RimWorld

RimWorld

Clean Pathfinding 2
Showing 1-10 of 29 entries
< 1  2  3 >
Update: Mar 30, 2023 @ 8:47pm

v2.0.41
- The mod option UI has been completely redone and is less of an eyesore, adopting the style of some of my newer mods. (I meant to do this with the big v2.0 launch, but was too busy with other things at the time.)
- The tuning tab now includes a checkbox of convenience to return things to vanilla pathing behavior, generally for the purpose of comparative testing.

Update: Mar 27, 2023 @ 6:48pm

v2.0.40
- There is now a "safety checker" that runs on game startup. This will check for mods with a soft incompatibility - (currently Misc Robots, V.O.I.D., and Biomes Islands). If any are detected, the road attraction feature will be suspended. This should help with anyone encountering the infamous "node overflow" blowup.

(Technical note: The authors of these mods would need to allow their custom pathfinding to consider the existence of negative-cost terrain and run a sanity check to clamp the value to 0 accordingly.)

Update: Mar 23, 2023 @ 4:38pm

v2.0.39
- Road attraction now applies to bridges, including dynamically generated bridges from other mods.
- Friendly mechs (or "tool user intelligence", for that matter), now respect your pathing rules.
- Various misc performance optimizations and improved transpiler patching for game startup impact.
- For powerusers who were curious to try out the debugging tools to flash the red cells, this feature is no longer a lag-bomb.
- Extra logging if devmode is enabled during game startup to show you which terrains are considered roads, for the purpose of the road attraction feature.

Update: Mar 19, 2023 @ 2:47pm

Provides door type explanation in the tooltip. Meant to do that sooner, thanks for the reminder!

Update: Mar 7, 2023 @ 10:29pm

Small XML patch change.

Update: Mar 7, 2023 @ 9:18am

v2.0.38
- Pushed v2 over to the main branch here.

Update: Mar 7, 2023 @ 9:09am

[Auto-generated text]: Update on 3/7/2023 9:09:52 AM.

Update: Nov 3, 2022 @ 10:14pm

Update to the transpiler to align with new 1.4 variable array. Pathing calculations have quietly been subtly wrong before, should be right now though.

Update: Oct 11, 2022 @ 5:05pm

1.4 support

Update: Dec 18, 2021 @ 5:22am

Just a small update to improve error logging, should it prove useful in the future.