RimWorld

RimWorld

Clean Pathfinding 2
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Update: Nov 21, 2021 @ 12:52am

Bug fix related to the new exit range calculation

Update: Nov 20, 2021 @ 8:11pm

Update
- My other mod, Exit Pathfinding, has been improved and integrated into this mod. The original mod will be taken down from the workshop in the coming days.
- Sat down and carefully combed over all the code once again and saw a few things I could optimize. The new version runs 65% faster.

Update: Nov 3, 2021 @ 3:58am

- Fixes path cost calculation related to the new clean stone feature
- Improved debug logging to help with any possible future issues

Update: Oct 31, 2021 @ 3:05am

Fixed issue with map generation, version back to normal again. Was just some stray dev test code that slipped through I had meant to delete.

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Update: Oct 31, 2021 @ 2:49am

Issue came up with map generation. Reverting while investigating this...

Update: Oct 31, 2021 @ 12:48am

New
- A new slider has been added to allow for additional tuning. It's called the "Clean stone terrain" avoidance bias. This would be things like rough stone and hewn stone. You can use this slider if you notice pawns having an overly excessive attraction to these tiles based on what the other sliders are.

Update: Oct 31, 2021 @ 12:42am

One time I dropped a raisin on accident and when I was looking for it my office chair wheel ran over it and made a raisin trail along the floor boards :(

Update: Oct 28, 2021 @ 11:52am

- All the text in the mod settings is now exposed to language files, should anyone want to create translations.
- Some other minor code refactoring

Update: Sep 25, 2021 @ 1:12pm

Added missing language key in previous update.

Update: Sep 25, 2021 @ 1:07pm

New options
- Option to allow pawns to ignore settings if they're carrying another pawn
- ...or bleeding out