RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
2,809 Comments
Balthazad 2 hours ago 
hi sarg,
the workshop is lacking mods that add blank roles that just add higher expectations.
would be fancy to have that available, like a simple nobility role, just for roleplaypurposes (e.g. for the leader's wife), or maybe with a tiny artistic speed boost.
can you maybe add such a role to VME?
shintoism kinda requires that. tenno + kogo, shogun, daimyo, makes 4 leader roles, and it makes it even harder that 2nd + 3rd leaders don't have the "male/female title" difference.
Mold Aug 17 @ 6:47pm 
Giving the Nationalist's Commissar a Bowler Hat option and not an Authority Cap option is just peak evil. Was this intentional?
PvtCreamy Aug 17 @ 9:51am 
Will scrappers get the ability to uninstall any of the new junk added in odyssey?
WhiskersAndCookie Aug 16 @ 12:07am 
@Sarg Bjornson oh wow, I didn't even know single shelves were only added 2 updates ago lol
Sarg Bjornson  [author] Aug 14 @ 7:41am 
No
Realm Imp Aug 14 @ 2:28am 
is the ideo:misaligned beliefs negative mood comes from this mod? all of my pawns have the same ideology so idk why a pawn has this debuff
Sarg Bjornson  [author] Aug 14 @ 12:39am 
Please report it using our report system or I'll forget
FawfulBruh Aug 13 @ 9:52pm 
I think I've found a bug with the bugs.

Pawns with "Insectoid Supremacy" meme still (for some reason) get the positive mood buff of +4 for "Insect hive defeated".
It kinda breaks my immersion a bit when one mood debuff says killing an insectoid is a "stain on my soul" and the other one literally says "THE ONLY GOOD BUG IS A DEAD BUG!" lmao
Sarg Bjornson  [author] Aug 13 @ 6:26am 
Yep
Cruelsuun Aug 13 @ 5:43am 
Seems like the nomad precept does not interact with Odyssey's ship system, considering it a home base in-itself and thus my colonists get a mood debuff for not travelling despite changing location multiple times :(.
Sarg Bjornson  [author] Aug 12 @ 12:27am 
@Average Zombie: yeah

@WhiskersAndCookie : This mod is older than single shelves
WhiskersAndCookie Aug 11 @ 5:27pm 
Why does the authoritarian style have a special texture for large shelves but not for small shelves? I don't want my storage room to have mismatched shelves
Average Zombie Aug 11 @ 1:54pm 
I'm sorry, I just want to clarify. I'm starting a new game on a problem seed like "bowler hat" with only this mod installed using "classic like" as a static ideology (but any of them have the issue) and other factions are generating a another static ideology with the Eldritch type but they aren't getting the corruption: required precept.

Also, maybe I'm misunderstanding, but when you say with a fluid ideology, are you saying you can be an Eldritch Cult structure without the Corruption:Essential precept? because I can only seem to remove "Corruption: Essential" from the precept list with dev mode when Eldritch Cult is active (or by changing the Structure from Eldritch Cult to a different Structure like Christian, but that's expected behavior.)

I just want to make sure I'm not missing something because these mods are as great as their interactions are complex.
Sarg Bjornson  [author] Aug 11 @ 9:00am 
If you used a fluid ideo, that's how they work
Average Zombie Aug 11 @ 6:37am 
I've submitted a bug report to the Google form related to other factions with the Eldritch Cult structure not inheriting the Corruption: Essential precept. I'm just leaving a note here in case others find they get a pawn that can't be recruited and doesn't have a corruption bar. You'll have to add the precept with dev mode.
Sarg Bjornson  [author] Aug 10 @ 11:02am 
Binary search of your modlist
Zestir Aug 10 @ 10:59am 
Just had a random issue pop with ALL my pawns suddenly showing a dessert need. They're not addicted in the health tab and I do not have anything in my ideology for this.
It just showed up randomly after I realized they were moody. Is there any way to track down what is causing this?
Sarg Bjornson  [author] Aug 10 @ 7:23am 
No
Tabris Aug 9 @ 7:19pm 
does nomad work with gravships?
Sarg Bjornson  [author] Aug 9 @ 1:21pm 
Fishing Culture needs Vanilla Fishing Expanded
Lucinda ⛧ Aug 9 @ 12:42pm 
I don't have the new things added into the mod for 1.6 like fishing culture and redownloading it didn't help
Sarg Bjornson  [author] Aug 9 @ 9:29am 
He's gone to buy some cigarettes
Adambaked Aug 9 @ 9:24am 
my ideology tab is gone
Sarg Bjornson  [author] Aug 9 @ 7:49am 
I think it is from {LINK REMOVED}. The credits should be in a file in the mod's folder
Lucinda ⛧ Aug 9 @ 7:35am 
Is the ritual music for the Authoritarian style based on a real military march? It sounds really REALLY good.
GetUrAssToMars Aug 8 @ 9:34am 
The infographics infer downsides. In reality its hard to determine how minor that is without investing play time. I had to dev mode the meme out of my play it was so damn boring. Ended up borking my save somewhat xD

Regardless, excellent mod otherwise. This and Alpha memes give ideology some reason to be enabled.
Sarg Bjornson  [author] Aug 8 @ 8:53am 
It is the design, yeah. Unless it deviates from the infographics above
GetUrAssToMars Aug 8 @ 8:38am 
I get that, and I understand some precepts just make the game straight up trivial.

But you don't really know what you're getting till you enable the meme and play some.

In my mind I thought I was getting a play through that pawns couldn't get on without being sick. Neat theme that might have required some interesting adjustments to play style to keep the momentum going. I would have planned on making sure my base was in a high disease rate biome and rotting corpses were stacked in close proximity to provide lung rot. Etc etc

A balancing act of keeping them infirmed without killing them.

