RimWorld

RimWorld

Vanilla Ideology Expanded - Memes and Structures
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Update: Sep 13, 2022 @ 4:55am

v1.27:

- Tweak: Permanent Bases precepts will now be disabled from NPC factions to avoid dumb conflicts with Hospitality
- Tweak: Meat eating precept will now be disabled from NPC factions to avoid dumb conflicts with VFE - Classical
- Tweak: In the hospital precept, a dirty hospital will only cause a -1 mood impact, instead of -5
- Tweak: Added some code, courtesy of BrotherLove, to try and make the Pacifist meme not so hard on the player, as the thought shouldn't trigger now if a stray bullet hits a fleeing enemy

Update: Jul 20, 2022 @ 4:48am

v1.26:

- Tweak: ceremonial suicide will now be available even if the suicidal pawn has bleeding wounds at the moment
- Fix: added checks to rituals just in case the needed role wasn't added to an ideo, as there are some mods that are adding or removing roles in a weird way when they shouldn't
- Fix: ceremonial suicide was causing the suicidal pawn to not die, which made it a poor suicide
- Fix: letters should now be properly sent for ceremonial suicide and leadership challenge rituals again

Update: Jul 15, 2022 @ 5:37am

v1.25:

- Added: weapon styles for the Corporate style. Includes all vanilla ranged and melee weapons, as well as weapons from Vanilla Weapons Expanded
- Tweak: Added onGroundRandomRotateAngle to all weapons and armor styles added by this mod
- Fix: Vegan meme should now not be used by NPC factions, as visitor groups using Hospitality were spawning with non-vegetarian meals and getting pissy

Update: Jun 14, 2022 @ 6:53am

v1.24:

- Fix: In colonies with the Violence: Abhorred precept, only pawns actually having the precept will be undrafted if the enemy is fleeing. This will avoid problems with Gun & Run and multi-ideo colonies
- Tweak: The Fire precepts now extract valid fire sources from a Def, and modders can add new entries to that def either by patching or by adding a new def

Update: Jun 7, 2022 @ 3:32am

v1.23:

Removed now obsolete ritualExpectedPostfix tag from ceremonial suicide and leadership challenge

Update: May 28, 2022 @ 6:44am

v1.22:

Tweak: added Alpha Animals teratogenic implants to the allowed list for Fleshcrafters
Fix: fixed the surgeon getting sad when installing implants for Vanilla Genetics Expanded

Update: May 7, 2022 @ 2:39am

v1.21:

Added: Fluid ideos can now have up to 8 memes
Added: Fleshcrafted foot
Added: Fleshcrafter compatibility for the humanoid implants in Vanilla Genetics Expanded
Tweak: Leader changes due to Craft Culture or Psychic Focus should now no longer cause negative moods, as the leader role is expected to change often
Tweak: Increased the percentage added by desserts significantly for the Sweet Teeth meme. Desserts that increase the need: Chocolate (10%), Simple dessert (15%), Fine dessert (25%), Lavish dessert (35%), Gourmet dessert (50%)
Tweak: Indicated in the Sweet Teeth meme that expectations of moderate or higher are needed for the need to even show up
Tweak: The Sweets: Impartial precept is no longer hidden, as it made it unchangeable in fluid ideos
Tweak: Fleshcrafted parts can now always be installed, even if the original body part wasn't missing
Tweak: Fleshcrafted parts now produce periodic infections (1 per day) on paws without the correct meme
Tweak: Nationalist meme can now have Execution: Respected if guilty precept
Tweak: Anonymity meme will now tell the player: "Anonymity severely affects both prisoner and slave interactions: wardens with the anonymity meme will get angry when they have to interact with prisoners. Slaves with the anonymity meme can't be suppressed by wardens, as they will ignore the social interaction. Long story short, don't use an ideo with this meme if you are planning on having lots of prisoners or slaves!"
Tweak: Added time descriptions to the thought names for stages of the Permanent bases: Despised and Travel: Desired precepts
Tweak: Added allowedForNPCFactions false for the hospital precept
Tweak: Indicated that pawns with the Sweet Teeth meme are immune to VE Cooking's diabetes
Fix: Expectations precepts will now correctly preserve the expectations level of pawns with elite or supreme expectations, instead of defaulting them to the lowest possible
Fix: Added null checks to Plant.YieldNow patch, since some other mod was moaning
Fix: Added null checks to pawn collection class methods, so a null pawn isn't ever added somehow
Fix: Ceremonial suicide ritual should now remove pawns from the ritual obligations, in case the player wants to resurrect them after the suicide

Update: Feb 11, 2022 @ 10:31am

[Auto-generated text]: Update on 2/11/2022 6:31:08 PM.

Update: Feb 11, 2022 @ 10:13am

v1.19:

Cows are not slaves!

Update: Dec 8, 2021 @ 3:03am

v1.18:

Fixed the Expectations precepts that weren't correctly modifying the increased or decreased expectations
Fixed the Mood precepts that weren't correctly applying the thoughts
Added a new check to the Hospital precept to detect when there is a hospital but it is dirty. Colonists will get a -5 negative mood, but not as high as if there wasn't any hospital at all
The needs bar of Sweet Teeth will now be hidden for pawns with below Moderate expectations