26 @ 8:14pm 
Can you tell me how the 'permit cooldown : lower' takes effect, or how to prevent the original mod's permit cooldown from being overwritten
after download this mod, I found that modifying the permit content and cooldown in Royalty and edo did not take effect:steamsad:
HeroCooky Apr 24 @ 5:20am 
Changing the person that initiated the Orgy fixed it. Sorry for the inconvenience. :c
HeroCooky Apr 24 @ 2:07am 
How do I send a log? Because I have removed all mods that interact with Ideology, Loving', and Relationships, and the Orgy still immediately ends during/after the speech.
Sarg Bjornson  [author] Apr 23 @ 10:57pm 
heheheheheeeee "hard stops"

Without a log, all I can say is it doesn't happen in my game, you have an obvious mod conflict
HeroCooky Apr 23 @ 2:44pm 
I've been trying to use the Orgy from the Hedonism Meme, and everytime I try the Orgy hard-stops after a few seconds, before the speech is even finished, even though the expeted outcome is 73%. Is there some guide or procedure I am missing? Every box is checked when I start it.
Sarg Bjornson  [author] Apr 20 @ 10:40pm 
No
how-manytimes Apr 20 @ 8:14pm 
Will this work fine without the vanilla expanded framework?
Unable to use the Chocolate Bush . . . any advice on Why?
Cringefinder General Apr 10 @ 10:23pm 
the debuffs for "despises travel" is set up backwards. you get -30 mood for being 5 days away from home, and -5 for being 60 days away from home.
neB_laeR Apr 10 @ 10:31am 
do the memes effecting yields or bonuses apply to mechanoids under a mechanator of that ideology?
e.g (scrapper giving 100% return on deconstruct for constructoids)
Sarg Bjornson  [author] Apr 9 @ 11:09am 
There is a check when the ritual ends that removes the nakedness, so you have something that inhibited that
Maerlyn Apr 9 @ 8:56am 
While that didn't seem to be impacting anything, it was annoying that they were walking around naked. I used Character Editor to just remove the naked hediff from the health tab. (I could've done it w/ dev mode too, but this was faster).

>My colonists had an orgy and are now stuck with the "naked" rebuff. I tried reloading, removing
>and adding all clothing back, and still has naked in the health tab and has no clothes in portrait.
>Gear shows correct armor ratings so I dunno what to make of this.
Maerlyn Apr 9 @ 8:31am 
My colonists had an orgy and are now stuck with the "naked" rebuff. I tried reloading, removing and adding all clothing back, and still has naked in the health tab and has no clothes in portrait. Gear shows correct armor ratings so I dunno what to make of this.
big fella Apr 8 @ 10:09am 
Seems to cause a warning when used with Colony Manager, specifically when forestry orders are involved. Probably harmless, figured i'd mention. There are hundreds of them however.
Kihtan Apr 8 @ 6:46am 
💀💀💀
Sarg Bjornson  [author] Apr 7 @ 10:42pm 
Yes, and there is no way around it
Kihtan Apr 7 @ 4:40pm 
Hello. There is a major problem with "fleshcrafted arm" from Fleshcrafter meme and also "mutant arm" from Alpha animals. They only replace "arms". So if a colonist lost an entire "shoulder" there is no way to replace it with an "organic" limb. Here are logs if it helps. https://gist.github.com/HugsLibRecordKeeper/e3a3f31dad960ea9e5ea1cda7f56a0b1
Sarg Bjornson  [author] Apr 7 @ 6:43am 
We don't provide compatibility with whatever that mod does...
Milhaus92 Apr 7 @ 3:28am 
I am also using Faction Resources mod and when using the Summon Trader ability of Merchant role the faction resources are correctly exhausted but after all of the trading party members successfully leave my map the faction doesn't get the resources back, this leads to quickly depleting that faction resources and I am unable to summon another trader for much longer time, is this an intended feature or a bug? is it possible to do something with it? :)
Sarg Bjornson  [author] Apr 6 @ 10:46pm 
Does that happen with only this mod?
bagelhe Apr 6 @ 1:11pm 
when i start a new game all the factions ideologies have the wicker man burning thingy. but it gives a warning coz the ideology does not have the structure. anyone else with this problem?
Sarg Bjornson  [author] Apr 5 @ 10:49pm 
They don't get pregnant. As for age, they need to be what RW considers adults. No max age
LoneKnight667 Apr 5 @ 7:05pm 
For the Hedonism Meme, specifically the 'Orgy', is it possible for pawns to get pregnant from it?
Second question, what is the age pawns will join, and is there an age they just stop joining?
Sarg Bjornson  [author] Apr 4 @ 11:03pm 
Mod conflict, yes
Rory100346 Apr 4 @ 11:13am 
Man I just spent an hour debugging to understand why guns looked like they had missing textures (were white). Turns out that's an intended part of the corporate meme. :steamfacepalm:
Sarg Bjornson  [author] Apr 4 @ 2:17am 
The explanation is probably that you have something that makes their faces not considered to be covered
Two Drums and a Cymbal Apr 4 @ 1:18am 
I'm curious, I have a colony of people with the 'Anonymity' precept and their faces are entirely covered but the anonymity bar is shot down to zero and decreasing fast. The only explanation I can find is that one of the colonists is beautiful and thus gets a positive social bonus from everyone constantly, does that affect it?
Stubkan Apr 1 @ 1:23pm 
It is possible for auto generated ideologies with Eldritch style to generate broken - as in pawns do not get a corruption need, so are permanently unconvertable and never go berserk. I posted saved ideo file on the github with one.
Spiderbot7 Mar 31 @ 3:45pm 
During a grand slave revolt, one of my colonists of, the Bushido ideology, was downed and didn't get the -30 mood debuff. Is this intended since they're not technically "Enemies" or is my game bugged? My colonists have also downed each other during social fights and didn't get the debuff, but I figure that's intended.
Mac Mar 25 @ 3:34am 
It's odd that the corpo and hedonist style shirt icons in this mod are 64x64 and the shirts themselves are 128x128p when pretty much every other apparel made or retextured by the VE team is 256x256p with 128x128p icons.
NobodyATL Mar 23 @ 11:42pm 
bonfire structure doesn't seem to exist when i tried fire worship playthrough. Also obelisks from eldritch cult don't function as what they are described. (don't prevent corruption loss in their range)
jeeba83 Mar 22 @ 8:01pm 
So I have a question regarding the Royal meme. I have a colony that is a matriarchy with the female supremacy meme. The royal meme puts succession squarely in a agnatic-cognatic line, in this case, the first born SON. I need the daughter to inherit, and I don’t wanna kill the son. Is there a way to change the preference? If not, could this something that might be able to added?
Lord_Eol Mar 22 @ 1:19pm 
@Kasa: That makes no sense, vegan's don't harm animals. They make drum circles while hiding behind closed doors with the yayo and their fellow anti-vaxers waiting for the animals to call down.

