Hearts of Iron IV

Hearts of Iron IV

Metro
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Update: Sep 14, 2022 @ 8:05am

- Changed Reich Starting Industry focuses to provide Infrastructure on every station or tunnel state
- Added Historical Focus prioritisation for Reich
- Buffed Promote Families focus for Reich
- Buffed Proclaim Slavic Unity focus for Reich
- Fixed AI_strategy error referring to Soviet Union tag instead of Red Line, causing it to not produce units
- Reduced research of rail vehicles somewhat
- Buffed all industrial manufacturers who gave research boost to 25%
- Refactored AI prioritisation of technology for Majors
- Added memorial to Will Berratte, who recently passed away
- Added new focus for the Reich to claim the Hole Station
- Refactored expansion focus tree for the Reich
- Changed up Reichs military and stalker sub trees
- Stalker Heavy Teams now provide capacity to spec ops
- Improved Weapon Designs now provide ability to research Sturmgewehr equipment

- Added localisation to the Great Worm Cult. Thankyou Acaro
- Added localisation to Red Line Decisions. Thankyou G19

Update: Sep 6, 2022 @ 9:52am

### UPDATE 06/09/2022 ###

- Re-adjusted Ai strategies and templates. Now AI will produce infantry and prioritise producing competent templates with support
- Hansa and other nations will now incentivise the production of rail vehicles
- Added tunnel connection between May-Day Republic and Baumansky Alliance
- Spartan Quatermaster now provides adequate resources to jump-start starting production of Spartan equipment
- RED will now complete crowd quiets and begins the purge when demonstrators revolt
- Added new land crossing south of the Sokolnicheskaya so that AI does not get softlocked when Mushroom revolers kick off
- Redline Military Junta and Peoples Revolt now spawns with divisions
- Centralised planning now provides Planned economy law
- Department of production adds 2 military factories to the Red Line
- Added Roadmap to starting event screen
- Added new decision to Crisis branch to sieze arms workshops
- Opening Economic focuses and events for Redline have been slightly improved
- Changed Government laws to cost 150 political power instead of 50
- Changed Civics laws to now cost 50 political power instead of 100
- Election warning event now fires once 2030 focus is completed instead of waiting for a specific date to fire
- Removed political power gain from renaming stations in Redline Decisions
- Removed Army of the People Decision providing a hit to stability when enabled
- Administrational Adjustments is now free however duration decreased to 30 days instead of 45
- Grain Rebates duration reduced to 45 days
- Economic Rejuvination now provides reduced consumer goods instead of construction speed
- Lobby the politburo now costs 10 political power, days to re-enable changed to 180
- Fixed Drain the Swamp not providing oligarch party gain
- Fixed Redline Generic Decisions having invalid availability check
- Fixed Kuznetsky Most trade event not giving Kuznetsky Technicians opinion boost towards Red Line
- Fixed Redline Crisis decision having different command power cost tooltip then actual cost
- Changed Generals Siphoning manpower decision choices
- Foster Positive Heroism now provides correct event instead of the Berilag
- fixed issue with generic Redline GFX equipment

Update: Sep 2, 2022 @ 11:07am

### UPDATE ###

PPSH-41 now replaces Heavy Bastard Gun instead of AK 74
Fixed Broken paths in Red Line Focus tree
Added war decisions for Red Line in the Emerald City focus branch
Construction Renovations now no longer needs every state to have 4 scrap

Update: Aug 30, 2022 @ 9:21am

### 30 / 06 / 2022 UPDATE ###

- Fixed new economic draft locking next subsequent trees
- New Economic Draft trigger parameters to begin next focus branch should work now
- Tooltip at the bottom two focuses of Crisis branch now explains how next focus tree should unlock

Update: Aug 29, 2022 @ 7:22pm

#### UPDATE ####

- Fixed Army of Satan Idea giving Infantry negative Org
- Fixed ability for GWC to skip Worm Skulks Focus
- Given Option for GWC to bypass Irradiated Tunnel focus if they own all required states
- Fixed Issue where nations couldn't reclaim neighboring metro tunnels or stations
- Fixed Redline being locked out of Reich priority focus branch
- Changed focus times on numerous focuses in 2030 tree
- Fixed mapping out the Gosplan focus being unavailable
- Fixed Issue where Kreipp would assume leadership of the Reich through a random event (Don't worry his time uncovering Agartha underneath Metro-2 will come soon 🙂 )
- Added reduxed main menu song
- AI should now build more infantry and be less passive

Update: Aug 29, 2022 @ 1:20pm

Update: Aug 29, 2022 @ 12:42pm

- Fixed bug where Nations couldn't Colonise states under specific Strategic Regions
- Fix a bug where Crisis Completion Event would not fire for Red Line once it had dealt with its issues

Update: Aug 29, 2022 @ 11:51am

Update: May 10, 2022 @ 8:41am

### UPDATE 10/05/2022 ###

PLEASE NOTE : This update is an early pre-release. Future content will soon be added, so that is why this update may seem to be lacking, and feel generally unfinished.

-added new economy and trade laws to red line
-changed initial starting ideas for red line
-red line starts with more divisions and generals
- initial prep work for the red line focus tree
-new national spirit for MSU

Update: Apr 13, 2022 @ 8:39am

**## 13/04/2022 UPDATE##**

-Added new industry tree
-Fixed province errors
-added new ideas to Mutants and Europa
-Fixed Hansa influence
-Sancity of Life decisions now affected by civic technologies (i.e hygiene, construction and farming)
-alot more backend stuff
-more ruined focuses to bring goodies to the metro