RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
2,879 Comments
柒隼 53 minutes ago 
Can the maximum number of ritual be increased to 99,15 is still not enough.
Shishizurui 11 hours ago 
I've wanted to create an ideology for awhile that my colony more or less sees a specific Xenotype race as people, where helping them is desired, however they could care less about baseliners and other xenotypes
Sarg Bjornson  [author] Oct 22 @ 10:58pm 
Structures are all fluff
Dealer Mangan Oct 22 @ 10:57pm 
Any chance Ecchatologism, Cult of personality, Pantheism, Omnism, Agnosticism and Secular Spirituality will get some form of expansion with relative mechanics added (like the other structures). As it is, these seem like fluff outliers...
Sarg Bjornson  [author] Oct 22 @ 1:12am 
That's a base game mechanic, but you can override it in mod options
Saeline Oct 22 @ 1:09am 
So - when Im starting a new Fluid Ideoligion, it looks like I cant select any high-impact memes and I can see that a few from vanilla ideo are missing. Is this intentional? Will I unlock high impact memes later?
Sarg Bjornson  [author] Oct 22 @ 12:02am 
That's a base game issue, we don't add anything related to that in this mod
Hoober Bloober Oct 21 @ 11:36pm 
For some reason when I attempt to assign a married couple to a bed it says that the "ideology forbids." I don't remember this happening during my days of playing vanilla Rimworld, and it's not clear to me what precept would be forbidding married couples from sleeping the same bed together. Any suggestions?
Sarg Bjornson  [author] Oct 15 @ 11:38am 
Do you get it with only this mod active?
Ivan_Karamazov Oct 15 @ 11:01am 
I get the same error as @ZIRI it seems

https://gist.github.com/HugsLibRecordKeeper/309224db55ea4275a2a2d616976ab0c1

Exception while recalculating VME_Royalty_Exalted thought state for pawn Медь: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1F3242AA]
at VanillaMemesExpanded.ThoughtWorker_Precept_Royalty.ShouldHaveThought (Verse.Pawn p, Verse.Pawn otherPawn) [0x00040] in ......
Sarg Bjornson  [author] Oct 11 @ 5:49am 
Yeah
WarlordKandyman Oct 11 @ 5:41am 
I have a question regarding the recreation precept. I get when its at loved or normal but if its set to dissaproved or such it says pawns get mood debuff when doing recreation but they still need to do it is that correct ? so the need for recreation is the same ? Thank you for your hard work <3
Sarg Bjornson  [author] Oct 11 @ 4:28am 
But it's already here...
Dullahan Oct 11 @ 4:26am 
Hello, I have a request, could you add the isolatist meme from Vanilla Factions Expanded - Ancients? I really love that meme:p2cube:
veoba Oct 5 @ 6:05am 
Can we get list of all patched mods?
Sarg Bjornson  [author] Oct 4 @ 6:38am 
Looks like a mod conflict of some sort
ZIRI Oct 4 @ 6:29am 
can you check this error logs? I am not sure how it happend but it caused a huge errors while playing: https://pastebin.com/BVzu24d6
Sarg Bjornson  [author] Oct 1 @ 9:45am 
Problem is they have to be added one by one, by hand. Sooo, it will take some time
Rish Oct 1 @ 8:53am 
Is it Possible to add the new "Trash" and "Ancient Stuff" that where added with Odyssey to the list that can be uninstalled? Odyssey has so much cool trash like old shipping containers and stuff would be a shame let it go to waste :D
Sarg Bjornson  [author] Sep 30 @ 9:34am 
The roles we added in this mod do not count towards the role limit
Readtext Sep 30 @ 9:19am 
How can I increase the number of professions? There are only two available. I don't want to sacrifice a brawler for a producer.
Quindolyn Sep 28 @ 8:42am 
Sanakara, the reason is roleplay. A lot of rimworld is roleplay. If you want beat game big many and nothing else, then yeah, its just all modifiers all the way down.
Sarg Bjornson  [author] Sep 24 @ 6:42am 
You have a mod conflict
Ментепер Sep 24 @ 6:21am 
When mod installed "recruit" button dissapeared from prisoners.
Sarg Bjornson  [author] Sep 23 @ 10:55pm 
I *think* I already patched it
BeefPanda Sep 23 @ 6:59pm 
i've seen that nomad does not work with nomad, is there a plan to make it compatible or nah
Sarg Bjornson  [author] Sep 22 @ 11:03pm 
Welcome to Ideology. That's all the DLC is, a collection of difficulty modifiers
Sanakara Sep 22 @ 5:21pm 
while this mod brings a variety of interesting stuff in to play around with... i am just not getting it totally: It seems like I can add a lot of free precepts with positive buffs without taking any necessary memes or structures as preconditions, like mood +5, crafting quality +1 level, immunity enhanced +50%, or set research to very fast...
Is that really supposed to be... why shouldn't I spam fully my ideology with all those positive buffs?
SYSTEMTerr0r Sep 19 @ 7:05am 
Great mod, but I have an issue with helixien powered workbenches, automation speed is not increased for them. Maybe it will be good idea to add some compatibility patch for this two mods, like add "automation efficiency: fueled only" for industrialist meme for chemfuel and helixien powered workbenches
Sarg Bjornson  [author] Sep 15 @ 6:32am 
I don't think we have a German translation!
Balthazad Sep 15 @ 3:39am 
there has been compatibility between these mods in the past. had great fun in 1.3 with them. back then, VME only disabled 1 rather irrelevant function.
that being said, it'd be great if you'd look into ducks and just integrate the missing functions into VME ;)

