RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
2,727 Comments
superniqui10 11 hours ago 
Could you add a toggle is the settings to disable the replaced precept menu? I prefer the vanilla version and would like to turn it off.
Sarg Bjornson  [author] 17 hours ago 
yep
Green Party Dew 17 hours ago 
Dose the fishing meme change with the update?
Daemon Trooper Jul 3 @ 12:41pm 
My, I'm so sorry Sarg, you're seeing me a lot lately xD

I have another issue, I've just added the Republic as a new Meme, but not as initial, because I remember starting as Republic and not having this issue in previous runs; here adding this meme during the playthrough doesn't allow me to assign the "Second" and "Third Triumvir"s to anyone. The roles are greyed out in the "Beginning Role Change" ritual options.

I have a screenshot if ever needed, but I don't think so.
danzloblaha13 Jul 1 @ 10:06am 
was really hyped up for the fleshcrafter, but was quite dissapointed by that randomness and how he picks even even sole fingers or jaws and not arms, legs or doesn´t prioritise bionics :steamsad:
input latency Jun 30 @ 6:43pm 
@么丨 Sloth certain precepts will add new ways of gaining development points, ie. "Charity" will give development points for doing charitable acts. if you hover over the development point counter in your ideology menu, it should tell you what actions will give you development points.

all ideologies gain development points from converting new members and doing rituals - the fewer rituals you have selected for your ideology, the more points you can get.
么丨 Sloth Jun 29 @ 12:22pm 
Hello, probably a stupid question but i'm pretty new with ideology :awkwardsmile:

Is there a way to know how to gain ideology point with certain meme ?

For example, i can see for Supremacist : Enslaved a prisoner : +1 but what about God Emperor for example ? Is there a wiki somewhere ? thanks !
Sarg Bjornson  [author] Jun 29 @ 10:20am 
No, the game's interface supports 8, to go above that limit you'd need someone to design a completely revamped UI for that screen, which is kind of a nightmare
Zippy Jun 29 @ 10:16am 
Any way I can up the meme limit beyond 8? theres a mod that uncaps the limit but it's not compatible with this
rickledge Jun 24 @ 11:01pm 
Thanks for the reply! I’m definitely ok waiting for it. I mainly am just curious since this mod is my all time favorite along with alpha memes. Ideology just isn’t quite the same without the combo after using them for a while. But I’m just stoked to see all the vanilla expanded mods being updated. Hoping this one is among the first to transition but it will be well worth the wait! I love playing permadeath with vastly different ideologies each run. Having the extra options from these mods adds so much. Sounds fun to do this as a nomadic space-bound crew in the new update. This is my thought process haha.
mrChnky Jun 24 @ 9:34pm 
@rickledge I think all mods have similar priority levels. They stopped coding new mods, but not designing, for now, to update all other mods. And don't forget, its 1.6 unstable, have patience ;)
rickledge Jun 24 @ 10:59am 
How high of a priority is this mod for 1.6? This is my favorite mod and I hope to see it updated. Thanks for the amazing mods!!
Level_1Suport Jun 20 @ 2:55pm 
and can you change it a bit so there's a mood buff/debuff for book amount in the colony? maybe it could scale with wealth as well
Level_1Suport Jun 20 @ 2:54pm 
Is vanilla books expanded still needed for the book meme?
Sarg Bjornson  [author] Jun 13 @ 3:21am 
We don't add Shinto
Bimbo Advocate Jun 13 @ 3:19am 
Why is Shinto spelled incorrectly? Pretty strange.
Muad'dib Jun 11 @ 2:09pm 
@Gedsparrow In the past there was a chance that it would randomly change to the new person that gained the highest level. I saw in the patch notes that has been fixed. So who ever got max level first should remain the leader. Now if they die... I have no clue how it picks a new leader if there are 2 with max to take over.
Gedsparrow Jun 9 @ 2:10pm 
question about psychic focus, i have my leader for this playthrough at max psycast level, and one of my other pawns is 1 level away from max level. what happens if they're both at max?
TheNamelessOne Jun 9 @ 10:28am 
Are the precepts "Meditation: Exquisite" and "Psyfocus gain: Doubled" redundant? Unless there is something else to them I'm missing they both grant psyfocus bonus just by different amounts. Thanks!
Sarg Bjornson  [author] Jun 8 @ 9:46am 
No, Vehicle Framework only
Ersatz Jun 8 @ 8:44am 
does the skyseekers meme actually function with aerocraft framework yet? i'd love to use it but there are practically no non-aerocraft vehicle mods with aircraft anymore.
Sarg Bjornson  [author] Jun 8 @ 8:25am 
Same thing
GREED Jun 8 @ 8:12am 
Am I misunderstanding something with the Merchant role? I have one but I am unsure how to call the trade caravan, is it not used like other abilities such as convert, reassure and stuff?

