Hearts of Iron IV

Hearts of Iron IV

Metro
Viser 21-30 af 104 forekomster
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Opdatering: 31. mar. 2024 kl. 17:22

- Added April Fools focus tree for Reich
- Added several new random events relating to child labor laws

Opdatering: 27. mar. 2024 kl. 10:36

- Integrated https://steamcommunity.com/sharedfiles/filedetails/?id=2929339638 coring button to the mod.
- Dostoyevskaya population reduced to 1
- fixed incorrect modifier for railway production speed
- Reduced Duplet defence from 9.5 to 8.5. Reduced scrap cost of Duplet from 3 to 2
- Fixed explosive support tech improving flamethrower equipment
- starting national spirit for Redline. Improve production efficiency
- Improved AI templates
- Adjusted RED and HNZ AI strategy files
- Kshatryia national spirit for Polis now provides daily Army XP
- Added Idea gfx for Satellite national spirits
- Fixed OOB for Dry Station bandits
- Dry Station Bandits now start with an extra arms workshop
- Dry station bandits now start on war economy
- Mutants now begin with isolationist civic
- Reduced AI appeal of pursuing rail research
- Replaced Radar Stations with radar posts
- Removed Toolbar GFX :((((((
- Added focus branch for Redline to deal with SSK, annex the hole and invade Kitay Gorod
- Added global event for when Redline puppets SSK
- Added 'The Hole' to soundtrack
- Reworked Hanzas industrial shift decisions
- Removed Rationing civic.
- Replaced Rationing Civic with Child Labour laws instead
- Adjusted Education timer multipliers slightly
- Fixed Rail Carts not being able to be placed in battalions
- Fixed gap in impassible terrain near 1905
- Added Regular Flamethrower & Explosive training techs

Opdatering: 15. mar. 2024 kl. 12:11

- Continued development of GFX overhaul
- Tweaked Redline AI strategy
- AI should theoretically spiral down switching between producing draisines
- Added Military branch to Arbat
- Civilian Technician now provides construction speed to Infrastructure and railways
- Changed localization naming for Generic Ministers & Generic Ideas files
- Removed Civilian & Military Technician from Generic Political roster. Instead they are now industrial concerns
- Removed Tooling & Manufacturing Technician. Instead combined bonuses into Civilian and Military Technician
- Added new Industrial Concern technicians for Generic Nations which improve Support Equipment Teams
- Punch Pressing tech now adds slight increase in reliability. Also improves Support Team equipment
- Added new Political Advisor to Generic Nations
- Various fixes & Changes to Redline Focus tree.
- AI will now pursue Redline Military Branch
- Conscript branch now improves only Conscript Infantry
- Added focus for Redline to Declare war on Polis once the Entire Sokol line is secured.
- Banner over Tverskaya now provides Cores on ALL Reich territory.
- Central Planning Focus now gives max infrastructure on Redlines Capital
- Scorch Kuznetsky Most now gives bunkers and barbed wire.
- Improved various other focuses. Making them much more appealing for players to pursue.

Opdatering: 8. mar. 2024 kl. 9:47

1.14.* Patch

- Adjusted starting resources on Kuznetsky Most
- Fixed Graphical issues with map (shader will be brought back next patch)
- Reworked UX to fit the Metro better. No more deep-fried UI
- diplomacy tab now depicts more national spirits at a larger size.
Fixed Wilhema being EVERY division commander (we removed the portait GFX)
- Implemented redundant national spirit to disable AI from joining faction. Maybe will be implemented through gamerule eventuaqlly
- Intergrated @Oba Europa fixes into the mod. Much appreciated!
- Added GFX for Traits, adjusted bonuses and modifiers slightly
Fixed issue where Stortebeker emergence event causes a CTD
- Given event option for RCH to play as Stortebeker Brigands. No focus tree is planned for them
- Added Voikov Commonwealth formable for Hulaipole republic
- Polis' Kshyatriya idea now provides 10 spec ops.
- Polis can now colonize from the start of the game
- Updated Russian Localization some more. Thankyou to Snick1453 for assistance.

Opdatering: 14. feb. 2024 kl. 9:40

- Update russian localization. Thankyou snlckerson for providing translation
- Changed how Education reforms are calculated; Now the system takes into consideration Population and amount of territory and multiplies them based on tier of tech level. Opening up the code more will allow for the system to have a larger impact on game, and more ways to use the system.
- Reworked Unit Leader trait system. Marshall Traits still WIP
- Reduced stats of Irregulars slightly
- Doctrines now buff their respective preferred unit types in each category. I.E. Spec Ops for Elite doctrine, Irregulars for overwhelm etc.
- Removed Redundant code
- Added traits to the mod
- Added Memorial for Will Berratte, a former developer who heroically gave his life defending the Mexican Border

