RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
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Update: Oct 28, 2021 @ 8:00am

v1.06:

Added several VIE: Hats and Rags apparel items to the new roles
The Psychic Focus meme can now choose between Psychic Sensitivity: lowered or heightened precepts, to better adapt to player's playstyle
Added a couple checks so the Leader precepts don't try to assign a role to a colonist that can't have it

Update: Oct 27, 2021 @ 2:53am

v1.05:

Correctly added scarification ritual to Fleshcrafters
Added EVEN MORE null checks for pawns without ideos

Update: Oct 26, 2021 @ 9:52am

v1.04:

Fire keeper role should now be able to haul, and thus refuel campfires and torches. He was such a shoddy fire keeper.
Added extra mod compatibility with Improved Insectoids
If Improved Insectoids is found, our Insectoid Supremacy meme becomes "Insectoid mastery" and requires the Insectoid Primacy meme to be selected too. Its meme graphic changes so it isn't confused with the other mod's
If Improved Insectoids is found, our Insectoids: Exalted precept is no longer associated with the meme, and no longer shown on ideo creation screen, effectively making the other mod's the default one (same thing with Insectoids: Despised, which is unlinked from any meme)
If Improved Insectoids is found, our Insect meat eating: Abhorrent changes name to Insect meat eating: Sacrilegious, and players that have both memes can choose between our sacrilegious rank or Improved Insectoids' abhorrent rank, the former being far more severe
If Improved Insectoids is found, our Insect jelly eating: Loved precept is hidden, effectively making the other mod's the default one
If Improved Insectoids is found, our Insect jelly eating: Neutral changes its issue to the one used by Improved Insectoids, effectively adding one extra rank to Improved Insectoids' precept
Fixed bug where a single colonist having the Sweets precept was causing the thought to appear on all others

Update: Oct 25, 2021 @ 3:56pm

v1.02:

Added extra mod compatibility with More Precepts and Precepts and Memes
If Precepts and Memes is found, our Traders meme becomes "Wealthy", requires the Traders meme to be selected too, and uses the same Trading: Required precept, acting as a "bonus" meme to choose if you want a REALLY trader-focused colony
If Precepts and Memes is found, our Death precepts appear under the same issue as the other mod's, and our Death: Don't care precept becomes Death: Extremely irrelevant while keeping its mechanics (since they are different from the other mod's)
If More Precepts is found, our Pacifist meme becomes "Nonaggression" and the Violence precepts become "Aggression", while both keeping their mechanics, since they are different from and compatible with the other mod's
If More Precepts is found, our Nomad meme becomes "Wanderlust" keeping its mechanics, since they are different from and compatible with the other mod's
If More Precepts is found, that mod's Alcohol precepts get renamed to "Alcohol scheduling", working in tandem with our Alcohol precepts. The Party life meme gets the Alcohol scheduling: Essential precept too!
If More Precepts is found, our Elders meme uses that mod's Elderly precepts instead of our own, which get hidden from the ideo menu

Update: Oct 25, 2021 @ 12:50am

Tweaked timers of the Junk: Beautiful precept. It will now check every 4.8 ingame hours, and in a 20 tiles radius. This should allow for more lenient junkyards.
Added conditional patching to the Insect Jelly patch
Added more null checks for mods that include colonists without an ideo tracker
Added Ideology as required to the about.xml, and forced this mod to be loaded after it

Update: Oct 24, 2021 @ 11:08am

Initial 1.0 release