RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
2,710 Comments
Gedsparrow 8 hours ago 
question about psychic focus, i have my leader for this playthrough at max psycast level, and one of my other pawns is 1 level away from max level. what happens if they're both at max?
TheNamelessOne 12 hours ago 
Are the precepts "Meditation: Exquisite" and "Psyfocus gain: Doubled" redundant? Unless there is something else to them I'm missing they both grant psyfocus bonus just by different amounts. Thanks!
Sarg Bjornson  [author] Jun 8 @ 9:46am 
No, Vehicle Framework only
Ersatz Jun 8 @ 8:44am 
does the skyseekers meme actually function with aerocraft framework yet? i'd love to use it but there are practically no non-aerocraft vehicle mods with aircraft anymore.
Sarg Bjornson  [author] Jun 8 @ 8:25am 
Same thing
GREED Jun 8 @ 8:12am 
Am I misunderstanding something with the Merchant role? I have one but I am unsure how to call the trade caravan, is it not used like other abilities such as convert, reassure and stuff?

I have completely emptied my mod list and only had this mod and it's requirements active but i STILL couldn't figure out how the merchant works as I could not call a trade caravan. The only thing I can think of is that it doesn't work like an ability on the HUD and is something else.
Sarg Bjornson  [author] Jun 4 @ 11:00pm 
You have a bug
Dreams Jun 4 @ 4:25pm 
Hello, I set the Leader become moralist precept but my leader does not have the action bar to use the conversion ability
WJSabey Jun 3 @ 12:31pm 
I would like to request to please add styles for the wall lights added in 1.5.
Gideon Jun 3 @ 10:50am 
@Sarg, I submitted a pull request for a patch to this mod's code on GitHub. If you have a moment to discuss, I sent you a friend request for this purpose.
Big one - RUS74 May 31 @ 3:35am 
why can't any of my pawns become a leader with an ideology with a meme of royal:steamfacepalm:
Sarg Bjornson  [author] May 26 @ 1:27am 
This mod doesn't add textures for spikecore
Dragonfly May 25 @ 1:10am 
I have a lot of problems with missing textures for spikecore.
Sarg Bjornson  [author] May 23 @ 1:52am 
No exploit. Memes are difficulty modifiers. This just makes mech bosses trivial
MrUglyFace May 23 @ 1:45am 
That certainly works but it kinda sucks. Why can’t it just be activated manually? It would completely solve the lag issue (which I assume is why it’s done like this)

Regardless, it doesn’t work on boss mechs, but it does work on their backup, which makes them sitting ducks since you can just instantly explode them. Apparently this exploit has existed since biotech released.
Sarg Bjornson  [author] May 23 @ 12:53am 
They tick every 20000 ticks (8 hours) and check the map for mechanoids having an assault job on the colony, and swap it for a "flee map" job. This only affects "regular" mech raids, things such as clusters won't be affected
MrUglyFace May 23 @ 12:04am 
How the hell do mechanoid effigies work? It says they make mechanoid raiders retreat, but from my experience they’re nothing more than expensive statues. Mechanoid raiders still attack me, and I have no idea why or what to do because the description for them is so incredibly vague

And before you ask, yes there are two per colonist
ooooooo so im actually compelled to do it, wonderful! thank you very much-
Sarg Bjornson  [author] May 20 @ 2:41am 
They will get mad if the ritual obligation is not fulfilled
with blood court will a pawn with a higher melee skill go "hey let me be leader!" and then i need to initiate the ritual and he will be mad if i dont or is it all up to me to decide when to do it? Its important
Sarg Bjornson  [author] May 18 @ 10:51pm 
Yes, that's the style
Jinn May 18 @ 4:20pm 
Does the Corporate aesthetic make loads of weapons white? I originally thought it was a bug from Weapons Expanded or something, but I'm thinking that might be the culprit now.
Sarg Bjornson  [author] May 18 @ 4:01am 
Well, now we know why the VE Quests - the Generator ability to turn components into ARC components fails too for some people lol
Icepick May 18 @ 3:45am 
Ok armed with that info I did some testing, and turns out the thing with the ingredients was a total coincidence that just happened to pan out every time I'd tried the ability. The actual issue is that if you target a meal that is on the same tile as a Hidden Conduit, the conduit is the first thing in the Things list, and so that is what is being targeted instead of the meal. As long as the meals aren't on the same tile as a hidden conduit, the ability works fine.
Sarg Bjornson  [author] May 17 @ 10:54pm 
Here's the code: https://github.com/Vanilla-Expanded/VanillaIdeologyExpanded-Memes/blob/main/1.5/Source/VanillaMemesExpanded/VanillaMemesExpanded/Abilities/CompAbilityMakeADessert.cs

