Rivals of Aether

Rivals of Aether

Bar Reygard
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Update: Apr 13 @ 10:44am

v3.2

= Fixed Polaris targeting on clones and teammates in team mode

Update: Mar 14 @ 6:53am

v3.1

= Tweaked and added new win quotes
+ Jab now acts more accurately to the basecast

Update: Dec 21, 2024 @ 7:38am

v3.0

General:
= Surname removed in-game
= Skills now save on reloads
= Intro has a similar color animation to Venus
= Reduced particle spawning
= Reloading in practice mode while someone is burning from holy fire resets outlines properly
= Soft/super armor won't run got_hit.gml
= Fixed light chain visuals
= Fixed soft armor/super armor color not showing practice mode
= Added new visuals to Dstrong and Power Smash
+ Added skill randomizer on CSS
+ Bar can now glide from the first jump
+ Skill select menu in practice mode now loops around
- CPU won't cheats at higher levels

Jab:
- Bar won't dash off if he was parried or reached jab 4
- Jab 3 and 4 aren't safe on parry

Dattack:
= Initial hit now brings foes in front of Bar
+ 2st hit size altered (x: 28 -> 22 | y: -32 -> -36 | w: 60 -> 70 | h: 50 -> 56)
- 1st hit size altered (x: 18 -> 28 | y: -28 -> -30 | w: 76 -> 60 | h: 38 -> 46)
- Damage decreased (1st hit: 4 -> 3 | 2nd hit: 6 -> 5)

Utilt:
= Can't be initiatable in midair
+ Speed limiter only affects air movement

Ustrong:
= Angles normalized (front: 95 -> 90 | back: 75 -> 90 | light spears: 100 -> 90)
= Light Spears now angle with the visual

Fstrong:
- Angle altered (361 -> 45)
- Endlag increased (14 -> 18)

Dstrong:
= Charge hitbox properly gets removed when going to the attack
= Earthquake effect replaced (effect 12 -> force flinch 3)
+ Punch down active time increased and starts sooner (lifetime: 3 -> 4 | creation time: 1 -> 0)
+ Earthquake knockback scaling increased (0.05 -> 0.15)
+ Earthquake hitstun mult added (1.2)
- Multihits won't destroy projectiles
- Earthquake is techable (techable: 1 -> 0)

Uair:
= Angle altered (85 -> 90)
= Hitpause increased (base: 6 -> 7 | scaling: 0.2 -> 0.4)
- Knockback scaling decreased (0.8 -> 0.7)

Light Dagger:
= Consecutive inputs change based on skill slot
= Skill can only be used twice consecutively, cooldown halved (40f -> 20f)
+ Startup decreased (window 2/6 length: 10 -> 6)

Burning Fury:
= Fixed error when trying to grab a non-existant entity
= Fixed skill not refreshing properly
+ Added cues for special skill/attack interractions

Force Leap:
= You can now aim more comfterably by holding special
+ Buffed version hitbox size increased (x: 38 -> 28 | w & h: 40 -> 64)
+ Added arrow to show where Bar flies towards
+ Base knockback increased (normal: 4 -> 6 | buffed: 5 -> 7)

Photon Blast:
+ Min release time decreased (28f -> 22f)
+ Soft armor added while commiting to charge (6)
- Lvl 3 base knockback decreased (9 -> 8)
- Lvl 2 and 3 damage decreased (lvl2: 7+7 -> 6+7 | lvl3: 6+6+7)

Flashbang:
= Skill only pushes Bar up if he's in midair or jump is held
+ Startup time decreased (window 1 length: 10 -> 7)
+ Jab is cancellable with Flashbang
+ Grab is now safe on parry
- Grab ignores projectiles

Power Smash:
= Leap goes higher and falls faster (window 2 vspeed: 10 -> 15)
= Skill is now cancellable 3 frames slower (12 -> 15)
= Added new soft spike hitbox sending foes at a different angle (ground only: 320 -> 280 | air only: 320 -> 300)
= Normalized hitboxes on landing (creation frames removed | sourspot lifetime: 6 -> 4)
= Endlag animation tweaked
= Fire applications are now set individually on foes
+ Buffed version crater burns foes standing on it faster (30f -> 20f)
+ Fastfalling works now
+ If Bar reaches the ground while flipping he lands instantly
+ Skill momentum retained if Bar is faster than 6 hsp
+ Startup friction decreased (window 1 ground/air friction: 1 -> 0.2)
+ You can now airdodge out of the move
+ Soft spikes are no longer techable or bounceable (techable: 0 -> 3)
- Can only fall through platforms if Bar is above the height he started the move, holding down
- Skill is only cancelled once in midair

