Barotrauma

Barotrauma

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Barotrauma 40K
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File Size
Posted
Updated
801.254 MB
Sep 24, 2021 @ 7:55am
May 7 @ 1:32pm
180 Change Notes ( view )

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Barotrauma 40K

In 1 collection by Альфарий
Barotrauma 40k and add-ons
8 items
Description
WARNING! THIS MOD IS NOT SUPPOSED TO BE USED WITH OTHER MODS! DO IT ON YOUR OWN RISK AND FEAR.

As example:
What you can use without any issues:
https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010

What I highly DON'T recommend to use with this mod ever:
https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103
https://steamcommunity.com/sharedfiles/filedetails/?id=2085783214
https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044


Also this is content package and you should look for it in content package list, not in regular mod list.
If you have problems with it - there is guide for you:
https://steamcommunity.com/sharedfiles/filedetails/?id=2924571890


Bug reports, updates info, chat, suggestions here:
https://discord.gg/rUxhegan3x

There is no ID list and will never be

Mod wiki: https://barotrauma-40k.fandom.com/wiki/Barotrauma_40k_Wiki


This mod is a global conversation of the game into grim darkness of the far future!
Here you can find tons of new wepaons and armor, new genetic material, some food from the warhammer and the most important... You can meet enemies from the darkest universe and show them who is the boss of the Europe

Current stage of the development: Gene cult
Next stage: Tyranids

*Make sure you have turned off campaign tutorial before starting singleplayer campaign

Campaign
The mod brings many changes to the campaign mode. From the modified generation of vanilla outposts and the introduction of new types of locations to the impact on the generation of global map and biomes. Despite all these mod also adds bunch of side factions which have their own events and hirable companions (as for reputation, as event ones). Later, when game will get some fixes mod will also change the plot of the game.

Level generation
The levels have become longer and more filled. This means more attacks from various creatures, more resources on the level, more caves, more ruins and more wrecks.

Ruins generation
Instead of normal vanilla ruins you will find out necron tombs which are way harder but can provide some very good loot

Enemies
In mod not only adapted vanilla creatures can become your enemies, but also a few of mod's creatures. Here you have tyranid hybrids, infected space marines,cultists and many others... With whom you just do have to fight...

More missions
New types of missions are coming into mod. You can get a mission to collect plants, clear the ruins from necrons, exterminate swarms of hybrids, fight space marines at abandoned outposts, as well as many other tasks...

New professions
In mod at this stage, you can become a full-fledged imperial guardsman, one of two types of techpriests, a skitarii, a sister of battle, a rogue trader. Medic and assistant job remained from vanilla but both have many new things coming from the mod.
Deep game changes
The mod largely changes a decent part of the game mechanics to make the game harder. This includes as whole medical system overhaul, as additional attacks during transition and many-many things else.

Items
The biggest part of mod is the items.
Weapon
You can find, create, buy or snatch from the hands of opponents many different guns and blades. Starting from the stab pistol and autogun, ending with the armament of astartes and xenotech.
Armor
You can feel like a many who... As a commissar, even as an astartes, as a Skitarii or may be as a sister of battle
Materials and resources
To create and maintain items from the mod, you may need new resources such as ceramite, adamantium, thermoplas or biomaterials
Medicine
The medical system has been redesigned in mod. Morphine, fentanyl and opium now work as painkillers, and damage is treated with the help of biogels, surgical kits, first aid kits and medical beds. Also, some items have been added to the mod to simplify life. These include diagnostor, inoculator, amasec and recaf. Mod's medical system contain bunch of new critical states that aren't exist in base game such as sepsis or pneumothorax. Also worth mentioning that medical system is kinda customisable because it's difficulty depends on the world hostility parameter.
Decorative items and mechanisms
The decor and functional items were not forgotten. In the mod, you can find a certain amount of decor from 40k, as well as ready-made assemblies of items for the submarine editor have been added to the mod.
Submarine guns
In the mod, you can use hellagns, lascannons, plasma cannons (those that don't explode on submarines), bolter turrets, macro cannons and the nova cannon.


You can support us here:
https://boosty.to/besasbashkoiteam
https://www.patreon.com/Beda_s_bashkoii

Refs for wrecks:
https://steamcommunity.com/sharedfiles/filedetails/?id=2524012536
https://steamcommunity.com/sharedfiles/filedetails/?id=2347281046
https://steamcommunity.com/sharedfiles/filedetails/?id=2741709570

Music in the mod:
DoW 1 Main theme - https://www.youtube.com/watch?v=sFAKECUeew0
DoW 1 Chaos theme - https://www.youtube.com/watch?v=4qGi9ppL34E
DoW DC Necron theme (from dow files)
DoW 2 OST - https://www.youtube.com/watch?v=EHbZ9FBklN8&list=PLyLLeKcxw24U14M_VbVlAgXDEk7c1VOrS
Battlefleet gothic armada 2 OST - https://www.youtube.com/watch?v=SN62uGloTGg&list=PLyLLeKcxw24VOPJXyq5soWESsRKDa5V45
Chaos Gate (1998) OST - https://www.youtube.com/watch?v=lhll0TDIIdk&list=PLYStYjr1J77IAW6o1A76y7GqsTbwZ7Kjf
Mechanicus OST - https://www.youtube.com/watch?v=ZLsX9WUdYnU&list=PLnSG0OA5vYnTLQ77f5EmLoW52vIX5jAAK
We hunt the Despoiler (Battlefleet gothic armada OST) - https://www.youtube.com/watch?v=797DPVc6VL4
Lament configuration theme - Hellraiser (1987), covered by Alpharius
Collaboration with: https://vk.com/korgill
Noise cannon, blast master and relic guitar themes
Slaanesh speaker:
"27"
"svinokon"
"Purgatory"
"Infidel"
"♥♥♥♥ you all"

Tags: Warhammer 40000, Warhammer, Warhammer 40,000
Popular Discussions View All (28)
955
Jul 6 @ 6:14am
PINNED: Вопрос/Ответ
Альфарий
729
Jul 6 @ 12:12pm
PINNED: Q/A
Альфарий
331
Jul 5 @ 6:23am
PINNED: Bugs
Альфарий
2,233 Comments
16 hours ago 
what is the crusader talent tree for the guardsmen going to look like?
Jul 13 @ 11:23am 
привет, когда будет геносемя Альфа Легиона?
Планируются ли ивенты связанные с Альфа Легионом?
Jul 12 @ 8:29pm 
Tutorial bugged, can't load certain NPC's, I'm only using this mod.
Jul 12 @ 2:19am 
Does this mod work "soundproof walls"?
Jul 11 @ 8:20am 
Disruption damage, can it be healed or is only a station doctor thing?
Jul 11 @ 4:48am 
nvm my friends and i got killed by a endworm
i guess i was just lucky on that run
Альфарий  [author]
Jul 10 @ 12:37pm 
if you have literally anything besides 40k, turn it off
Jul 10 @ 11:53am 
monsters aren't spawning anywhere in missions camp sandbox pvp
and theres no error thingy
i'm not sure what to do
Jul 10 @ 6:15am 
The way i have found to deactivate this mod is turn all other mods off so just this one is active then turn just Vanilla on and it should work then you can add whatever mods after
Jul 9 @ 11:48am 
I can't seem to deactivate this mod. I quite like it, but when some friends want to do vanilla barotrauma and I switch to the vanilla package and hit apply, the game closes and when I open it again, it's still in 40k mode