It doesn't care about ingredients, just about the meal being in the correct category, and its preferability. If another mod changes those, the code won't work
Icepick May 17 @ 4:09pm 
I'm having trouble with the Sweet Tooth pattisier's power Make a Dessert - it doesn't seem to work on any meal that doesn't contain meat. It only works on meals with regular meet - jerky from VFE Classical and fish from Vanilla Fishing Expanded don't count, vegetarian meals don't work with the power at all. Every meal not containing regular meat gives a "This ability must target food categorised as a meal." Is this intended or am I getting a bug?
Sarg Bjornson  [author] May 13 @ 10:58pm 
It is
AlexStevens May 13 @ 1:48pm 
So I'm trying the city builder meme on my current colony and sending a guy to the next settlement hits him immediately with a -30 mood debuff for having left the city. That can't be the way it's supposed to be, can it?
Sarg Bjornson  [author] May 12 @ 11:16pm 
@FBKong: "changing the install point to shoulder in the mod files" causes further problems down the line. It is not fixable without base game changes
Combateye May 12 @ 8:54pm 
Hi, was wondering if the Fire Worship meme from this mod is compatible with Better Pyromania ?
FBKong May 12 @ 2:45pm 
I don't think its a bug but I noticed that I can't install a fleshcrafted arm if a pawn doesn't have a shoulder, and there isn't a workaround for it. I was able to fix it by changing the install point to shoulder in the mod files
咸鱼书记 May 12 @ 12:02am 
Hello, please set up a null check in ThoughtWorker_Precept_Royalty.ShouldHaveThought, it's pumping errors with my pawns have titles of other factions.
WJSabey May 10 @ 7:15pm 
Seems to be an incompatibility between the "Highest Title" leader from the "Royal" meme and The Corporation - Mort's Factions ; both noble titles from Royalty and corporate titles from the corporation can both trigger it, and it seems like it should only be noble titles.
GoofyGoober May 7 @ 3:33pm 
Is there a way to disable structure styles?
Sarg Bjornson  [author] May 7 @ 12:06pm 
First one in the pawn list. The whole thing of those memes is you can't choose who is the leader
GetEmInDvortex May 7 @ 12:01pm 
in craft culture what are the other criteria when the mod chooses a leader besides the crafting skill? I keep trying to combine human primacy (production specialist) with craft culture but when i reach 20 crafting on 2 pawns the leader job keeps switching to the production specialist and he loses the job. I started cheating in 20 crafting skill for others but only that 1 pawn specifically gets it when he gets to 20 crafting
Sarg Bjornson  [author] May 2 @ 11:06pm 
No, that just doesn't happen
Meikai May 2 @ 2:17pm 
The there seems to be a bug with the "shintao slab (medium)" flooring item (the one depicting a taijitu). It displays properly when you're placing it, but after you click it becomes an entirely different design. Or at least it does 50% of the time. The other 50% you get the thing you're actually trying to build. Very weird.
Cringe Shaymin Apr 27 @ 1:12pm 
The "Psyfocus Gain: Doubled" precept actually adds a 100% additive bonus to meditation psyfocus gain, which is effectively tripled psyfocus gain to pawns with no other modifiers and becomes less impactful if pawns have other methods of increasing that stat.
Sarg Bjornson  [author] Apr 26 @ 10:59pm 
Harmony patches are not guaranteed to work together with other mod that patches the same thing
rjxo452379 Apr 26 @ 8:14pm 
Can you tell me how the 'permit cooldown : lower' takes effect, or how to prevent the original mod's permit cooldown from being overwritten
after download this mod, I found that modifying the permit content and cooldown in Royalty and edo did not take effect:steamsad:
HeroCooky Apr 24 @ 5:20am 
Changing the person that initiated the Orgy fixed it. Sorry for the inconvenience. :c
HeroCooky Apr 24 @ 2:07am 
How do I send a log? Because I have removed all mods that interact with Ideology, Loving', and Relationships, and the Orgy still immediately ends during/after the speech.
Sarg Bjornson  [author] Apr 23 @ 10:57pm 
heheheheheeeee "hard stops"

Without a log, all I can say is it doesn't happen in my game, you have an obvious mod conflict
HeroCooky Apr 23 @ 2:44pm 
I've been trying to use the Orgy from the Hedonism Meme, and everytime I try the Orgy hard-stops after a few seconds, before the speech is even finished, even though the expeted outcome is 73%. Is there some guide or procedure I am missing? Every box is checked when I start it.
Sarg Bjornson  [author] Apr 20 @ 10:40pm 
No
how-manytimes Apr 20 @ 8:14pm 
Will this work fine without the vanilla expanded framework?
Unable to use the Chocolate Bush . . . any advice on Why?
Cringefinder General Apr 10 @ 10:23pm 
the debuffs for "despises travel" is set up backwards. you get -30 mood for being 5 days away from home, and -5 for being 60 days away from home.
neB_laeR Apr 10 @ 10:31am 
do the memes effecting yields or bonuses apply to mechanoids under a mechanator of that ideology?
e.g (scrapper giving 100% return on deconstruct for constructoids)