I have completely emptied my mod list and only had this mod and it's requirements active but i STILL couldn't figure out how the merchant works as I could not call a trade caravan. The only thing I can think of is that it doesn't work like an ability on the HUD and is something else.
Sarg Bjornson  [author] Jun 4 @ 11:00pm 
You have a bug
Dreams Jun 4 @ 4:25pm 
Hello, I set the Leader become moralist precept but my leader does not have the action bar to use the conversion ability
WJSabey Jun 3 @ 12:31pm 
I would like to request to please add styles for the wall lights added in 1.5.
Gideon Jun 3 @ 10:50am 
@Sarg, I submitted a pull request for a patch to this mod's code on GitHub. If you have a moment to discuss, I sent you a friend request for this purpose.
Big one - RUS74 May 31 @ 3:35am 
why can't any of my pawns become a leader with an ideology with a meme of royal:steamfacepalm:
Sarg Bjornson  [author] May 26 @ 1:27am 
This mod doesn't add textures for spikecore
Dragonfly May 25 @ 1:10am 
I have a lot of problems with missing textures for spikecore.
Sarg Bjornson  [author] May 23 @ 1:52am 
No exploit. Memes are difficulty modifiers. This just makes mech bosses trivial
MrUglyFace May 23 @ 1:45am 
That certainly works but it kinda sucks. Why can’t it just be activated manually? It would completely solve the lag issue (which I assume is why it’s done like this)

Regardless, it doesn’t work on boss mechs, but it does work on their backup, which makes them sitting ducks since you can just instantly explode them. Apparently this exploit has existed since biotech released.
Sarg Bjornson  [author] May 23 @ 12:53am 
They tick every 20000 ticks (8 hours) and check the map for mechanoids having an assault job on the colony, and swap it for a "flee map" job. This only affects "regular" mech raids, things such as clusters won't be affected
MrUglyFace May 23 @ 12:04am 
How the hell do mechanoid effigies work? It says they make mechanoid raiders retreat, but from my experience they’re nothing more than expensive statues. Mechanoid raiders still attack me, and I have no idea why or what to do because the description for them is so incredibly vague

And before you ask, yes there are two per colonist
Goosey, the Whimsical May 20 @ 7:06am 
ooooooo so im actually compelled to do it, wonderful! thank you very much-
Sarg Bjornson  [author] May 20 @ 2:41am 
They will get mad if the ritual obligation is not fulfilled
Goosey, the Whimsical May 20 @ 2:38am 
with blood court will a pawn with a higher melee skill go "hey let me be leader!" and then i need to initiate the ritual and he will be mad if i dont or is it all up to me to decide when to do it? Its important
Sarg Bjornson  [author] May 18 @ 10:51pm 
Yes, that's the style
Jinn May 18 @ 4:20pm 
Does the Corporate aesthetic make loads of weapons white? I originally thought it was a bug from Weapons Expanded or something, but I'm thinking that might be the culprit now.
Sarg Bjornson  [author] May 18 @ 4:01am 
Well, now we know why the VE Quests - the Generator ability to turn components into ARC components fails too for some people lol
Icepick May 18 @ 3:45am 
Ok armed with that info I did some testing, and turns out the thing with the ingredients was a total coincidence that just happened to pan out every time I'd tried the ability. The actual issue is that if you target a meal that is on the same tile as a Hidden Conduit, the conduit is the first thing in the Things list, and so that is what is being targeted instead of the meal. As long as the meals aren't on the same tile as a hidden conduit, the ability works fine.
Sarg Bjornson  [author] May 17 @ 10:54pm 
Here's the code: https://github.com/Vanilla-Expanded/VanillaIdeologyExpanded-Memes/blob/main/1.5/Source/VanillaMemesExpanded/VanillaMemesExpanded/Abilities/CompAbilityMakeADessert.cs

It doesn't care about ingredients, just about the meal being in the correct category, and its preferability. If another mod changes those, the code won't work
Icepick May 17 @ 4:09pm 
I'm having trouble with the Sweet Tooth pattisier's power Make a Dessert - it doesn't seem to work on any meal that doesn't contain meat. It only works on meals with regular meet - jerky from VFE Classical and fish from Vanilla Fishing Expanded don't count, vegetarian meals don't work with the power at all. Every meal not containing regular meat gives a "This ability must target food categorised as a meal." Is this intended or am I getting a bug?
Sarg Bjornson  [author] May 13 @ 10:58pm 
It is
AlexStevens May 13 @ 1:48pm 
So I'm trying the city builder meme on my current colony and sending a guy to the next settlement hits him immediately with a -30 mood debuff for having left the city. That can't be the way it's supposed to be, can it?
Sarg Bjornson  [author] May 12 @ 11:16pm 
@FBKong: "changing the install point to shoulder in the mod files" causes further problems down the line. It is not fixable without base game changes
Combateye May 12 @ 8:54pm 
Hi, was wondering if the Fire Worship meme from this mod is compatible with Better Pyromania ?
FBKong May 12 @ 2:45pm 
I don't think its a bug but I noticed that I can't install a fleshcrafted arm if a pawn doesn't have a shoulder, and there isn't a workaround for it. I was able to fix it by changing the install point to shoulder in the mod files
咸鱼书记 May 12 @ 12:02am 
Hello, please set up a null check in ThoughtWorker_Precept_Royalty.ShouldHaveThought, it's pumping errors with my pawns have titles of other factions.
WJSabey May 10 @ 7:15pm 
Seems to be an incompatibility between the "Highest Title" leader from the "Royal" meme and The Corporation - Mort's Factions ; both noble titles from Royalty and corporate titles from the corporation can both trigger it, and it seems like it should only be noble titles.