Hearts of Iron IV

Hearts of Iron IV

Metro
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Update: Apr 24, 2024 @ 11:46am

## 24 / 04 / 2024
- Fixed NKVD and Riot Shield support companies not appearing once researched

Update: Apr 24, 2024 @ 8:52am

## update 24/04/2024 ##
- Released May-Day Republic Focus Tree
- Fixed duplicative loc
- Adjusted starting population and defensive emplacements on hanza

Update: Apr 21, 2024 @ 9:46am

## 21 / 04 / 2024 ##
- Added Anti-Materiel Rifles as a support team to the mod
- Adjusted starting fortifications of various states
- Made Reichs April fools focus tree a toggelable option in game rules
- Europa Fixes and changes. Thankyou Makkkkus
- Added opening initial events to May-Day Republic (Focus tree implemented in code. Editing the Pervomayskaya.txt file will allow you to play the focus)

Update: Apr 1, 2024 @ 9:56am

- Made Reich April fools update a gamerule. Disabled by default

Update: Mar 31, 2024 @ 5:22pm

- Added April Fools focus tree for Reich
- Added several new random events relating to child labor laws

Update: Mar 27, 2024 @ 10:36am

- Integrated https://steamcommunity.com/sharedfiles/filedetails/?id=2929339638 coring button to the mod.
- Dostoyevskaya population reduced to 1
- fixed incorrect modifier for railway production speed
- Reduced Duplet defence from 9.5 to 8.5. Reduced scrap cost of Duplet from 3 to 2
- Fixed explosive support tech improving flamethrower equipment
- starting national spirit for Redline. Improve production efficiency
- Improved AI templates
- Adjusted RED and HNZ AI strategy files
- Kshatryia national spirit for Polis now provides daily Army XP
- Added Idea gfx for Satellite national spirits
- Fixed OOB for Dry Station bandits
- Dry Station Bandits now start with an extra arms workshop
- Dry station bandits now start on war economy
- Mutants now begin with isolationist civic
- Reduced AI appeal of pursuing rail research
- Replaced Radar Stations with radar posts
- Removed Toolbar GFX :((((((
- Added focus branch for Redline to deal with SSK, annex the hole and invade Kitay Gorod
- Added global event for when Redline puppets SSK
- Added 'The Hole' to soundtrack
- Reworked Hanzas industrial shift decisions
- Removed Rationing civic.
- Replaced Rationing Civic with Child Labour laws instead
- Adjusted Education timer multipliers slightly
- Fixed Rail Carts not being able to be placed in battalions
- Fixed gap in impassible terrain near 1905
- Added Regular Flamethrower & Explosive training techs

Update: Mar 15, 2024 @ 12:11pm

- Continued development of GFX overhaul
- Tweaked Redline AI strategy
- AI should theoretically spiral down switching between producing draisines
- Added Military branch to Arbat
- Civilian Technician now provides construction speed to Infrastructure and railways
- Changed localization naming for Generic Ministers & Generic Ideas files
- Removed Civilian & Military Technician from Generic Political roster. Instead they are now industrial concerns
- Removed Tooling & Manufacturing Technician. Instead combined bonuses into Civilian and Military Technician
- Added new Industrial Concern technicians for Generic Nations which improve Support Equipment Teams
- Punch Pressing tech now adds slight increase in reliability. Also improves Support Team equipment
- Added new Political Advisor to Generic Nations
- Various fixes & Changes to Redline Focus tree.
- AI will now pursue Redline Military Branch
- Conscript branch now improves only Conscript Infantry
- Added focus for Redline to Declare war on Polis once the Entire Sokol line is secured.
- Banner over Tverskaya now provides Cores on ALL Reich territory.
- Central Planning Focus now gives max infrastructure on Redlines Capital
- Scorch Kuznetsky Most now gives bunkers and barbed wire.
- Improved various other focuses. Making them much more appealing for players to pursue.

Update: Mar 8, 2024 @ 9:47am

1.14.* Patch

- Adjusted starting resources on Kuznetsky Most
- Fixed Graphical issues with map (shader will be brought back next patch)
- Reworked UX to fit the Metro better. No more deep-fried UI
- diplomacy tab now depicts more national spirits at a larger size.
Fixed Wilhema being EVERY division commander (we removed the portait GFX)
- Implemented redundant national spirit to disable AI from joining faction. Maybe will be implemented through gamerule eventuaqlly
- Intergrated @Oba Europa fixes into the mod. Much appreciated!
- Added GFX for Traits, adjusted bonuses and modifiers slightly
Fixed issue where Stortebeker emergence event causes a CTD
- Given event option for RCH to play as Stortebeker Brigands. No focus tree is planned for them
- Added Voikov Commonwealth formable for Hulaipole republic
- Polis' Kshyatriya idea now provides 10 spec ops.
- Polis can now colonize from the start of the game
- Updated Russian Localization some more. Thankyou to Snick1453 for assistance.

Update: Feb 14, 2024 @ 9:40am

- Update russian localization. Thankyou snlckerson for providing translation
- Changed how Education reforms are calculated; Now the system takes into consideration Population and amount of territory and multiplies them based on tier of tech level. Opening up the code more will allow for the system to have a larger impact on game, and more ways to use the system.
- Reworked Unit Leader trait system. Marshall Traits still WIP
- Reduced stats of Irregulars slightly
- Doctrines now buff their respective preferred unit types in each category. I.E. Spec Ops for Elite doctrine, Irregulars for overwhelm etc.
- Removed Redundant code
- Added traits to the mod
- Added Memorial for Will Berratte, a former developer who heroically gave his life defending the Mexican Border

Update: Jan 28, 2024 @ 10:52am

- AVT can now colonize adjacent tunnels
- Changed Dimitrovskaya to Savelovskaya
- Added Tsvetnoy Bulvar
- Fixed issue where Worm Cult couldn't pursue several focuses due to improper condition scopes
- Fixed issue where certain Worm Cult national spirit would be removed on war declaration
- Allow Savage nations to pursue Doctrines
- Fixed Coordinated Force Focus requiring a certain amount doctrine technology to be researched. Instead requires Entrench kits 2033
- Fixed Bastion of Socialism giving wrong cores
- Fixed Preliminary Defences requiring Defence-In-Depth yet being a dynamic path
- Adjusted VPs on various states