RimWorld

RimWorld

Clean Pathfinding 2
Showing 21-29 of 29 entries
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Update: Sep 21, 2021 @ 4:58am

Typo fix.

Update: Sep 21, 2021 @ 4:47am

New feature
- Added a "factor light" to the pathfinding options, allowing pawns to consider lit paths when calculating their path. Disabled by default. There is a minor performance impact for the extra calculations.

Update: Sep 20, 2021 @ 6:32pm

The road attraction feature is back. Should be good to go now! Please review your mod settings to make sure they're as you like.

Update: Sep 20, 2021 @ 6:31am

The "road attraction" feature has been identified as causing some out-of-memory problems for people. Until it can be sorted out, it has been temporarily removed from the mod (this feature is mainly only useful for packed dirt anyway. You can achieve nearly the same results by just bumping the filth bias up a bit higher).

Thank you Dislexsick for working with me for a good long while to help identify this.

Update: Sep 16, 2021 @ 10:05pm

- Fixes a load game bug. Thanks for the help, Kayedon!

Update: Sep 16, 2021 @ 8:43pm

- Couple bug fixes

Update: Sep 16, 2021 @ 6:11pm

- Change: If the "extra pathfinding" feature is not used (slider set to 0), then skip all code related to it. If a mod conflict is discovered in the future, setting this to 0 could be used as a workaround.

Update: Sep 16, 2021 @ 5:44pm

- Widened the min/max allowed ranges on the sliders. Can go down to 0 now if you want to completely disable something.

Update: Sep 16, 2021 @ 4:30pm

Last night I had a dream I went in half with a new ice cream truck business. But I woke up quite upset because I realize I was only making like a couple hundred bucks a day and that's before business expensive, plus people were paying with $9 bills which I think are fake.