Hearts of Iron IV

Hearts of Iron IV

Metro
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Update: Jan 27, 2024 @ 9:20am

### UPDATE 27/01/2024 ###

- Updated mod to work on 1.13 and with AAT
- Updated & Improved Map and tunnel lines
- Added New Focus Tree for Satanists
- Overhauled Focus Tree for Great Worm Cult
- Re-implemented Focus Tree for Revoltuionists of Avtozavodskaya
- Several fixes and changes to VDNKh tree including a focus expansion and event fixes

- Fixed issues relating to AAT crashes & random instability crashes
- Rebalanced Advisor Costs

- Added New Savage research Tree exclusive for Paganists and Worm Cult
- Added 3 new battalions for Savage Nations
- Added an Animated Bookmark screen

- Added several new focuses for Arbat Confederation
- Added new starting national spirit for Kuznetsky Most to simulate close ties with the Redline


- AI should now have more aversion towards Savage, Mutants and Bandit nations
- Caliphate Now Start with basic Hygiene tech, Thanks to @ILL#5472for suggesting the idea.
- Tweaked AI modifier to use colonize decisions. Hopefully Kuznetsky and Belorusskaya no longer go overboard on colonization
- No longer able to colonize DMZ zones

- Numerous other smaller bug fixes, smaller content additions and changes

Update: Nov 4, 2023 @ 9:16am

Update: Oct 27, 2023 @ 9:32am

-Increased salvage hub construction cost, to 14040 instead of 10800, reduced resource gain to 15% instead of 20%
- Improved Bianchi's coup branch, added new GFX and changed focus rewards
- Several additions to Europa, making more focuses more appealing to be picked
- Added 6 new random events to Reich.
- Added more random events to the mod
- Revised AI strategies for HNZ, and Redline.
- Added new AI strategy for KUZ and Satellite nations which will make them seek closer relations with either HNZ or Redline if conditions are met
- Hopefully now nations shall have aversion towards savage nations such as pagans, or bandit nations such as venice.
- Rejoice! Scavenging rewards should hopefully be fixed. Thankyou to @lord_kecskeshajt on the discord for helping with the issues
- Added new Advisors for Scaven and bandits.
- Industrial, Theorist and Material advisors increased cost from 100 to 175
- Remove negative opinion modifiers in Redline tree if Anarchists and Revolutionists join faction. Thankyou to @tibbs for suggesting

Update: Oct 18, 2023 @ 11:22am


UPDATE : 18/10/2023
- Russian Localisation should come shortly in the few days. Hold on my friends!
- Updated Hanza Focus tree.
- Added Administrative Agendas to Hansatic League
- Added Agenda Year focus Branch to Hansa
- Updated Reclaimation Bureau Branch for Hanza
- Added External Sphere Focus Tree Branch
- Improved Generic Hanza Decisions
- Added 1 unique path to Hanza (unique focus branch yet to be implemented.)
- Added several new military generals to focus rewards
- Updated Reich Focus tree
- Made certain tech related focuses require Education Civic to be implemented
- Updates to VDNKh
- Replaced old Generic industry focus branch with new and improved satellite industry branch
- Made certain focuses more appealing to be chosen
- Updates to Satellite tree
- Made Independent Industrial path more appealing to be taken
- Added 2 new focuses for Defense against Reich sub-branch
- Improved Military Sub-branch
- Updated Industry for 1905, Petchaniki and Kalininskaya
- Reduced amount of research slots to most nations
- Added 3 new buildings into the mod.
- Triages which improve casualty replenishment and attrition on state
- Salvage Hub which improves resource gain on state
- IED explosive which reduces enemy breakthrough on province
- Changed Great Worm Starting Industry
- Changed Movement speed for infantry
- Added new province tiles and changed graphics for existing provinces
- Changed Bandit recruitment laws. Reduced recruitable pop and removed weekly pop increases
- Made Eco laws now use consumer_goods_expectancy values instead of consumer_goods_factor
- Fixed issue relating to flamethrower treaty system
- Made several generic decisions more appealing to be taken
- Made several additions to various focus trees, making certain focuses provide more strategic resources than normal
- Reduced research timer for Rail Tech and Support Weaponry
- Made Recycling tech more appealing by providing production building speed for Salvage Hubs
- Made Hygiene tech more appealing by providing production building speed for Triages
- Several other small bug fixes, content changes and additions

Update: Aug 12, 2023 @ 9:54am

**Update 12/08/2023**

- added starting event once completing beginning reich focus
-fixed issue with reich laws cancelling
-fixed issue with satellite industrial tree providing wrong starting idea
- fixed issue with Caliphate focus tree
- Added Redline Focus Localisation

Update: Aug 6, 2023 @ 9:29am

## UPDATE 06/08/2023 ##
-Repositioned Kreipp branch in Reich Focus Tree
- Fixed Minister of Culture Traits not being upgraded through focus tree (finally)
- Fixed Alexeyevskaya ideology percentage not tallying to 100
- Fixed issue with tooltips
- Fixed redundant tech condition for flamethrower tech branch
- Reduced tech cost for Rail Techs by a large percentage.

Update: Aug 5, 2023 @ 9:51am

Update 05/08/2023
- Added New Focus trees for Islamic Caliphate
- Added New 'Shared' Focus trees for Sevastopol, Farms and Factories, Dimitrovskaya, Ulitsa 1905 Goda, Baumansky, Kalininskaya and Pechtaniki
- New Starting leaders and National Spirits for most if not all Metro Nations
- Added 3 new station countries to the mod
- Overhauled Support Weapons Technology Tree
- Added new Mechanic 'Flamethrower Treaty'
- New Alt-History path for Reich "Movements against the Fuhrer"
- Reworked the Berilag Mechanic
- Reworked Election system for the Redline
- NOTE The Revolutionists as of now have the default generic tree, as their content didn't meet the deadline. Hopefully in the next few weeks the Revolutionists will recieve their focus overhaul.
- Reworked LR espionage mechanics and added localisation changes and GFX
- Added new Global events system and laid groundwork for future global events..
- 18 new events logging when certain station capitals are annexed during war
- Reworked Provinces and Terrain - added 3 new provinces. Stations, Military Complexes and Ruined Tunnels
- Fixed Topbar resource GUI showcasing the wrong strategic resource
- Numerous bugfixes, smaller content reworks and additions to existing focus trees and nations
- Added Memorial easter egg for Will Berratte a former lead dev who died in the military coup in Niger

Update: May 19, 2023 @ 9:13am

- Changed internal industry starting law for reich
- Disabled paveletskaya subversion branch if Reich does not recruit Stortbeker
- Changed availability conditions on Reich laws
- Update localisationd

Update: May 18, 2023 @ 11:08am

RCH update
- Added new WIP bookmark
- Fixed missing advisor GFX for minister of internal police force for Reich
- Added new country which may spawn in the south during gameplay
- changed starting Reich economy law
- removed starting metromacht focus, instead moved it to inagerate new blood
- changed focus length on various industrial focuses
- fixed errors and bugs relating to Reich Focus tree
- fixed minister of propaganda trait not improving from focus rewards

Update: May 8, 2023 @ 11:03am

- Reich laws now have GFX
- Made Economy and Mobilisation laws for Reich more appealing to pick
- Ministry of Culture path now require the minister to pursue.