Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: Jun 29, 2022 @ 3:54am

V0.15c
- "Fix" DCG 01 error popups;
- Compatibility for latest patch;
- Fix M26 and M46 ammo issue;
- Localization fixes/updates;
- T-62 retextured & replaced (in Mid era) with T-62 obr.1967;
- BTR-152U texture update to bring it in line with other Soviet Command vehicles (stripes);
- Fixed some ammo that was missing from resupply lists;
- Added Commander optics ability to BRDM-2, 9P122, 9P124, PT-76, T-44, T-54A, T-55A, T-62 variants (more to come);
- IT-1 and T-64 temporarily removed as their models and textures are now irrevocably screwed;
- ASU-85 troop capacity increased to 8;
- Attempt to fix M103 crew bailing;

Update: Jun 10, 2022 @ 3:22pm

V0.15bb
- Compatibility for mini-patch dropped today;
- Finland renamed to Finland [WW2] ingame;
- Localization updates;
- Fixed some missing airstrike icons - still some missing;

Update: Jun 9, 2022 @ 12:31pm

V0.15b

- Further compatibility with Talvisota release;
- Fix for multiple crashes caused by new Talvisota-related content;
- Fix for Napalm crash in Skirmish;
- Further attempts to improve M134 Miniguns;
- Some texture improvements for T-54A, BMP-1;
- T-55A ammo loadout fixed;
- Fix for Sheridan 152mm misbehaving;
- Localization fixes and updates;
- Missing Air Cav airstrike icon;
- EXPERIMENTAL TEST: Reduced manpower cost of infantry in Conquest to 1 each, which I guess makes sense. Generally will mean being able to take more forces into battles (previously all infantry cost between 1 and 3 depending on eliteness)

Update: Jun 7, 2022 @ 7:17am

Update: Jun 7, 2022 @ 6:53am

V0.15

- BIG ammo revamp: Ammo for cannon-armed vehicles brought to more historically accurate levels (essentially, more HE rounds, less AP rounds);
- BIG range revamp: Ranges for all weapons increased by ~33%;
- New vehicles: 9P122, 9P124, T-54A, T-44, M-46 Patton I, M-47 Patton II, BTR-152U, GP Model 1958 Mountain Gun;
- New retextures: PT-76, BTR-40, BRDM-1, GAZ-51, BTR-152, T-54B, T-55;
- Soviet soldier models modified to reflect 1950s/1960s gear changes;
- Winter versions for all Soviet infantry;
- Huge range improvements for vehicular flamethrowers;
- Attempt to remove/replace instances of Bf 110's appearing randomly in Conquest games;
- Fix for D-1 cannon crews;
- Doctrine tweaks & changes primarily for Soviet Union;
- Added gun skills to gun crews;
- Attempted fix for Napalm airstrike crash;
- DSHK on BTR-152 replaced with SGMB machinegun;
- Revamp of minimap icons (see here: https://cdn.discordapp.com/attachments/636227603900137492/976879204450852894/unknown.png );
- Numerous minor tweaks & changes;
- Test of RU localization;
- New frontend main menu background;
- Remove Filthy Finland from the mod;

Update: Apr 19, 2022 @ 6:32pm

V0.12a

NEW MECHANICS
-Fully revamped, scratch-built airstrike system scripts with interceptable aircraft;
- Bomb types include HE, Cluster, White Phosphorous and Napalm. See here: https://giphy.com/channel/zverofaust/hotmod-bomb-types
- Conquest tech trees fleshed out with dedicated radio supports section for unlocking artillery bombardments, helicopter CAS runs and aircraft bomb strikes;
- Light strikes universally available, with every doctrine having access to bigger types;

NEW UNITS FOR SKIRMISH AND CONQUEST
- M551 Sheridan (Airmobile Doctrine) and M551 Sheridan ACAV (Armored Cavalry Doctrine);
- 9P122 ATGM Vehicle (Motostrelki Doctrine);
- 9K111 Fagot ATGM Launcher (Red Banner Doctrine);
- F-105 Thunderchief, MiG-19 'Farmer', Su-7 'Fitter' and Yak-28 'Brewer' fighter-bombers;
- Retextures for a few units, see if you can spot them;

BALANCE CHANGES
- Conquest income system revamped with increased rewards at lower difficulties;
- Battle rewards now heavily favour focus on specific targets (Lab, Airfield, Depot, Factory, etc) giving increased type-specific rewards but less of everything else;
- Tweaked costs of artillery, helictoper CAS runs and airstrikes to be far more affordable, as well as removed their CP penalty;
- Tweaked all cannon accuracies so they lose less accuracy at their max ranges;

GENERAL FIXES
- Fixed Helicopters not resupplying in Conquest by giving them one reload in their inventory;
- Fixed Helicopters crashing into trees by removing interaction between them and said trees (still avoid buildings tho);
- Fixed T-62 turret armour;
- Fixed ZIL-130 missing windows;
- Fixed Ural 375 being blind;
- Removed vanilla GER and RUS factions from appearing - The last remnants of the Old Republic have been swept away.
- Finally fixed missing US and Soviet flags appearing at ingame flag capture points!
- Renamed US .30 and .50 cal tripods so they're less confusing;
- Probably lots of other tiny things;

Update: Mar 24, 2022 @ 6:41am

V0.11b
- Compatibility with latest game patch;
- Fix (again, hopefully finally) resupply issues with helicopter weaponry (or did I forget?)
- BRDM-2 textures

Update: Mar 22, 2022 @ 7:02am

V0.11
- Hotfix for some issues with last release;
- Fixed resupply issues with helicopter ammo;
- Increased amount of ammo held by Mi-4 12.7mm nose MG;
- Disabled Helicopter collision with trees;
- M26 Pershing re-established;

Update: Mar 20, 2022 @ 10:20pm

V0.1
- Revamp of Soviet and US Conquest research tree;
- Addition of Radio Call-in supports to Conquest, unlocked via Research Tree
- Added some new squad and infantry types for Conquest;
- Added "M46 Patton" (actually M26 Pershing);
- Damage profile view for helicopters;
- Reduce M79 grenade launcher reloadtime;

Update: Mar 15, 2022 @ 8:40pm

- Compabitility for latest game patch