Barotrauma

Barotrauma

Barotrauma 40K
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Update: Jun 7, 2023 @ 11:14am

fixed sororitas job impossibility to be used

Update: Jun 5, 2023 @ 9:31pm

-Added new job
-Added new weapons
-Added new outpost type

Warning
After this update I will not change mod's name and description for English in order to minimise risk of hash miscalculation errors because game still not patched.

Update: May 29, 2023 @ 9:38am

Update: May 29, 2023 @ 2:56am

I guess now problems with hash should gone. If not then I don't know why the hell it is happening with tiles that I wasn't even touching since these files was transferred from vanilla

Update: May 28, 2023 @ 1:40am

Update: May 28, 2023 @ 1:25am

Update: May 28, 2023 @ 12:42am

-Added more weapons
-Added new sub factions
-Added possibility to spawn main factions on mod's outposts
-Added new missions, some old missions turned back on
-Added new wrecks
-Removed "dead" localizations
-Several bug fixes
-Removed some useless content
-Small changes in outpost and level generation
-Some changes on the submarines
-Additions to medical system
-Added new armor
-Added new genes
-Added new submarines
-Some QoL changes
-Added new creatures
-Added new enemy type for abandoned outpost missions
-Added new editor items
-Added new outpost event

Update: Apr 22, 2023 @ 1:37pm

-Added death guard
-Added possibility to change fabricators in campaign
-Reworked sub upgrade system
-Reworked las weapons
-Added alternative talent in t2 of chaos tree of the guardsman
-Reworked Khorne's talents of captain and guardsman
-Reworked guard's "Bloodlust" talent
-Added new wreckage
-New artifact type
-Fixed item scale on old wrecks
-Small balance tweaks
-Fixes in order assignment
-Changed conditions for wearing power armor
-Space marines on outposts get geneseed
-Books with medicine guides
-Updated mission localization

Update: Mar 22, 2023 @ 1:40pm

This is last patch for next few months. Event if there is still some bugs unspotted it will be fixed only with next big content patch after period of testing (ptb active again)

Update: Mar 20, 2023 @ 12:37am

-Small bug fixes
-New caves and hazards
-Adopted campaign events file, added spawn of new abyssal creature (not latcher)
I hope this will be final patch with fixes after 1.0 so I can return to stagnation of main mod and work with public test build to torment mod's testers with constant updates.