Accel Blitz:
= Fixed effect for when you can act before pratfalling
= Bar now bleeds into terrain when moving
= Fixed indicators staying after landing an attack
- If attack finished airborne, Bar goes into pratland when touching the ground

Polaris:
= Fixed skill not cancelling if Bar has 0 MP
= Sparks now always sends at angle 90, has 5 knockback, 30 hitpause and 1.2 hitstun mult
= Fixed disable sfx playing twice
= Sparks now move back before shooting at targeted foes
= Fixed projectile tracking
= Added delay between spark shots when using holy light attacks
= Fixed dying with the skill active not removing remaining sparks
+ MP drain now works like Burning Fury (3/60*proj -> 5/60)
+ Added cues for special skill/attack interractions
- Sparks now slightly steer when homing
- Sparks hitstun mult decreased (1.5 -> 1.2)
- Setup hitboxes and multihits no longer activate Polaris

Ember Fist:
- Buffed version punch damage decreased (7 -> 5)

Light Hookshot:
= Grapple speed and hitpause now based off distance from targets
= Fixed grapple activating when Bar isn't using it
= Tweaked chain visual to draw less segments (also applies to rune H)
= Fixed hurtbox offsets
= Durring startup, Bar stops his vertical speed over time, charge window has gravity applied properly
= Bar can now store charge unless interrupted, charge time increased (window 2 length: 6 -> 8)
= Fixed inability to fastfall after grappling
+ Friction decreased from startup and charge windows (ground: 2 -> 0.6 | air: 2 -> 0.3)
+ Speed increased (full charge: 19 -> 21 | buffed: 10 -> 15)
- Lifetime decreased (no charge: 55 -> 30 | full charge: 45 -> 30 | buffed: 56.75 -> 30)
- Endlag on whiff increased (window 7 length: 12 -> 26)
- Startup increased (window 1 length: 10 -> 14)
- Spears now ignores projectiles

Searing Descent:
= Meteor part now moves consistently
= Fixed meteor hitbox persisting when landing on ground
= Initial height altered (normal: -9.75 -> -12 | buffed: -13.5 -> -9)
= Multihits base knockback increased (1 -> 5) with new code to ensure hit players are in position for the attack
= Normal version final rising hit knockback scaling removed (0.2 -> 0)
= When at the apex, gravity won't surpass 0 vsp
= Meteor hitboxes offsets fixed (x: -8 -> 0)
= With Burning Fury, skill now acts as a poweful finisher:
* = Combo hits hitpause increased (base: 3 -> 6 | scaling 0.3 -> 0.5)
* = Final hit hitpause increased (base: 6 -> 9 | scaling 0.5 -> 0.7)
* + Final hit knockback increased (base: 6 -> 8 | scaling: 0.2 -> 0.8)
* + Multihits are now a command grab
+ Multihits SDI mult decreased (1.2 -> 0.5)
- Can't descend if buffed
- Horizontal speed limit in the air added (3 hsp)
- Hitboxes on normal version damage decreased (multihits: 2 -> 1 | sweetspot: 6 -> 4 | sourspot: 4 -> 2 | landing: 4 -> 2)
- Multihits hitstun mult removed (1.1 -> 1)
- Small jump before the meteor decreased (-9 vsp -> -5 vsp)
- Meteor part can't go through platforms
- Meteor part MP cost increased (10 -> 20)
- Meteor sweetspot knockback altered (base: 6 -> 7 | scaling: 0.8 -> 0.6)
- Meteor hitstun mult added (0.7)
- Meteor endlag increased (added window 9: 12f)

Chasm Burster:
= Punch hitboxes now share the same values (mostly)
= Burst hitboxes fit the visual more closely
= Stomp fx now match Bar's fx
= Fixed bursts facing the wrong way on spawn
+ Bursts angles altered (80 -> 90)
+ Stomp is no longer techable (techable: 1)
+ Stomp angle altered (300 -> 320)
+ Stomp Base knockback increased (6 -> 7)
- Bursts lifetime decreased (14 -> 8)
- Cancel time is now delayed by 15 frames to match Power Smash
- Skill is only cancelled once in midair

