Hearts of Iron IV

Hearts of Iron IV

Metro
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Update: Dec 9 @ 9:26am

- UPDATE 09/12/24

- Brought back monthly population. Monthly population now only grows 0.1% per year
- Removed max_fuel_factor reduction on hanza economic laws. Adjusted expected consumer goods
- Satanist tree now provides more research bonuses
- Fixed several interface issues, graphical glitches and error texticons across the mod
- Fix Savolovskaya requiring more infrastructure than max amount for decision
- Nerfec starting arms factory production speed of the hanza
- Synthetic Refineries now produce gasoline
- Reduced cost for industrial techs slightly

Update: Dec 5 @ 8:54am



- Changed Hulaipole militia national spirit to affect irregulars instead of regulars
- reduced amount of infrastructure built in completion_rewards for most focus trees
- Fixed localisation issue with Hulaipole

Update: Dec 4 @ 9:20am

Update: Dec 4 @ 9:11am

04/12/2025
Updated Mod to 1.17
Added new starting Leaders to Polis and Hanza
New GFX for starting leaders of Redline, Reich and Rangers
New Focus Tree for Belorusskaya
New Focus Tree for Hulaipole
New Generic Focus tree for Hanseatic Subjects
New (Mini) Focus tree for Yasenevskaya
New Focus tree for Savyolovskaya
Reworked Hanza Military and Internal focus Tree(s)
Additional content for Pervomayskayas (May-Day) Military Branch
Brief touchup of Satellite generic tree, especially Reich-subbranch
Added new OMON member trait for all Pervomayskaya commanders, and future ones
Added new countries to the mod with their own unique starting national spirits
Reduced starting research slots for majority of nations.
Massively increased the amount of provinces across the map
Adjusted strategic region weather. Now the Metro will be much MUCH colder in general
Replaced old GFX icons with new format
Added new commander portraits the vast majority of nations
Kitay-Gorod (Chinatown) Split and Replaced With Slavic Brotherhood and Caucasian Muslims
Mobsters of the Kaluzshko-Rizhskaya have been splintered to more appropriately fit lore
Infrastructure max has been reduced from 10 to 5
Integrated Coal (Electricity) into the mod
Generators are now cheaper, can be built to a max of 5, and are easier to research
Added unique Water turbine energy-producing buildings exclusive to Sevastopol
Regular Soldiers now require infantry gear in their equipment to function
Massively rebalanced all Infantry, Support and Spec-Ops equipment. Reducing IC cost across the board
Rail vehicles now require Gasoline to function instead of electricity
Wage civic laws are now 'locked' when chosen and cannot be removed (to stop players exploiting)
When defeating a nation, the winner now gains a proportion of the defeated nations bullets.
Reduced the maximum, and minimum amount of political power needed to core
Adjusted research costs across the board. Some techs are easier to research
Increased penalty for no education civic law to -30%
Adjusted infantry attire, gas mask and gear infantry research trees
Massively increased baseline supression rate of all infantry units
Reduced movement speed and starting org (slightly) of all infantry units
Improved AI strategy. Now countries should prioritise moving toward regulars as their predominant fighting force. Similarly nations may now pursue spec ops
Renamed Divisions to "Squads" to more appropriately fit the Metro
Tinkered with Infantry supply consumption and max supply cap. Now infantry should be far less supply-intensive

Update: May 2 @ 7:49pm

## UPDATE 03/05/2025 ##
- Reworked Satellite military branch
- Fixed issue where campaigns of terror was not removed if the Reich chose to reform
- Doubled production cost of Rail Vehicles, and increased cost of Support team Equipment and Spec ops Equipment
- Fixed Manpower issue, now nations should start with expected amount of manpower on game start

Update: May 2 @ 7:47pm

Update: Apr 25 @ 11:27am

## UPDATE 25 / 04 / 2025 ##
- Fixed Proclaimation of slavic unity firing 2000 times
- Added event to white peace Redline as Moscow University, when there is no longer any border left with Redline
- (Hopefully) Fixed Metro2 Discovery event firing for every nation
- (Hopefully) Fixed manpower monthly bug. It should work unless you tag switch nations using console commands
- Fixed Reich borderwar event referring to itself, rather than the nation currently declaring border engagement
- Adjusted starting OOBs for nations
- Fixed heightmap and terrain

Update: Apr 20 @ 11:46am

## Update 20/04/2025 ##
- Added Unit models to the mod. Unique unit models for Reich, Redline, Sparta, Hanza, Neural and Bandit nations. Unique Spec ops models for Reich, Redline and Hanza. Thankyou to teeishereagain for helping import and rig the models for the mod!
- Changed how manpower is used in the mod. No longer is there a passive gain from states on monthly, and manpower is now a more finite resource across the board. Updated recruitable population laws, and modifiers to reflect this change
- Reworked Reich internal focus tree. Added terror campaigns mechanic closely reflecting the purging of subhuman and undesirable elements within the reich. Also opened up concessions to Slavs, allowing the Reich to recruit non-reich soldiers
- Also reworked Industry, Military research and Expanding outward branches for the Reich. Kreipp and the other lackey reworkes was postponned, and will be added at a later date.
- Added Small focus tree to Domodedovskaya, thankyou lord_kecskeshajt
- Reworked Compliance and Resistance
- Minor general fixes to Venice, now flooding *should* fire repeatedly each year, rather than a one time system
- Minor general fixes Fixes to Revolutionists
- Slight additions to Baumansky
- Added Named_Character trait to named or important commanders, ensuring that they wont be afflicted negatively (or positively) by command-related random events
- Tweaked AI strategy and unit composition. Now AI should build more competent divions earlier, and focus more on diversifying production lines than just pumping out infantry guns
- Added unique generic commander portraits for Hulaipole and Revolutionists. For some reason their female general portraits are not working. Will be fixed eventually.
- Localisation changes, and general behind the scenes code fixing and cleaning up, thankyou to MrAdventurer-79 for helping
- Added decisions to rename various stations, once again thankyou to MrAdventurer-79
- Added leader to Oktaybr'skaya
- Added schamtic tech tooltips for locked technologies, tidying up effect tooltips. Implementing still WIP
- Other general bug fixing, and some minor additions here and there
- Added memorial to Will Berratte in the mod.

Update: Feb 3 @ 6:04pm

## UPDATE 04 / 02 / 2025 ##
- Added 2 new tile types. Maintenance Shafts and Above-Ground Settlements
- Readjusted Gulyai-Pole Republic starting name and national spirits
- Gulyai-Pole and Revolutionists now have unique opinion modifiers of the Redline
- Fixed The New Russian Empire being able to declare war on the Redline, whilst not sharing a border with them.
- Fixed Metro-2 Discovery Firing for every nation which discovers METRO-2
- Added new Focus to Reich Focus Tree, balancing out Economies of scale and Replicate German Authenticity
- Added Localisation to Reich and Redline focuses, Thankyou @fullsalvo for providing localisation
- Fixed Revolutionist troops being 'stuck' when changing base of operation happens
- Several other minor fixes, rebalances and misc additions

Update: Dec 23, 2024 @ 4:51pm