@Sarg: On the mechanoid effigies, is that EXACTLY 2 per colonists and literally colonists or does it count guests too (i.e. not the randoms like traders but the ones that join like royalty fora mission, etc). Asking as I still seem to get raids with 14 effigies even though I only have 6 colonists. Yes not bosses, etc. Also is that automatic or do I have to click something, i.e. do they instant retreat? (basically how would I even know if it working).
Kasa Mar 21 @ 2:14pm 
The vegan meme gives a penalty to attacking animals, this should removed especially if the animal is man eater.

You don't get a mood penalty for attackers raiders?
Sarg Bjornson  [author] Mar 21 @ 10:30am 
Not with this mod on its own it doesn't :)
Pseudo Neutre et Soft Mar 21 @ 10:29am 
Cocoa bush appears even if I don't have sweet teeth
Sun Looker Mar 16 @ 11:24pm 
I'm having the same issue where the obelisks aren't preventing corruption from decreasing
The Ass Disaster Mar 11 @ 10:41pm 
im having an issue with the eldritch corruption need and obelisks, the corruption need decreases even within the obelisk radius, i've disabled all mods except for this one and its still happening
makeshiftwings Mar 10 @ 12:41am 
I'm trying Scrapper for the first time and getting the same behavior as someone mentioned earlier, where everyone gets the "No Junk" -15 mood debuff pretty often even though the base is full of junk because they just happen to be around a corner or something when the 5 hour timer goes off to check. You mentioned it has to work that way to avoid lag. Would it be possible to do something like run the check more often when you have the "No Junk" debuff but then once you see junk you get a 24 hour countdown where you're safe and it doesn't need to make the check anymore? Then you don't need to worry about becoming severely depressed just because your favorite junk pile is in the dining room while you're in the kitchen.
SanDimas Mar 9 @ 2:38pm 
im getting this error
"Could not get new name (first rule pack: VME_NamerCultofPersonality)" could it be a load order error? didnt have this kind of error before
LEONARD Mar 6 @ 12:19pm 
Nevermind it fixed itself somehow
LEONARD Mar 6 @ 12:01pm 
Well when I have this mod enabled, the Transhumanist meme isn't on the screen of selectable memes when making my ideology. And when I disable it, it is on the screen of selectable memes.
Sarg Bjornson  [author] Mar 5 @ 10:39pm 
It doesn't
LEONARD Mar 5 @ 9:10pm 
This mod seems to remove Transhumanist as a meme. Pls fix.
Lord Rugdumph Mar 4 @ 4:06am 
Okay so i found a shield belt which has the prompt, pressed it, set it up with best crafter and then... nothing
Lord Rugdumph Mar 4 @ 3:16am 
What can i scrap for the scrapper meme ritual? I have hermetic crates, multi-analyzers, various biotech machines all haulable but i can't see any ritual prompt on any of them
Kobichimera Feb 22 @ 5:28pm 
Ah I see, thank you.
Sarg Bjornson  [author] Feb 22 @ 2:26pm 
No oversight, it's the only way it can work with how the game handles shoulders and arms