Hearts of Iron IV

Hearts of Iron IV

Metro
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Update: May 2 @ 7:49pm

## UPDATE 03/05/2025 ##
- Reworked Satellite military branch
- Fixed issue where campaigns of terror was not removed if the Reich chose to reform
- Doubled production cost of Rail Vehicles, and increased cost of Support team Equipment and Spec ops Equipment
- Fixed Manpower issue, now nations should start with expected amount of manpower on game start

Update: May 2 @ 7:47pm

Update: Apr 25 @ 11:27am

## UPDATE 25 / 04 / 2025 ##
- Fixed Proclaimation of slavic unity firing 2000 times
- Added event to white peace Redline as Moscow University, when there is no longer any border left with Redline
- (Hopefully) Fixed Metro2 Discovery event firing for every nation
- (Hopefully) Fixed manpower monthly bug. It should work unless you tag switch nations using console commands
- Fixed Reich borderwar event referring to itself, rather than the nation currently declaring border engagement
- Adjusted starting OOBs for nations
- Fixed heightmap and terrain

Update: Apr 20 @ 11:46am

## Update 20/04/2025 ##
- Added Unit models to the mod. Unique unit models for Reich, Redline, Sparta, Hanza, Neural and Bandit nations. Unique Spec ops models for Reich, Redline and Hanza. Thankyou to teeishereagain for helping import and rig the models for the mod!
- Changed how manpower is used in the mod. No longer is there a passive gain from states on monthly, and manpower is now a more finite resource across the board. Updated recruitable population laws, and modifiers to reflect this change
- Reworked Reich internal focus tree. Added terror campaigns mechanic closely reflecting the purging of subhuman and undesirable elements within the reich. Also opened up concessions to Slavs, allowing the Reich to recruit non-reich soldiers
- Also reworked Industry, Military research and Expanding outward branches for the Reich. Kreipp and the other lackey reworkes was postponned, and will be added at a later date.
- Added Small focus tree to Domodedovskaya, thankyou lord_kecskeshajt
- Reworked Compliance and Resistance
- Minor general fixes to Venice, now flooding *should* fire repeatedly each year, rather than a one time system
- Minor general fixes Fixes to Revolutionists
- Slight additions to Baumansky
- Added Named_Character trait to named or important commanders, ensuring that they wont be afflicted negatively (or positively) by command-related random events
- Tweaked AI strategy and unit composition. Now AI should build more competent divions earlier, and focus more on diversifying production lines than just pumping out infantry guns
- Added unique generic commander portraits for Hulaipole and Revolutionists. For some reason their female general portraits are not working. Will be fixed eventually.
- Localisation changes, and general behind the scenes code fixing and cleaning up, thankyou to MrAdventurer-79 for helping
- Added decisions to rename various stations, once again thankyou to MrAdventurer-79
- Added leader to Oktaybr'skaya
- Added schamtic tech tooltips for locked technologies, tidying up effect tooltips. Implementing still WIP
- Other general bug fixing, and some minor additions here and there
- Added memorial to Will Berratte in the mod.

Update: Feb 3 @ 6:04pm

## UPDATE 04 / 02 / 2025 ##
- Added 2 new tile types. Maintenance Shafts and Above-Ground Settlements
- Readjusted Gulyai-Pole Republic starting name and national spirits
- Gulyai-Pole and Revolutionists now have unique opinion modifiers of the Redline
- Fixed The New Russian Empire being able to declare war on the Redline, whilst not sharing a border with them.
- Fixed Metro-2 Discovery Firing for every nation which discovers METRO-2
- Added new Focus to Reich Focus Tree, balancing out Economies of scale and Replicate German Authenticity
- Added Localisation to Reich and Redline focuses, Thankyou @fullsalvo for providing localisation
- Fixed Revolutionist troops being 'stuck' when changing base of operation happens
- Several other minor fixes, rebalances and misc additions

Update: Dec 23, 2024 @ 4:51pm

Update: Dec 18, 2024 @ 11:27am

Update: Dec 14, 2024 @ 2:40pm

- Overhauled Doctrine Tree. Trees have been replaced with Tiered doctrine demonstrating the militarization/increasing organization of armed forces.
- All nations will start on Tier A. Some nations may start a higher level on Tier B and C also.
- Three new battalions have been introduced. Spec Ops variants of Support weapons.
- Fixed State modifiers not showing localization through tooltips. Thankyou to @lord_kecskeshajt for providing help
- Some minor changes and fixes to May Day Republic.
- Some minor changes and additions to Rangers of the Order
- Thankyou to MrAdvent for updating and providing numerous bugfixes, russian localization additions and new map changes.

Update: Nov 20, 2024 @ 12:02pm

Update: Oct 18, 2024 @ 11:38am

## UPDATE 18/10/2024 ##

- Increase base bullet gain from consumer goods
- Reduce base upkeep for regulars by 1
- Added new focus branch for Sparta to deal with Arbat and the Worm Cult
- Fix Decision bug for Moscow University unable to control Sparrow Hills
- Fixed issue where Reich United Krieg could be taken before prerequesite focus
- Improved some of Arbat adviors somewhat
- Fixed Ulitsa decisions
- Few other Misc Fixes and Changes