Opdatering: 28. jan. 2024 kl. 10:52

- AVT can now colonize adjacent tunnels
- Changed Dimitrovskaya to Savelovskaya
- Added Tsvetnoy Bulvar
- Fixed issue where Worm Cult couldn't pursue several focuses due to improper condition scopes
- Fixed issue where certain Worm Cult national spirit would be removed on war declaration
- Allow Savage nations to pursue Doctrines
- Fixed Coordinated Force Focus requiring a certain amount doctrine technology to be researched. Instead requires Entrench kits 2033
- Fixed Bastion of Socialism giving wrong cores
- Fixed Preliminary Defences requiring Defence-In-Depth yet being a dynamic path
- Adjusted VPs on various states

Opdatering: 27. jan. 2024 kl. 9:20

### UPDATE 27/01/2024 ###

- Updated mod to work on 1.13 and with AAT
- Updated & Improved Map and tunnel lines
- Added New Focus Tree for Satanists
- Overhauled Focus Tree for Great Worm Cult
- Re-implemented Focus Tree for Revoltuionists of Avtozavodskaya
- Several fixes and changes to VDNKh tree including a focus expansion and event fixes

- Fixed issues relating to AAT crashes & random instability crashes
- Rebalanced Advisor Costs

- Added New Savage research Tree exclusive for Paganists and Worm Cult
- Added 3 new battalions for Savage Nations
- Added an Animated Bookmark screen

- Added several new focuses for Arbat Confederation
- Added new starting national spirit for Kuznetsky Most to simulate close ties with the Redline


- AI should now have more aversion towards Savage, Mutants and Bandit nations
- Caliphate Now Start with basic Hygiene tech, Thanks to @ILL#5472for suggesting the idea.
- Tweaked AI modifier to use colonize decisions. Hopefully Kuznetsky and Belorusskaya no longer go overboard on colonization
- No longer able to colonize DMZ zones

- Numerous other smaller bug fixes, smaller content additions and changes

Opdatering: 4. nov. 2023 kl. 9:16

Opdatering: 27. okt. 2023 kl. 9:32

-Increased salvage hub construction cost, to 14040 instead of 10800, reduced resource gain to 15% instead of 20%
- Improved Bianchi's coup branch, added new GFX and changed focus rewards
- Several additions to Europa, making more focuses more appealing to be picked
- Added 6 new random events to Reich.
- Added more random events to the mod
- Revised AI strategies for HNZ, and Redline.
- Added new AI strategy for KUZ and Satellite nations which will make them seek closer relations with either HNZ or Redline if conditions are met
- Hopefully now nations shall have aversion towards savage nations such as pagans, or bandit nations such as venice.
- Rejoice! Scavenging rewards should hopefully be fixed. Thankyou to @lord_kecskeshajt on the discord for helping with the issues
- Added new Advisors for Scaven and bandits.
- Industrial, Theorist and Material advisors increased cost from 100 to 175
- Remove negative opinion modifiers in Redline tree if Anarchists and Revolutionists join faction. Thankyou to @tibbs for suggesting

Opdatering: 18. okt. 2023 kl. 11:22


UPDATE : 18/10/2023
- Russian Localisation should come shortly in the few days. Hold on my friends!
- Updated Hanza Focus tree.
- Added Administrative Agendas to Hansatic League
- Added Agenda Year focus Branch to Hansa
- Updated Reclaimation Bureau Branch for Hanza
- Added External Sphere Focus Tree Branch
- Improved Generic Hanza Decisions
- Added 1 unique path to Hanza (unique focus branch yet to be implemented.)
- Added several new military generals to focus rewards
- Updated Reich Focus tree
- Made certain tech related focuses require Education Civic to be implemented
- Updates to VDNKh
- Replaced old Generic industry focus branch with new and improved satellite industry branch
- Made certain focuses more appealing to be chosen
- Updates to Satellite tree
- Made Independent Industrial path more appealing to be taken
- Added 2 new focuses for Defense against Reich sub-branch
- Improved Military Sub-branch
- Updated Industry for 1905, Petchaniki and Kalininskaya
- Reduced amount of research slots to most nations
- Added 3 new buildings into the mod.
- Triages which improve casualty replenishment and attrition on state
- Salvage Hub which improves resource gain on state
- IED explosive which reduces enemy breakthrough on province
- Changed Great Worm Starting Industry
- Changed Movement speed for infantry
- Added new province tiles and changed graphics for existing provinces
- Changed Bandit recruitment laws. Reduced recruitable pop and removed weekly pop increases
- Made Eco laws now use consumer_goods_expectancy values instead of consumer_goods_factor
- Fixed issue relating to flamethrower treaty system
- Made several generic decisions more appealing to be taken
- Made several additions to various focus trees, making certain focuses provide more strategic resources than normal
- Reduced research timer for Rail Tech and Support Weaponry
- Made Recycling tech more appealing by providing production building speed for Salvage Hubs
- Made Hygiene tech more appealing by providing production building speed for Triages
- Several other small bug fixes, content changes and additions