Lord's Punishment:
= VFX color now change to yellow on use
= Fixed interruptions if the fire was parried
= The rune version now properly sets and resets hitboxes
= Sword hit lockout added (20)

Abyss Runes:
+ Theïkós Dstrong fire hitstun mult added (1.2)
+ Rune O soft armor on idle increased (10 -> 16)
- Rune A now moves completely forward

Workshop Compatibilities:
= Fixed command grabs and Polaris on Outskirts Invasion foes
= Removed outline check for Outskirts Invasion foes
= Final Smash shortcut added for training mode
+ Win quotes added: Deracine, Dracula, Platina
+ Standing by Venus makes Bar nervous
- Removed Anti-Cheapie

Update: Aug 26, 2024 @ 10:13am

v2.14

winquotes against venus and asra work now whoops

Update: Aug 22, 2024 @ 10:30am

v2.13

= Fixed the portraits having the wrong sprite displayed on the victory screen
= Ok now you can ACTUALLY save skills online sorry

Update: Aug 22, 2024 @ 7:42am

v2.12

General:
= Updated victory screen background
= Skill info mode will now show "Test" instead of "Info" next to the special input prompt to make it clearer what's actually happening
= Fixed issue where Bar can attack and double jump at the same time to effectively have infinite double jumps
= Moved dust and hit fx spawning out of draw scripts to prevent lag
= Made it so the anti cheapie doesn't activate with mrs. sandbert and sandslash
= Bar can now only generate particles if he's visible
= The playtest MP meter now stays at the top left of the screen on the workshop character list menu
= Online CSS should now properly saves Bar's skills
= Playtest meter positions online fixed
= Generic win quotes now have different emotes
= Fixed BE AFRAID NOT alt playing the dissappear animation if Bar died on his last stock
= BE AFRAID NOT alt outfit now gets taken off when you taunt at the start of the match properly
= Updated the custom hitbox colors system
+ Base double jump height increased (5 -> 6)
+ Anti-cheapie can no longer get stunlocked
+ Anti-cheapie Lord's Punishment now puts enemies in pratfall

CPU:
= AI random skill selection is now not so random (so it doesn't break on replays anymore)
= Bar should now be able to use his skills in any slot and not press the wrong input, the code was outdated
+ AI now prioritizes using Force Leap, Accel Blitz and Searing Descent if they are equiped

U-tilt:
= Added landing lag (6)
= Parrying the attack before Bar rises now stops him from rising
+ You can now fastfall the attack with the late hitbox

U-strong:
= Fixed weird animation jitter on the windup
= If Bar somehow destroys the enemy target to home into with the spear projectile it will act as if it didn't track anyone

D-strong:
= Updated the hit fx for the hitbox that brings enemies down to the fire spread part from the charge hitbox

F-air:
= Changed early sourspot hitbox hit effect to be the medium variant

D-air:
+ Sweetspot priority increased (1 -> 3)

Polaris:
= Fixed bug where the projectiles stay forever on parry

Ember Fist:
- Bar now goes into parry stun after the attack animation if the fire streams were parried on both the normal and Burning Fury versions

Theikos U-strong:
+ Increased minimum hits from charge (1 -> 4)

Theikos F-strong:
= Fixed issue where Bar will reverse the moving direction if pressing the C-stick direction opposite of the direction he's facing

Workshop Compatibility:
= Updated RC car design to be Bar on a motorbike instead of a weird car
+ Added Dream Nail compatibility

Update: Jun 25, 2024 @ 7:15am

Update: Jun 25, 2024 @ 7:14am

v2.11

Update: Feb 8, 2024 @ 10:41am

v2.11

General:
= Fixed issue where the white effect on the genesis wait animation didn't change with Bar's facing direction
= Added Genesis logo to the "Genesis" alt
= Slightly tweaked "Genesis" alt colors
+ Genesis alt will now flicker on hitpause, hitstun, and when Bar has a cooldown/low MP notification

Update: Feb 7, 2024 @ 5:00pm

v2.10

General:
= Fixed minor bug that kept the number of alt slot boxes from different characters that use the alt system from Tester the Template Man
= Replaced "Ultraviolet" alt with "Ballin'" alt
+ Added Genesis X alt

Accel Blitz:
= Fixed issue where Bar is put in pratfall instead of hitstun when getting into a hitstun state without getting hit