and...the german translation is beyond nightmarish, someone must have trolled you on that one. i get to read texts like i.e. when i use the pope-leader's convert skill "the secury of pawnX has been reduced", instead of referring to "believe". allover the vanilla expanded series there's so many of these gibberish-situations that it seems hopeless to try point each single one out. means, someone has to look over the entire thing. after 6 years i still have not the slightest clue what the shoggot-gene-descriptions are trying to tell me, so the potential new translator might wanna take a look into everything.
Sarg Bjornson  [author] Sep 13 @ 10:54pm 
No
Sebastian Crystal Sep 13 @ 5:20pm 
is there like a google doc or a dropbox that has pictures of all the unique style memes like for the weapons and furniture and apparel ?
Sarg Bjornson  [author] Sep 13 @ 9:45am 
No, that's the intended way
Vanir Sep 13 @ 9:07am 
A bit of a random question, but is there any way to make it so the psychic focus meme doesn't automatically change the leader if another pawn also achieved max level? Or have I misunderstood how it was phrased the ingame explanation? Or was there somebody who created a patch about this
Sarg Bjornson  [author] Sep 11 @ 7:00am 
No compatibility between this and Duck's no Limits. There has never been
Balthazad Sep 11 @ 6:29am 
since i tweaked the settings of this mod, i can only have 2 specialists.
prior to that, duck's no limits let me do that, but your mod prevented it from giving access to more than 4 memes, so i that's why i tweaked settings on your mod.

it is quite nightmarish.
i can either have the specialists, or access to the specialists, but not both.

imagine you were hungrry and could have either flour or water, but not both to make noodles out of....
Balthazad Sep 11 @ 4:05am 
i wish there was a tooltip that told me if the pope-meme gives me a secondary priest in addition, or merges the roles into 1.
the description sounds like a merger, but further down i have to put a title for the priest and can't remove the role...?
Xean Sep 8 @ 4:18pm 
Do gravships count as permanent bases?
Aquifel Sep 8 @ 2:42pm 
Looks like it would be incompatible with The Corporation - Mort's Factions too then.
Sarg Bjornson  [author] Sep 8 @ 6:58am 
Yeah, probably not
Aquifel Sep 8 @ 6:55am 
Does this have logic to handle mods that add alternate ranking progression with the Royalty meme?

I.e., I use Edo Themed Expansion, and something seems to be freaking out about 'Exception while recalculating VME_Royalty_Exalted thought state for pawn Alumitite' as soon as a colonist gains rank on the Edo side but I'm not sure if it's on this mod or Edo/somewhere else.

Using the rank from Edo to calculate who is the leader still works, just lots of red errors.
Sarg Bjornson  [author] Sep 4 @ 10:25pm 
Yeah
SkimmingDawg Sep 4 @ 6:35pm 
is it just my luck or are there some other factors in violent conversions? in my original colony i did 4 violent conversions and they all refused and died, but when testing it was fine and they were converted? is it really just a 50/50?
Amanda Sep 3 @ 9:56am 
The issue with my game was that my ideoligion didnt have the 'Exalted Priesthood' meme enabled, which is the one that adds the ability. I had added the 'Republic' trait which adds more leader roles, but it doesnt add 'Convert (Leader)'. 'Exalted Priesthood' adds both the roles and the abilities, while 'Republic' only adds the roles. That was the issue for me. Just posting this to clear things out, my friend helped me to find this out; and the reason I couldnt get the abilities is because I added the second and third Triumvir roles to my colony by editing the ideoligion through devmode, anyway I fixed it now by adding the Exalted Priesthood meme!
Amanda Sep 1 @ 10:48am 
thank you for the patience
Sarg Bjornson  [author] Sep 1 @ 10:45am 
Something breaks things for you: https://i.imgur.com/QCkzujw.png
Amanda Sep 1 @ 10:37am 
Okay, I turned my pawn Kim into Second Triumvir, which is supposed to have Convert (Leader), but as you can see in this screenshot, it doesnt show it (drafted or not drafted, doesnt change anything): https://i.postimg.cc/wT5S8MhM/image.png
Sarg Bjornson  [author] Sep 1 @ 10:24am 
The leader role
Amanda Sep 1 @ 10:15am 
what is the leader? do you mean the person with the Triumvir role? I dont see it... Maybe its conflicting with another mod! But thank you for clarifying!!!!!!! U guys r legends !!!1