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Love the mod, but this is ruining immersion greatly.
Also, a pack of golden hammerheads also always camp near the outpost from the start of the run
Enjoying the mod other than some recipe locks cause we cant make helmets without one of us being a tech priest so we had to spawn in the scanner with console.
It's a very impressive mod, thank you for making it.
Все в купе меня честно говоря вывело из себя.
Обнаружил что на корабле нету возможности зарядить аккумулятор. Офигел от баланса стационарных лазганов. Начало подгарать но подумал ладно, терпимо. Затем заплыл на станцию хаоситов и по итогу что бы я не выбирал в диалоге, на меня нападала вся станция.
А все потому что разработчикам отключат управление в рл за использование ПК за то что они не родились инженерами )
Wanted to ask for the submarine merchant, the descriptions for the ships texts are so small - any workaround for it?
Wanted to ask some questions about Nurgle;
What does Immunophage do to non-Nurgle players/what does it do to Nurgle players:
What does Blissful decay do to non-Nurgle players/what does it do to Nurgle players:
What does Nurgle Sickness do to non-Nurgle players/what does it do to Nurgle players:
What does Memory Devourer do to Nurgle players since it makes all your skill tree stats 0 on a normal player, but it does the same to Nurgle:
And finally I wanted to ask, being sick whilst a Nurgle player, does that come with any buffs or hidden buffs, and should I focus on being sick (Even if its more warp gain, that's always nice to have)
Also this is more in the context as a Guardsman Nurgle player and what benefits it may have.
Thank you for your time if you do respond to this, much appreciated, also love the mod, the best mod I've played so far on Barotrauma