In reality it plays like a cheaty form of getting around some negative events and pain penalties.

If that's the design decision fair enough. Just saying.
Sarg Bjornson  [author] Aug 8 @ 1:05am 
The whole DLC is a collection of difficulty modifiers
GetUrAssToMars Aug 7 @ 12:08pm 
Oh, and immunity boost. Makes sense but like I said compounded with the minor downsides of this mod it basically takes the bite out of any play thru. Would love to see some more nuance to this meme.
GetUrAssToMars Aug 7 @ 12:07pm 
Holy disease seems kind of... busted? Huge mood buff (+20) when sick, but only a -2 when gone on too long without illness? Not to mention the pain mood buff basically negates the penalties of any injury or painful scars.

Not saying its not a good concept, but it just doesn't feel like it really does anything interesting besides give pawns ridiculous mood buffers.
Cookiesnm1lk Aug 6 @ 9:27am 
so how does city builders work with the new dlc? considering ya know.... you sorta kinda take your city with you and are thus not leaving it. is there still a debuff?
Crewsayter Aug 6 @ 7:01am 
So I'm pretty sure this is the mod that adds in the Isolationist meme, (even though I don't see it on the list). If so, is there any way to make it so Isolationists don't get the -3 mood from refusing wanderers joining (basically the same as the Recluse trait, but without requiring that trait).
Sarg Bjornson  [author] Aug 4 @ 10:20am 
Those two roles should be added automatically by the game once the meme is chosen. Unless it's a fluid ideo, which are crappy. You can literally make a cannibal ideo without cannibalism with fluid
Sinphonic Aug 4 @ 10:17am 
To use the Republic meme, you also have to add the other two roles.
Sarg Bjornson  [author] Aug 2 @ 9:14am 
No
Unit-01 Aug 1 @ 8:37pm 
Would it be possible to remove the recreation deprived debuff from ideos who despise rec?
Sarg Bjornson  [author] Aug 1 @ 2:24pm 
Nope
Vinni Pukh Aug 1 @ 1:51pm 
I'm also unable to add a second/third leader with the Republic meme. The options are just greyed out on the role change and cannot be selected. I'm wondering if it's because I also have the god emperor meme? Are they incompatible?
Bimmy Jul 31 @ 7:49pm 
For some reason my game slows down a lot when rituals are being performed (I am playing as an Eldrich cult), but I am not sure if it is the mod's fault.Does anybody else have a similar problem?
OddHornedNinja Jul 30 @ 11:53am 
I am trying to find the def file for the astrology meme to lower the mood impact but I am having a hard time finding it. If possible what is the file name? I just want to edit it for personal use as I find the -20 mood chance on a tier one meme a bit much.
Kinoko Jul 29 @ 12:20pm 
Also, precept idea: Filth: Essential / Indifferent / Hated. Maybe it could be tied in with the Health-related memes/precepts? With that Waster run, I also planned on having them be in a filthy base, but it appears that, even though they love being around garbage, "filth" as the game describes it bothers them (hideous environment etc). Them getting a mood buff from it would be great for immersion's sake
Kinoko Jul 29 @ 12:18pm 
I was planning on a Waster-only asteroid base run where we'd accept wastepack quests, pollute our own asteroid and make trips to the planet to scavenge for junk, but I discovered all the new Odyssey DLC "ancient junk" items can't be uninstalled with the Scrapper meme... are there any plans on updating that functionality to work with them? I'd love to take every ancient toilet I encounter up to space.

Also, weirdly, in my testing it didn't appear that the mood buff associated with being around junk worked while being on an asteroid. Maybe it was another mod doing it, or because it's not a normal sort of map... or maybe because I hadn't properly settled on it? There was no grav anchor / claim on the area, in retrospect. I guess I was technically just "visiting" it? Idk.
Sarg Bjornson  [author] Jul 29 @ 10:23am 
@Hoober Bloober: Memes are a difficulty modifier, that's all Ideology is

@Omega13: Alpha memes

@m0i XozYa!N: No Odyssey compat for that meme, that'll take time
ibfolk2c Jul 29 @ 12:55am 
Could we get an adjustment to the "Death: Troubling" Precept so that Psycopath, Bloodlust and Cannibal pawns dont get the mood debuff from it? They dont normally get affected by death and seeing corpses regardless of their ideo precepts and it's particularly annoying that my bloodlust pawns are getting mood penalties when they're estatic about slaughtering people.
m0i XozYa!N Jul 28 @ 9:20pm 
The problem is that when you choose nomads, the pawns don't get a buff for having seen the world if they have flown on a grav ship.
Gravekeeper Jul 28 @ 9:10pm 
Hey, please add a meme that venerates/despises Psychic Harmonizers. Could go strongly with ideologies that like to have the Gestalt Structure

-Omega13 Not this mod or vanilla.
Omega13 Jul 28 @ 6:18pm 
I have noticed a fantastic new Barracks meme that is great for Odyssey but I have absolutely no idea whether it is added by this meme, Vanilla, or something else. Does anyone know?
Hoober Bloober Jul 27 @ 7:13pm 
my pawns are indeed gaining chunks of recreation after fishing, fantastic. another comment: I think the "trader" meme might be a bit overpowered. I've played a lot of runs with it enabled, and after I've just started my first run without it the lack of trading feels very brutal. I see no reason not to take it on every run, and that might be a bit of a problem. Similar issue with the sadism meme: absolutely no reason not to take it, it's just so good
Sarg Bjornson  [author] Jul 27 @ 7:45am 
Zero